Problem seems to be resolved with the 1.05 update. [e digicons]:w00t:[/e] Cheers!
Ego Terrorist
Just like to note that I too am experiencing this bug, my cities and my opponents cities sometimes have different names for different factions. It doesn't seem to effect the game (after a while it tends to go away - or change) and the gameplay isn't effected either (except for me occasionally trying to attack my own cities. ¬¬ )
Game crashes after 3 turns it is repeatable and slightly frustrating. [e digicons]X|[/e] I did notice something odd where a caravan was journeying south from my main city on the right hand side of the mountain along the coast - the reason it is odd is that there are no trade routes (and no roads) that go that way from my capital. http://pastebin.ca/1924507 Below link has debug a
I can confirm a similar problem while using this mod. Playing a Dread Lords on Parade senario. The UP put an issue up for vote: Protect Starbases, it got passed. ...however even the mighty Dread Lords fear getting a slap on the wrist from the United Planets as they move to attack my starbases but they never attack them, instead they just buzz around them. (Presumably cursing the United Planets for passing this issue!) But as you said TOV it is an AI issue, and perhaps
Also I think it would be an idea if you could assign names to only certain kinds of warships, so survey vessels would be randomly assigned names from the XML or txt list for survey vessels. (So it would be called the Hawking or Gallieo, as opposed to the Vindicator, or the Broadsword!) And warships of a certain class would also do the same. However I wouldn't be particualry bothered about Tiny/Fighter vessels being given special names, or Transport vessels so maybe if this XML list or