I think they did say the end of the month, so its probably at the last week of May (in 2 weeks) or the first or second week of June, so probably between 2 and 4 weeks til release of 1.2 I'd expect various bugfixes and various adjustments to stuff like the hardpoint not bieng in alignment. Also, they have a developers journal asking about what we want improved for the UI, so we could be seeing some improvements to the UI in 1.2 also, BogleBac (stardock) replied in that dev j
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yea, way too many entertainment centers and too few factories.
IE works fine for me and the crashes are very rare, rare enough for me to put up with.
well anyway, I guess I'll join in this, although I'm not neccesarily gonna reply to all 9 pages of posts. Since my name is also Joshua (ppl often call me Josh, just because its shorter), I keep almost thinking the name Josh is for me when I know that its to Josh_88 and not me. on the time zone, I guess central might be correct because I'm in California and the post time is 2 hours ahead of me. and yea, I can't wait for summer vacation to start!! <img src="http://
yea well, I was just saying that because in my forums experience, trolls will sometimes just reregister under a new name if you just ban the username, epsecially if they are persistent ppl like that psycho guy, so its better to just ban his ISP since they could use different emails too.
it does crash the IE (just the window GalCiv2.com is in), but only rarely and it seems to be really sporadic. usually happens later in the day and might have to do with traffic, but if I crash once, it usually doesn't crash again for a long while.
@ stardock, just ban his ISP, guys like him will just re-register under a new name and/or email!
works now though, must have been something with that webpage.
so basically never leave the auto-upgrade governer option on?
burdened with the crappy ships aren't they always burdoned with crappy ships... hehe, yea, but they'd be burdened with even more crappy ships its just something funny I thought that you could try.
even if there is no more unexplored space, the scouts are still useful for pushing back the fog of war to expand what you can see, and you made a suggestion to me to use scouts as espionage craft to look at what enemy ships have on them. Sorry I don't need to reveleve the fog because I have Sensors Mark IV and the Eyes of the universe I see everything... <
I'm not sure about this, but I think you can upgrade a tiny hull to a larger hull? even if there is no more unexplored space, the scouts are still useful for pushing back the fog of war to expand what you can see, and you made a suggestion to me to use scouts as espionage craft to look at what enemy ships have on them. although you could upgrade the scout hull to something more specialized that you need or because of tech advances, but I don't know the situation in the game
try uninstalling and then reinstalling and then patch it again? thats the only thing that I can think of that might help.
I guess so, since the demo is a limited time (3 years gametime), I can't explore very far up the weapon trees unless I use cheats to speed things up.
yea I did, to use scouts to well, scout the planets and take a look at the ships in orbit.
I've heard that they can be used for cheap fighters which can be mass produced (100 tiny hulled fighters with two subspace cannons on each one VS 10 huge battle cruisers with a few weapons on each one). also for a cheap sensor ship in a fleet so that you don't waste space on big warships with sensor pods, and for cheap scouts. although using the small hulls will give you a little more expensive scouts, but with more available space for engines to move fast.
yea, the AI in the demo usually heads for mass drivers, sometimes lasers, and often times all civs go in the same direction. well its a demo anyway and its of the 1.0X version so its just reflecting the AI settings of that version.
ok, here is my Manta class troopcarrier. I was trying to make it look manta ray shaped, but ended up with something more round than triangular and it sort of has the frontal prongs. <img src="http://img.
*err, why can't I edit my previous post???* anyway, I take back what I said about that Vulcan2 doesn't know what he/she is talking about because his medals show that he has done a good deal of games. of course though, some clarification about what he meant would be nice.
The Galactic Guidebook is actual more worthless than you think. It doesn't give every ship the ability to survey, it just reduces the cost of the Survey Module to 0, thus making it free to add as many as you want.. ok, but then what does Vulcan2's comment about the GG bieng useless for conquered planets is about when it gives NO planetary bonus
ok, thanks
ding Brad's walkthrough? Link the link isn't working for me for some reason as it refuses to load. and I want to check it out.
if the guide book just adds the capability for all ships to survey, how is it useless for conquered planets when it doesn't do anything for your planets?
and... bounce so it appears on the board (fix this issue with the forums guys, pls)
ok, I understand that for armor, you use Armor theory against mass drivers, the missle defense theory is obvious and the deflectors against lasers, so if your enemy is specializing in mass drivers, you specialize in armor defense. but I'm not sure what the strategy is for choosing which weapon to develop against an AI? I might be getting confused between developing a weapon line which the AI has not researched much defense on and the weapon line that the AI is researching.