player1_fanatic

player1_fanatic

Joined Member # 2487161
0 Posts 24 Replies 492 Reputation

Makes me wonder, would it be interesting to "bring back" STARGATES somehow into the game, for exansion. Could have some interesting backstory potential (improved stargates that are static, but much quicker then hyperdrive).

114 Replies 60,441 Views

Current system rewards lots of micromanagement. Every time you discover new tech with ship component you upgrade your models, so that units with newest tech will be in production instantly. Some of designers also said that this is resuoure hog for AI too (to check and make new designs as often as possible), But, in real life there is a thing about serial models. Over a time technology of production improves. You are more familiary how things fit, and what's best

3 Replies 2,349 Views

By the way, I think you mixed up few things, or don't use latest patch. Here is correct list: Human: Trade +25%, Diplomacy +25%, Logistics +6 Drengin: Morale +25%, Logistics +7 Altarians: Luck 30%, Creativity 30%, Logistics +5 Acerans: Logistics +7 Torians: Morale 25%, Luck 10%, Courage 20%, Logistics +6 Yor: Loyalty 100%, Miniatuarization 25%, Logistics +6 Korx: Economics 15%, Trade 25%, Courage 10%, Logistics +6 Drath: Defense +50%, Mili

20 Replies 7,541 Views

I agree Ken Kofman... I don't like black box systems, when you don't know anything, but just feel how something works (while usually being totaly wrong).

24 Replies 7,899 Views

I would like ability to claim resources without Constructor, with my military ships, if it's inside my influence borders. It happens so often during war for 3rd party to claim resources of my conquered enemies. Also, call me paranoic, but I really think AI too often blindly finds resources in my territory, that I'm pretty sure he never explored before. So he gets strait with Constructor and claims them very quickly in the game (noticable on higher difficulty levels). <

114 Replies 60,441 Views

Also, someone said that tax gained is depended from square root of poplation, so two worlds with 10mil will earn more taxes then one with 20mil. Now, I do try to make worlds get pop in 15-20 range, but no more.

19 Replies 4,740 Views

Someone else on forums discovered that bonus you get with moral buildings is not added to the base approval, but is a bonus multiplied by rating of 100 modified with population penalty. So at 5bil, penalty is 9, so morale bonus is mutiplied by base of 91. But at 20mil people it's more like -60% or something, so it's not wonder that morale buildings are much less effective later.

19 Replies 4,740 Views

Maybe I worded things badly. But whole article is about techs that need to be avoided for a time. By marking them "bad" or "very bad" I just ment that some need to be avoided more and some less. For example I always discover Xeno Entertainment tech, but only after I built one Entertainment Center per every world. Also, after I advance all my worlds a bit, so they all have a few factories and more populaton, I discover Extreme Entertainment, since then they

38 Replies 21,089 Views

Btw, I haven't rated buildings as good or bad, but techs. They are rated as bad, since they give both bonus and penalty. If you research them too early you are crippling your economy. Most of them are only useful after you build up most of your colnies. So regard label "bad" more like warning, not something you'll never ever research.

38 Replies 21,089 Views

Xeno Bank Construction - Bad on its own It replaces: -Trade Center that gives +20% economic boost and cost 90 hammers -with Banking Center that gives 24% economic boost and cost 250 hammers Not very cost effective. Still, if you do research Xeno Bank Construction, research Galactic Stock Exchanges as soon as possible, since: -Stock Market gives 30% economic boost, 10% morale boost and costs just 150 hammers Yes, it's cheaper then Ban

38 Replies 21,089 Views

There is big difference between approal of 99% and 100%. Yes +100% growth bonus! So it's imperative, for at least those colonies with less then 5mil to have 100approval, so they could grow quickly and give you economy boost. That's why small colonies need entertainment centers too. Too offset tax penalty, while still keeping 100% approval.

33 Replies 10,426 Views

1.1 final By the way, just now I experimented a little, and was not able to "break it". So it's not 50%. But most of my crashes before did happened from alt-tabing back. Tested with freshly loaded game, so maybe it happens after longer playing time. But I noticed that Alt-Tab back to the game takes 5-10 seconds to make game appear in screen. Using cat6.3 with my x1600pro. P.S. Also, game in background is pretty resource intensive.<br/

81 Replies 103,419 Views