I had 1.2 installed. I then installed the bonus materials and the collector's edition materials. Now there's two problems: 1) The ship point destination circle, weeks to travel, and dotted line don't show up on map when you click to your destination. 2) The parts boxes (above model) don't show up in the ship design mode. I thought the problem was I was using gray as a race color, but then I tried blue and the problem didn't go away. I thought the prob
Blackrook
The problem with the current system is that you have to commit crimes against humanity (alienity?) to conquer a planet, to wit: xenocide. There ought to be an alternative to murdering every man, woman and child. MOO had the same problem. Can't we all just get along???
My games don't last long because I resign at the point I realize that I can't ever win, and that's been most of the time so far. The turning point was when I realized that you can't EVER fall behind in research. Lose that contest and you lose it all. So now I build plenty of research centers and always trade techs whenever I can.
I hate socialism and high taxes so I give the people what I would want to have if I were them. I keep tax rates low and give them nothing in the way of entertainment or comforts. To me an entertainment center is taking room that would be better used by a research facility. With taxes low, I don't need these useless space wasters.
I didn't get past the tutorial.
I am truly humbled by these designs. I usually just slap on a few extras and call it a day. I had no idea the ship editor was capable of producing such masterworks.
I'm not sure how you're approaching this but it looks like you want a player to play a "faction" i.e. Empire, Neutral, and Rebellion. But in GCII, you play a "race" not a "faction" and maybe that would solve some of the conceptual problems of deciding who should be the "neutral" faction. If you play a "race" then you start off with one planet, and at first you're not really aligned with any of the factions but may have a tendency in one direction or another. As you make "choices" yo
I'm slowly notching up and now I've actually just won my first "Normal" game with a technological victory. Let's say I like the game but I'm not yet skilled. With my busy schedule I can't devote endless hours to the game like I did in my college days. So I dumb down the aliens and still they take me to the cleaners. My luck improved when I realized that research was the key to staying on top of things. I build research stations, more research stations, and even more research stati
I've upgraded a constructor to a colony ship and noticed it was empty and I had to go back to a planet to pick up some colonists. Don't try to colonize with an empty colony ship or you will get a non-functional planet. It happened to me. What happens to the colonists if you upgrade from a colony ship to a constructor? Are 1,000,000 people just jettisoned into space? Rather heartless I think, and wasteful too. Can you use a colony ship to add colonists to planets that ar
12) Quagmire in Third World Country: I'd like to see a situation where a mighty interstellar civilization gets bogged down in a bush war with a low tech native race. Other civilizations could send military aid to the rebels to keep the war going, draining the invading civilization of men and resources. The war would become unpopular at home and eventually the invading force would have to withdraw. Far fetched concept, I know, but something I'd like to see in Gal Civ II.<img src="http
Dream list of new features: 1) Characters: Add a little role playing element with heroes, princesses and dark lords who strangle people by squeezing their forefinger with their thumb. Kidnap a princess, frame someone else, and create a diplomatic incident! Rescue the princess and divert a war! 2) Spies: I think this has been added but I'd like to see them as heroes with names and not abstract entities. 3) Government: Political parties should be more individuali
I'm a good writer, so if you need text I could do that, i.e. tech descriptions, hints, alien race descriptions. I also know how to spell and punctuate, which matters more than some people think. Your ideas about ship design being controlled by alignment is good thinking, but doesn't really jive with the Star Wars universe. A Correlian ship is designed the same, regardless of the alignment of its owner. I think ship design should be controlled by manufacturer, who tend to build simi
Thanks for your answers. I will assume this is a feature that didn't make it in the final build.
If there is a way to spy against minor races, please tell me how. Thanks.