interesting: ==Civil war== Design: A random amount of a civilization (between 33%-66% planets and 40%-60% ships/bases) will declare independance. The Rebel Civ will have a Major AI and instantly be at war with the Parent Civ. Similar to Jagged knife/I-league, however, event would be limited to one civ. Intention: Designed for mid to late game. Event would target the leading Civ. Intent would be to prevent the mid to late game "I've already won, now I just need to mop up" feeli
denyasis
I believe the police in our own countries can shoot us citizens under exactly the same rules of engagement? Actually, we can't, sorry. It kinda depends where in teh US you are. Some areas a a little more tolerant of Use of Force Situations than others. But I can say with absolute certiantly that I cannot use lethal force if I percieve a potential threat. Take for example, the Sean Bell Killing in NYC. The Officers said they per
hmmmmm... Best Planescape Torment - first played it in 2005, it was dated, but the story and atmosphere was amazing. Especially the story - Amazing. Moo2 - I personally think Galciv2 is its equal. Both are great, but have different strengths and waeknesses that make them remarkable games. Total war - Novel concept, but Creative assembly seems to be sitting on their laruels - Crappy AI, less and less realism, buggy code. It wouldn't be here except for a strong
We don't have computers at my work, sigh. Here's why: Coworker: Hey you have really good Internet at home right? Me: Yep Coworker: Well would you mind looking something up for me cause I can't find anything on mine!
Same thing occurs on my Opera Also: Version 9.20 Build 8771 Platform Win32 System Windows XP Java Sun Java Runtime Environment version 1.6 Here's the thing though. The Banding happens only on the parts of teh page where Forum Posts are listed. The List of Subforums is normal. The OP's screen shot did not cover this. It works fine in IE though. I haven't had this problem until recently come to think of it. Perhaps in teh last 2 months,
Hey there. I'm not an amazing ship designer, which is a good thing, lol, but I can prolly give you some advice that might help you out. - One problem is that when you (or I for that matter) place a component and it doesn't end up where you want is that several of the red arrows (Hard points) are too close together on your screen (in 2D), even though the actual hard point might be on the other side of the ship! One solution is to make ships more strung out (ie build a long or wide ship).
Thanks For the info Purge! I must be honest in that I don't have the time to play gigantic galaxies and usually play on fairly small galaxies. This, I would guess, may make the colonization strategy more difficult. I stop at, say, 4 colonies, and my opponet gets 6 or 7. It's only 2 or 3 planets, but its almost 50% of my empire, especially if there are good planets. I suppose when you are at say 70 and the enemy has 80, there isn't as much of a gap, lol.
Stop colonizing before the AI stops colonizing. I'm actually very curious how you all accomplish this (after the colonization phase, of course. I understand the basic idea). I've tried this in a few games, both intentionally and inadvertantly and I have found that while I've had an early advantage, I can't hold it long enough to make a large enough impact, and generally end up losing via attrition. The only way I seem to ho
well, Unfortunately, another quick search did not find the post I was looking for, so I really can't say anything about the tech tree with any certianty. I thought I read that it worked either/or, but I can't find that thread to back it up. I'm more interested in the starbase modules though. I mentioned the Tech tree hoping to jog someone's memory.
With regard to the OP, I can totally agree and disagree with your opinion. However, I truely beleive you have several very valid points. I look at video games as any other form of recreation. If you take it to an extreme, it becomes anti-social. I was an RA in College (1 of 3 jobs I held - guess my addiction ), and I had 2 guys who were addicted to video games. Halo and Socom 3. Now all they did
Thanks, Unfortunately I was hoping that was not the answer, but I was leaning toward that being the case.
agreed. 'Tis a shame it got out of hand. It was a fairly fun thread for a while. Oh yes, with the Airus, I'll conceede that I had my numbers mixed up. My apologies. I still figure that its prolly more efficent that a Ford Monstrosity (lol).
