How about Implementing a "Culture" bonus meter, that builds up and lets you trigger some sort of bonus abilities like Civilization's Golden Age mechanic? Like once you have built up enough culture you could get a timed bonus to say metal, money, or crystal production and at really high levels maybe radically reduce the allegiance of an enemy planet or give yourself a 10% timed bonus to fleet wide stats because they are "Inspired" to fight for their race like the "Finest Hour"
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