player1_fanatic

player1_fanatic

Joined Member # 2487161
0 Posts 24 Replies 492 Reputation

When we are takling about PQ, anyone toticed little big with terroaforming and loading saved games. When you terraform a tile (soil, habitat, terraform), planet class goes up. But after you load a saved game, planet class is back to original. Now, I wouldn't be bother with this bug much, exepmt if ruined some of my plans I have for class 5 world, that became class 7 world due to terraforming. I got farm and everything and start growing. But after I load the

22 Replies 9,261 Views

Well yes, while I personally have no problem with some extra growth you get from >75% approval, the whole idea that having 100% approval, instead of 99%, would somehow double your growth is very weird. And encourages high micromanagement to best optimize cities. After every party elections I really feel like dictator, with more then 90% votes beeing for me.

106 Replies 127,348 Views

What makes DL add defenses to their ships? In my last Apolcalypse attempt (at Painful), they got shields fairly early. I only defeated around 2 of their ships without shields (they even haven't yet took any of the worlds). Then they got 34 defense in shields, making most of my ships useless. Even while I upgraded all my ships to missile and had some starbase support (+1 missle and mass driver attack), it wasn't enough to do any damage with my fleet of tiny ships (it's still effec

38 Replies 22,450 Views

The point is to have an option, since some mods would for flabvor purposes require techs that are useful only for one side. Currently, something similar already exists, but it's ethics based.

28 Replies 15,946 Views

Here is the thing if implemented would make my life easier. Since 100% approval colonies give monsterous +100% growth rate I try to keep all growing colonies at that rate. That needs a lot of micromanaging of tax slider evey few turns. So it could be a great if you could set taxes to "keep 100% approval", with option to exclude some colonies from this equation (making it keep all colonies exempt those selected to 100% aproval). This would greatly reduce micr

106 Replies 127,348 Views

Personally, I think it's bad for gameplay that homewolrd and other planets in homeworld solar system have random bonuses. That unbalances things a lot. Not to mention what happens when DL get access to this in Apocalypse on their home planets. Homeworlds should have preplaced bonuses. So you know, if you are Iconian that, for example, that your homeworls has one 100% research tile and the other planet one 100% manuf. tile... P.S. Or if not that, a

48 Replies 31,308 Views

Personally, I don't like stacking rules. It enocourages starbase spamming and lots of micromanagement. It would give much better gameplay if it would not stack (then players would puit bases in such way to minimize overlaping).

13 Replies 7,803 Views

I don't think as everybody saiys that allies are dummer at lower difficulty. At Apocalypse at normal difficulty AI allies pulled off to destroy Yor and Dregin completly and Toarians conquered DL, all themselfs. WIth me just waitig with single world and reseraching tech like crazy and gifting to allies. Now when I tried same at painfull, it was uttrer disaster. So I think that allies are not dummer at lower difficulties, only enemy AIs.

11 Replies 10,394 Views

I also noticed that edits are not real time. Often, when I need to edit thread more then once (very often consideing those ugly HTML tags), after I start second edit, the changes from first edit are not there. It usually results in completly messing my posts. Also, recent edits sometimes don't appear in posts immediately after edit.

48 Replies 46,161 Views

The only thing I don't like is that links you get in email notification don't bump directly to last post you haven't seen before in the thread. They just bring you to the thread, when you manually need to serach and find last post you read. That's my main gripe.

48 Replies 46,161 Views

I don't understand why don't those other civs refuse that if they are your friends, since they know that it would lead to future blodshead. Surrender to someone else only makes sesne, if that other civ is either powerful, but neutral with you, or if not so powerful, but wary or hostile towards you. Your friends should not accept surrender from your enemies.

28 Replies 19,929 Views

To complete Achilees Heel you need to take out DL. There is no other way around. Exempt if you give up and play backup mission against Yor (no DL around).

11 Replies 10,394 Views

And no, there is no point going for defense tech against DL, ever. Their damage is just too great: one hit one kill, regardless what you have. That's why tiny ships are the best, you minimize the damage they deal.

11 Replies 10,394 Views

The thing I noticed that campaign plays just random. On one run they'll use no defense and later switch to missles defense. On another run, they switch to shield, when game is basicly over (yes, that unwinnable). On 3rd run, they'll swtich to some other defense, etc... So try several times, until AI doesn't make shield ships. Then use turtling. Starbase with beam boosts, bunch of tiny ships. Defend, then move forward after you get all solidering (3000pop inva

11 Replies 10,394 Views

all you have to do to get around the 0 weapon defenders is put a weapon or two on transports and then armor them as high as you can Why armor them at all, one laser is enough to kill anything that has no weapons, regardless of its other statistics? And it surely won't help against armed opponents due to that 1 hit point they have.

9 Replies 4,150 Views