Well, I hope you get you get through to them soon. Sometimes badly implemented features feel sloppy. You don't want a game that feels sloppy.
DivineWrath
Here are some changes I want to the game. I might add some more later It should be possible to select multiple in a fleet without doing anything special. Right now you have to hold shift in order to select multiple ships. If you let go of shift, then the next ship you select resets your selection. Pick defense types for the auto ship designer to use. Right now the designer seems to favor the defense of whatever is most high tech. So if they are using point defense lv 1,
Interesting read.
I haven't been liking GalCiv 3 much, but still wish you guys the best of luck. I may pop in to see what v2.7 holds.
In my experience, multiple troop modules increase the capacity by 5 each. 1 legion is required to build and gives capacity for 4 more legions, for a total of 5. If you have 2 modules, then 2 legions are required to build, and it gives room for 8 more, for a total of 10.
I don't like many of the game mechanics and features. Tile adjacency bonus makes it so that planets require too much attention. I hate tech specializations. Some of the UI don't work well. I don't like resources and how you need them to build many things. Etc. Too many changes. It makes it so that I have to figure out what has changed and relearn to play. Sometimes they change features that I liked. I for instance don't like administrators. I think I aught to be able to colonize as
[quote who="DMF" reply="6" id="3694719"]One problem, I don't have a 2.5" drive bay...[/quote] No worries. You can buy a part to fix that. Convert a standard bay into a 2.5".
In base game, I have trouble removing not only cities, but also Space Elevators, Planetary Computer Core, Durantium Refinery, Thalium Data Archive, and Promethean Reserve.
Sorry gang. My guide isn't happening. The more I analyze this game, the more I dislike it. I keep finding things I think is wrong with this game. Bugs, bad balance, etc. Hard to write a guide under those conditions.
I'm curious to see what the next expansion holds. I want to like this game. It just hasn't been happening. I'll make sure to comment of what I think once we get to the big show and tell.
What would you guys like for a strategy guide? I started trying to write something up, but it seems a bit short. Would a short guide be good enough?
[quote who="Frogboy" reply="191" id="3692746"]Now, personally, I wish we had refined goods. That would solve a lot of problems and it is something the engine can do but it's too big a game change. IMO, that's what cities should require. I.e. resource A + B used by building C to create resource D and that, plus food, is what lets you construct cities. [/quote] I think resources are a problem of the game, not a feature. I think resources makes more sense for a
I heard a lot of talk here about tall vs wide empires. Why verses? Why not have both? I happen to like the colony rush. I like winning it and I like making the most of my spoils. Something that I don't like is all the work needed to manage everything. This game has more micromanagement than GC 2 had. Things were also more smooth.
In my experience, Promethion is incredibly rare. At least, that is my base game experience. I'd be lucky if I found more than 1 resource on the map. Many times there were none. Same with Thulium; also quite rare.
I don't like it either. I don't think every faction needs to have balanced abilities. If the Yor's synthetic population ability makes them unbalanced, I'll opt to keep it if it fits their theme.
[quote who="Frogboy" reply="20" id="3691180"] Sorry managed, that a bit. I'd be interested in what you guys would like to see in a more detailed ground invasion. [/quote] I don't like complex ground invasions. I liked how GalCiv 2 did invasions. It had minimal micromanagement. When invading planets, I aim to keep as much of the planet intact as possible. I don't like using invasion tactics that destroy planet improvements or lowers the Planet Quality.<br
I like the AI ship designer. It makes new ship designs for me, so I don't have to. However, there are a few things that I would like improved. 1. Player made ship design blueprints: I would like to be able to create and edit ship blueprints. I want to be able to do this in game. I want my ships designs that will update themselves automatically as my tech improves. For instance, I might want to design a sensor ship. I want to choose cargo hull and a sensor module as must
Please delete this reply.
[quote]Same issue with the Commander and Admiral ships... Early game these ships are crazy powerful. But by the time one gets to the end of the game the fleets with these leaders are actually the SLOWEST fleets, despite their ability to double movement. [/quote] Have you tried moving the Commander and Admiral ships out of the fleet and move them to a newer fleet? If you didn't already know, they are units in a fleet. In my experience, these ships are always the state of the ar
Sorry. Things haven't been as fun as I would have liked. I hate to sound like a kill joy, but you keep asking for feedback. I really liked GalCiv 2. I wanted a sequel to it, but you guys fumbled in my books. It feels too much like a different game. You added features that I did not like, such as planet tile adjacency and tech specializations. You did not expand (or expand enough) on features that I would have liked expanded on such the ship designer. I like the game desi
Starbases debuffed? Thats a shame. It was nice that they weren't such push overs.
Could you make a fix for managing ships in fleets? Right now, you have hold shift in order to select multiple ships. A normal mouse click deselects all ships then selects the ship you clicked on. I think changing this will make things a little bit more better. Plus, not every knows you have to press shift to select multiple ships (at least I think they don't know this).
Good luck on your work. GalCiv 3 has yet to surpass GalCiv 2 in my eyes.
I don't like the invasion minigame. I dump all my legions onto the same tile. Always. That is the most effective way to use them. Strength in numbers. Splitting them up and leaving them all over the place makes it easy for them to be picked off. In my experience, auto resolve invasions gets terrible results. It causes me to lose battles that I should have won. Legions themselves are OK I guess. It makes planet invasions harder because legions are much less abundant than
What you are looking for should be under sponsor settings. Look for sponsor settings at the bottom right side of the starbase screen. There you should have many options for managing starbase upgrades by constructors. Things are different in Crusade. You do upgrades by spending money and resources. The constructor is only needed to build the initial starbase.