thetraviler

thetraviler

Joined Member # 2494355
9 Posts 104 Replies 14,509 Reputation

for the gas giants i was thinking more of an orbital facility then a "floating" base. i would basically just like to see all these useless objects in the game be used for somthing.... anything... it would give the game some more depth. some might call it useless clutter, but i like the idea.

12 Replies 5,561 Views

i think either planets should get an automatic and substancial boost to their sensor range with each progresive sensor tech, or have a "sensor aray" you could build in orbit. this would not take up any ground space but would require a spacedock. this same trian of thought could be used to build orbital batteris or huge orbital deffense network for deffending your planets... at the very least you could add some sensor radius to the fleet manager so that its alittle more useful... maybe then the

400 Replies 129,559 Views

i really like this train of thought. another thing if thought about is astroids being able to beem their points to an econ starbase that would then be able to send the MPs much farther away for much less loss then the minner would be able to do itself. however i do not think an asteroid should be able to supply a SB in the way we are talking about a planet doing. if both were to accure it would only make sense that the MPs would have to be beemed from the asteroid to the econ SB to the planet

32 Replies 18,969 Views

i also think we should be able to use those uninhabitable planets for something other then nice little circles on my zoomed out map. i think a habitable planet in a system with other solid uninhabitable planets should be able to set up some sort of base for extra manu points and for other gas giant and/or ringed planets youd get research points. i know we already do this for rings and moons around the colonized planet but there is no added bonus for being in a 5 planet system vs a 1 planet sys

400 Replies 129,559 Views

i deffinitly like the idea of being able to use those uninhabitable planets for something other then nice little circles on my zoomed out map. i think a habitable planet in a system with other solid uninhabitable planets should be able to set up some sort of base for extra manu points and for gas giants/ringed planets youd get research points.

12 Replies 5,561 Views

I really like the idea of supply lines for starbases. it would deffinitly eliminate the hassel of dealing with constructors. however for those worried about not being able to blow up incomming constructors to enemy starbases, id say maybe make it like a trade rute were you could kill the little transports that are constantly running back and forth. for every little guy you kill it sets the production/bonuses of that starbase back an apropreat amount.

400 Replies 129,559 Views

I was just thinking about star bases and came up with some ideas. First, you would only need to build one Constructor, to build the initial starbase. Once constructed, a supply line is established to the nearest planet with a Starport, similar to the way the Asteroid Fields now work. Or you could if you wanted, select another planet with a Starport to supply it, with some consequences I'll mention later. If you wanted to build a module, you would cl

32 Replies 18,969 Views

ill ignor a research tile on a strictly manufacturing world. but thats the only other time. manufacturing tiles are the only ones i never ignor. everything else is per situation.

57 Replies 25,498 Views

i just loaded and re-beat the game. and i know i started it though the metaverse button but it didnt give the prompt to submit my score... it might not have been hightly impresive but i got 23800 points and id kinda like to have them and whatever medels that gets me on my account.

13 Replies 6,883 Views

i just finished my first metaverse game difficulty tough, i was evil and i won a military vicotry against 4 apponents on a medium map with abundent EVERYTHING. when i was done it said my score should be logged in the history book of the metaverse, but i logged in and it says iv played 0 games, but it did give me the cakewalk medal... whats up with that, i dont want it to say i won on cakewalk... thats not impressive at all, it only makes me look like a tool for playing that easy. did i do somt

13 Replies 6,883 Views

ive seen this event several times now, both in DA and DL. and yes the minors seem more willing to trade techs, though this could be due to this event. i dont know for sure. but the event had nothing to do with your trying to put a spy on thier planet. ive never tryed spying on a minor befor and ive seen this several times now. i do quite like the envent its a nice twist. but ive had it and the minor r

1 Replies 2,675 Views

As for invading planets with high populations - just plant a spy on all the farms the turn before you invade and then only have to face a maximum of 6 billion unless it's their homeworld. i tryed this in my last game and it didnt work. the pop stayed the same much to my disapointment. maybe it was a glitch, but my spy did survive more then that one turn so, it should have worked theoretically. Do you have a counter-

