what that all you saying is worng! I think MitchiSan is right Terror Star is cool and the death star too I want to be able to destroy a planet but with a really big cost! like you need to serch "black hole gun" and the hyper warp mk III but the death star will be really slow moving and in gigantic galaxys to take the death star to one planet even is really hard or something like this but... the AI can build the death star too and this is making it very hard when your computer have the ability to
Darth Nihilus
this is really strange...is anyone know or remember the guy that have trouble adding is perfect Star Destroyer to the library? he post it really "long time ago in glaxy far far away" but what about him? I just looked at all the old posts aroud here about star wars and I saw he's screenshot of what that he do - that S.D and I thought what about him? does somebody helpd him? because I really want to play with that S.D I know that the community of star wars want to?
there are alot of mods waiting in the library that for sure. my mod is witing since june 10
That is called Tir-Quan Training in GC2. I mod it to be - "Tay-Quan Training"
hopefully they will be up in the next day or so what the? I can't belive this I added my mod in june 10 and it hasn't been approved yet how can that be?
you took that stuff from the GC2 wiki!
This is really a big story but stardock must let it be in the game. I was looking in the A Brief Guide to Modding Galactic Civilizations 2: Dread Lords that CariElf did and when I got to the Starbase Modules line I saw something like this: These are the possible StarbaseAbility strings: AttackAssist Increases the attack values of ships with weapons in the area of effect. Culture Increases the influence of your civilization in its area of effect. DefenseAssist Increases th
This is really a big story but stardock must let it be in the game. I was looking in the A Brief Guide to Modding Galactic Civilizations 2: Dread Lords that CariElf did and when I got to the Starbase Modules line I saw something like this: These are the possible StarbaseAbility strings: AttackAssist Increases the attack values of ships with weapons in the area of effect. Culture Increases the influence of your civilization in its area of effect. DefenseAssist Increases th
you know, you can add in alot of modules like attack asist! and when the Drengin Empire attacked one of my tade ships! ( the moving starbase) it stops and destroyed the ship!
I never saw something like this! everyone want to know how to move a starbase but what that I find that it's moving itself! so it was the last moments of the game and I had a lot of Freighters because I commend them to go to "Kona" and the U.P issue of a limit of trade routs told me that this is to much Freighters. But the Freighters I had are not the COM Freighters it was my own designed Freighter that I called him Trade Ship. so I didn't know what to do with all that ships So I clicked
I just want that someone from stardock will see some pending approval mods in the library! I know there alot of people that they're mods need to be approved to but it is a week ago I posted my first mod and it's not approved yet. I said something here it the forum but no respons! so pls just check it thanks - Master U
so why bother about realismus? I want to play the game how that I want to play the game and I want to play it as real huge space with huge planets. and thanks for the link PJ_
this is what I've done to earth in customplanets.xml [url=http://img442.imageshack.us/my.php?image=earthmoon1ue.jpg] and if you'll look closer to the left you'll see that this is only a moon of really big earth that we are seeing only his right side. someone can tell me why isn't all the planets are huge in galciv 2? because all the ships are looking bigger then the planet and it's wired. and last how you customize the star size? you know the sun....
I'm waiting my two new mods to be approved from May 29! and i saw mods from June 2! what stardock can do about that? this post was create by Reveilled that his mod is now in the library and is approved from yesterday! so someone in stardock can help me out over here??? thanks. master U
can someone please send me the class 20 map on the planets fille, I accidently delete it.... what an idiot I am..... thanks
thanks
Maybe in the expansion pack what version is it? I got 1.0
thank you very much about the info!! what an idiot I am I will put it right now with the imageshack thanks again.
I made a map for "Hoth" to anyone that know or like star wars! so here it is: (below, it's the second link. The first link is registratIon for imageshack. ) reply me ( Looks great on any ice planet!) thanks. [url=http://imageshack.us][img=http://img222.imageshack.us/img222/2697/iceplanets5mj.png][/url]
Can we have more than one moon on the planet? because I want my planets to look like the planets in starwars. and if someone know but the planet "Hoth" have 3 moons! and I want 3 or 2 moons either. so is it possible? ( i'm talking to not only to the starwars fans! ) thanks
Yes this is what i'm talking about the city lights in the night side of the planet! so can I create lights?
Can someone tell me what's that lights in the planets fille are doing? they where on my homeworld just now and it looks really cool so I want to make my own lights that will match my cutom planet. I think I had on my homeworld the class 27 lights. If someone can do a lights please reply me! thanks.
for asokgreen you need that the plant name and the display name wiil be the same like this: if my planet name is Earth so it will apper like this: below this you need to be sure that there is a line like this: Earth if there is no line like this the planet name will be like the star name with I,II,III,IV,V. if you want star name to be "sol" you need to do the same thing but in the star name line
if someone know how to do maps and raw files and love STAR WARS plese make a map including a heightmap and put to the community!!! thanks very very much!