DivineWrath

DivineWrath

Joined Last seen Member # 2500482
46 Posts 622 Replies 2,136 Reputation

City Governer: The soveriegn used to be the governer for a small settlement that survived the war. Now that he seeks to become a soveriegn, he has a settlement to begin with (at no essence cost). Magician: Your soveriegn made a living being a spell caster. His duties as a magician likely included casting simple spells to aid peasents (like fix broken stuff), cantrips to impress the locals, to casting the odd advanced spell for those who could pay for your rare services. The net effect

103 Replies 179,155 Views

*Sighs* So many posts already. Ok, I've skimmed through it all so I don't think I'm repeating whats been said. I don't play a lot of multiplayer games, so I don't know if this is a new idea or not. ---- Change multiplayer settings mid game. Lets say that the whole time bank system isn't working any more. Most of the players have decided that they would rather play at a relaxed pace. Instead of quiting the existing game and starting a new game, why not allow the

187 Replies 427,951 Views

I think I made a list, but I can't find it right now... Here a are a few quick thoughts without my list: -Massive Dept: The soveriegn owes a lot of money to other people. Once the soveriegn builds his first town, the collectors find him and start hauling away 50% of the soveriegn's income. This continues until the dept is paid back in full, or the soveriegn somehow deals with the people he owes money too (plot hooks for a quest ideas). -Strange Pet: The soveriegn has a

149 Replies 262,181 Views

I'm very much for the player having absolute control as to how the roads are built. If I want 2 sets of roads (one for efficiency, the other for backup reasons), I would want to be able to make those roads. We're supposed to get powerful spells, like make a volcano right? What about weaker spells that can change the landscape without so much destruction. If at some point I can make/destroy land tiles, lets say be making them ocean or mountain tiles, I would want to be able to remap my

287 Replies 659,293 Views

I don't like the idea of losing settlements and/or cities because you don't have a hero to govern them. I don't think it has been mentioned yet that if a city is conquored, it probally means that the hero who governed it might have fallen in battle in the city's defense. Unless you have a spare hero, you are going to have to wait until you can retake the city. ---- Here is an idea. Give the soveriegn a "Soveriegnty" stat. This stat shows how well a soveriegn can control his la

247 Replies 550,324 Views

[quote]Dont make the instant resolve too good! Or people wont wana play tactical battless cause it does the job for them. You still hota give actualy playing the battle the edge.[/quote] Maybe some people don't actually want to play tactical battles. I for instance, get tired of fighting tactical battles very quickly. I consider "Rome: Total War" a bad game because it required me to fight battles to get good results, and there were far too many battles to fight. Repeating the same bat

59 Replies 118,772 Views

Yes! Please! Do make auto resolve fair. There are few things that annoy me more than battles I'm pretty sure I'm going to win, but I must fight or else I'll suffer an overwhelming loss because because the AI is dumb. Also, I like the sound of the battle log. ---- As for suggestions: Are we going to be able to program the AIs as to how to fight the battles? For instance, if I have *a lot* of fire mana, I might want to tell the AI to cast fireballs, and t

59 Replies 118,772 Views

They scared me away the moment they required an internet connection to play (I really don't like being forced online without a good reason). This only makes things worse. The game crashes because the internet was interupted for like 2 sec? Current game progress lost? This is definately not the games for me.

27 Replies 113,908 Views

Just make sure that whatever you guys are doing with Impulse, it is something that I could easily turn off or otherwise ignore. Few things annoy me more than a dramatic change to the user interface, or radical change to how things work. More so if I very much liked how things worked before the change. Regardless, I'll try to keep an open mind for things to come...

79 Replies 138,587 Views

[quote]Question: Is there a way to see more demos listed in MyGames for download?[/quote] No, I don't think so. It seems that all the demos that Impulse can install for you were custom made for Impulse. Atleast thats my theory, otherwise I would think there would be a lot more demos available now (and maybe be given their own section). Currently, the process of adding new games to Impulse is not automatic. The automation is still under development, but what has been develope

1 Replies 6,261 Views

[quote]When a player selects their sovereign (their sorcerer, channeler of magic), they can choose which books of magic they want. Each book will have a cost to it. So you can spend a lot of points on having lots of books or use those points to make your channeler more powerful.[/quote] Can you buy any book you want? Likewise, can you find any book that you didn't buy during game setup later in the game? Basically, can any single player hold every spell book in the game (and t

46 Replies 124,199 Views

I always throw in a link my posts so no one needs to look for the external link. I find that things gets less confusing that way.

16 Replies 13,267 Views

Shorter title for the post, please. Its too long and most people will not see all of it until they open the post (assuming they do so at all). You're supposed to sell the post, not try to rush explain the whole thing. ---- [quote]What if SD develop the game differently, so that more land does not automatically means more power? [/quote] Currently, they 2 game mechanics that are supposed to slow things down. -First, placing cities without fertile land costs essen

10 Replies 56,128 Views

[quote]This Summer we are hoping to put up some flash movies on the site to help introduce players to the lore of Elemental. The movies would be organized as a timeline starting at around 10,000 years before the Cataclysm.[/quote] I don't know what you plan on doing, but don't do anything too fancy. I don't like sites that use so much flash and other programs that the sites stop feeling like websites. [quote]One of the factions is called Pariden and is led by the beautiful Sor

46 Replies 96,947 Views

[quote]Incidentally, it has not been named yet so feel free to suggest names. [/quote] I shall name it a "Bog Wolf". The stories of "The wolves of the bog" are a common camp fire tale used to scare young kids. Creatures lives in the swamps. Anyone traveling around swamplands late at night become their prey. No one has managed to survive once they become their prey. Victims who ran to the "relative safety" of a nearby town only serve to doom the town itself. Only a rare few man

84 Replies 262,263 Views

I don't like this idea. Currently, there is no way to replace lost essence short of gaining levels. I feel it would deaden the idea that your channeller is immortal, and powerful if his essence is leaking away. It would also deaden the idea that he's really getting more powerful when he levels up if he's destined to fall back to where he began (or even further back). I mean, if his essence is leaking away, how did he manage to keep his powers before the game began?

19 Replies 19,997 Views