57 Replies 25,498 Views

i just finished my first evil game and the weapons set up is really bad. the phycohwatever beam is 12 damag and size 8 and costs 150. honestly this is way over powered. its realitivly low on the tech tree and in order to find a weapon that gave me more per space i had to rearch all the way to the very last weapons tech! PLUS theres a bug at the top of the tech tree. the 2 techs befor that very last one didnt give me a new weapons component even thought the tech said it should... idk whats up

10 Replies 8,079 Views

i would like to see minor races have the ability to be inducted into my empire. right now the only way to take remove them from the game is to physically invade them. wich for a peacful race is a horrificly unfathomable option. In Birth of the Federation if a minor race was compleatly in awe of you they would ask to become part of your empire. i would like to see minors do the same thing. if they are in the middle of your space and they are inlove with you why would they not want to

400 Replies 129,559 Views

Think the last one it’s my personal favorite 1) I would like to be able to change political parties mid game. Say in one of the techs it allows you to choose a different party, given it would cost you a good bit of money and it would also mean you’d get a moral deduction for a few months while things settled down. 2) Work on Starbases! But that’s covered in other posts… 3) I think you sho

400 Replies 129,559 Views

i did think about that issue. thats why i say they need to be expencive and very vulnerable. that way a larger civ will not want to waist resourses on them... but then finding a ballence so that a small civ could use them would be difficult. and yes i realize japan doesnt have much of a military. wich would probably have to be the same for that small civ in the corner. they would have to put most of their resourses into keeping up with the research. either way. my science vessel idea i hon

32 Replies 18,969 Views

I think there should be one more tech beond virtual reality that should be EXTREAMLY expensive but yeild huge moral bonuses... posibly even have it linked with your moral allignment. aka evil would get mind control, nutral would get pharmacutical "happyness" or somthing, and good would get spiritual tranquility center... or somthing. that way you really could push your pops up past 30b acutally put those food tiles and those seemingly pointless food distribution centers to good use.

57 Replies 25,498 Views

Starbases. We all like to use them. Some of us more then others but I doubt there is a single player out there who doesn’t think they need an over haul. I have been thinking about this post for several weeks now; reading, researching, and brainstorming about how to fix this very broken aspect of the game. This post is LONG so I’ll break it up into 3 parts and give a quick out line for those who don’t want to read the whole thing: Necessary Fixes: • Hull needs to be upgradeable<b

32 Replies 18,969 Views

I know, just trying to give some physical justification for making it harder to get those BIG planets. then again if we made ALL supper PQ planets heavy grav planets then the heavy grav tech has to be made extreamly expensive to counter the extream value it would present.

21 Replies 13,682 Views

1.) I completely agree with needing a slider to set how much extreme colonization will be needed. I’m an astrophysics student at UCIrvine and Earth type planets are going to be insanely rare. I know this is a game, but still in my opinion almost every planet should need some sort of research to colonize. heck even mars is a barren waist land. but still colonizeable with some good thoughtful technology G

21 Replies 13,682 Views

I honestly could not agree more. Almost every time i play with the "culture flip" strategy, the game almost feels to easy. Like im cheating by taking their worlds and them like me more after the fact. i think cultural starbases in some one else’s territory should really make them mad, if it is obvious that im trying to "flip" that planet(ex: if i have more then 200 culture points pouring out of it). but thats just cause id really like to see a more territorial game, were neutral or angry civ

25 Replies 15,418 Views

that was another thought i did have. though, there are already economic starbases that inhance existing research facilities. and research mining stations. but yes, i would also like to see a posible reasearch station. However, stations are much more vulnerable then a ship. this is why there is something very apealing about a "science vessel." especially if it could double as a dessent warship, if war should break out. Basically i am in the middle of a game were the AI got ahead in the

4 Replies 4,455 Views

I had an idea a few days ago that i REALLY like. and then a few hours later i saw that DA had just been releasted. ive been trying to read around to see if any one had thought of this or was possibly already in the expantion. i dont know yet, and i have not yet bought the expantion to find out for myself. Though that will happen very soon! Research Ships... i would like to see a research module to put on my ships. possibly a spit in the tech tree at steller cartography. that way

4 Replies 4,455 Views