The AI took a PG 3 planet and had started to build it. it was PG 8 after they got a few extra tiles. when i invaded it it was PG 12, i had terraformer already, but i had like 18 tiles, not the 12 that i was supposed to have. either the tile number is wrong, or the PG name is wrong. just the 2 don\t match.
mystic
your right zydor, however the original poster doesn't want to find the bugs it seems, he wants to play the game. if he wants to do that and not lose time, play small games.
Debug Message: Version v1.4x last updated on: Mon Oct 23 17:43:56 2006 Debug Message: GalCiv2 is activated. Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 11/17/2006, 10:26:53 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: REMCO Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158) Languages: Dutch (Regional Setting: English)
does anybody ever read this stuff? or should i stop this?
yae but the drengin one is really overpowered. i declared war on a minor race, declared peace, war, peace, war , peace. i was instantly the strongest, my income went from + to -8000 bc/turn and i had like thousands of ships. i could all sell them and make tons of money to. its to much of an exploit.
to the original poster: i wouldn't play very long games with DA yet, just normal games that just last a few hours, no gigantic field or anything. changes a bug will ruin it are pretty fair, and changes of a new update coming out also. also, even though you have DA installed, you should be able to just play galciv 2 without DA.
* a new adviser, to be able to send 1 certain type of ship to a certain point, so with the same name or something.
Ok, i have a few things that i would like to see in DA, most are small things, and some or most have been discussed here before. * when i make a fleet, plz make it so that the newly created fleet is also auto selected. * when i launch a ship from a planet, plz make it auto selected. * i love the new low PG planets, they are useless at the start of the game (only PG 1 or 2), but after you have all the terraform techs it can turn into a PG 12+ planet and become very use
+ CHANGE: Ability points available has been temporarily reduced from 10 to 5 (until we can balance this a little more) from the changelog of the latest DA update.
i believe you always have a capital, i know it was in 1.3 for sure. if you take over a capital he will move his capital to a new planet, otherwise you would have 2 capitals and he would have 0.
Ok, this needs a bit of balancing the drengin empire special ability (both of them) aren't working like they should the first is to extort other races for tech or money, well i was the second strongest but couldn't get anything out of them. second, when you attack or get attacked you get a army on your side for free. to bad they are only speed 3 (to slow). but also, i had a
well ,just finished starting a level, some things could use a lookie into it. * i was playing as the drengin empire, (not a custom) but the drengin was also in my game, so there were 2 drengin empires. * the yor gave up 1 turn after they got declared on. * i was playing as the drengin, and they got the super ability that they receive minions when they get declared on. well i did receive them, but i don't want them. i got declared on and suddenly my economy is shot
well i didn't get that message, but it did crash on me when quitting beta 1a release.
If you stay in the middle both the others will be 2500 i believe you will always lean towards good or evil, never exactly in the middle. i have never seen both of them being 2500.
i think something like this really should be implanted, i never use constructors simply cause its so annoying, i like the idea of having more than 1 constructor modules, make it so that the price will be high so that you cannot make them at the start of the level due to pricing. also with more large hulls and minitarisation level goes up you can add more constructor modules to 1 hull, wich would make micromanagment in the later part of the game go down a bit, wich is great.
i would like to have this implented. at your adviser screen you can select were all ships from 1 rally point have to go, all newly created ships and what ships should be builded. i would like to add a fourth ability to it, and that is to select a certain ship (all ships with the same name for instance) and be able to send them to 1 spot. maybe with a box that says that also ships that are currently docked to go to that spot. why: well like if i am creating allot of typ
more time has been spent on the Epic Generator than was spent on, for instance, the entire AI of GalCiv II auch, even though i like the epic generator, without a worthy IA the game is nearly worthless (like most games though). One of the things that made galciv so great is the IA that was pretty good. i've seen far to many game
well in my latest game the economic treaty would give you 600 bc per week, i would give allot for that to.
economic treaty gives you (if you are the receiver) 10% of the income of the giver. research treaty gives you 10% of his tech points, in my understanding this is 0 if he doesn't spend any money on it. economic treaty is worth more, also to the AI.
it would be kinda interresting make the ammount of planets WITH the need of a certain gravity less but make the techs to get ot them be in the middle of the techtree. however i also like this.
every race has 1 super ability, the ability from the YOR is exactly what your describe, if you are in there line of influence your speed is reduced to 3. so, gonna attack them, make slow ships withj big guns on them, since speed won't matter anyway. if you play a custom race, you can also get this ability. some more abilities from other races are: * if moral is 100%, your population will grow very fast * extort people and have minions in war (dunno exactly what i
does it matter to what email its attached? i mean its only about who controls the key right? or am i totally missing something.
oh, one more thing. i had spies send to the drengin and alterian, both were hostile to me but never declared cause i was so much better. once i took my spies back they both went back to cool and neutral, like they knew it was me who sended those spies to them that true?
spies rock. what i ment with my post is, the IA was sending his spies to me, than it got involved in a few wars (not with me) and still sended his spies to me. but like frogboy said, its a work in progress.
well, i don't think its an exploit, well mayb a little. but the slider to increase espionage like in galciv II has been removed. what i saw the only way to get intell on your enemy is through spies, the whole espionage thing from galciv is gone.