Hello; I was unable to find this mentioned in the Modding Doc, and a quick search did not yeild the thread I was looking for. I remember a thread sometime ago where it was stated that in the Tech tree, multiple tech requirements could be listed and that the game would look at them in an either/or fashion. You would need tech A or Tech B to research Tech C. I was wondering if this would extend to other requirements, particularly the Starbase modules prerequisites. If I
IIRC, some Star blaziers ships were in last year's thread. I still check it out once every so often as there is a lot of inspiration in there
Actually I just had a game where tiny actually was helpful: Very eraly game, with the 1st logistics tech, I could fleet 4 tinies. The korath and Yor were feilding fleets of 2 smalls. With no engines, my fleets had an attack of 4. The enemy fleets had the same attack. my 4 tinies cost less than the 2 smalls. On top of that with 5 hp each, I had 20hp. The smalls with 8 hp each had a total of 16. I was able win every engagement, with a lose of 1 or 2 ships. <
yeah but the thing is that you never need to place a single spy and That is my gripe: You can build one spy and then use the "place spy" dialoge to look at every enemy colony, regarldess of espionage level. On top of that you can even get the stats (MP, TP, BC, morale) for every colony. You don't need to get to ADVANCED or spend any significant time other than purchasing one spy. Individual planets, no, you can use one spy to look at the entire empire. It's a bug, loophole, che
Hello, Personally, I think that overall, DA is a great expansion. Everything that I would expect is in there. I would generally recommend it. However, you did mention espionage, which I'm not totally sure I like. The espionage slider has been replaced with another espionage slider. The money you send into Espionage (as a whole now, not my race) builds spies. You then place a spy on an enemy planet. This is the only way to collect info on teh enemy and disrupt a specific imporvement.
Hey, General, I did not to mean to sound like I was jumping all over you, I just wanted to give you some examples where biotech has been helpful to us. One key thing is that all of our current commerically available biotech medicines, foods, chemicals are largely secondary to the human. That is, we've altered organisms to make something for us. People don't mind so much when we alter another organism for our gain. We've done it with breeding of plants and animals for thousand
Al Gore talks about Global warming..... I am sure he flies around in his Lear Jet which puts out way more CO2 in one trip than my POS car will in a year. Liberal hippocrits!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1111 Well I don't knnow about Lear, but I do know that the Airbus A380, The LARGEST commerical jet ever, does about 8mpg (8000mi range, 1000gal tank). Compared to the very popular Trucks and SU
To be honest, I don't think sex matters too much, gender does, as many parents will give thier daughters dolls instead of footballs and visa verca. Both I and my partner loved lego's as children, and my kids, regardless of sex will get lego's (casue I really want to play with them!! And the kids too!)
you could try looking in teh library. I know of some reskinned or altered UI's I use Carbon UI by rub3en, very nice.
My rant: I'm rather unfond of youngsters (I'm thinking highschool to Uni) who have some form of super self-rightoueness. They seriously always think they are always in teh right, and if they are wrong, its someone else's fault. What ever happend to some humility and respect? Kids need to learn to get over their own ego's and accept some responsibility.
Hmm I'll have to try Ian banks. I'll have to say that Asmov's Foundation trilogy is my favorite (the original). While the trilogy is almost 50 years old and some of the ideas then are a little funky now (mini atomic wrist watches!!), it has a strong character driven plot and great overarching plot (keeping it mostly timeless). It's truely an epic Scifi if there ever was one.
Partly, I'm in between places at the moment and can't really unpack. Also, I have a lot on my plate at the moment, can't even get into Galciv that much, sigh. In a few months it'll pan out, I hope. In my opinion, Stardock should take Gal Civ's lego setesque ship designer one step further and design an entirely sperate simulation based on it. I dunno about that. While I can spen hours building the ship.
Hey, from someone with genetics experience: It's esentially scientific ethical code to not clone humans, or alter thier genetics in a non-therapuetic way. (ie - pre birth). That's like super taboo. The only people that can stop this evil are hackers, all of the information on gentic modifiction is sorted in some super-compters all around the world, if hackers suddenly deside to destroy this information stored in those supercomputers the researchers wi