Hello Is anyone there? for the past 5 posts not a sould has really even answered any questions i had. maybe I should start bitching about 1.3 since thats all anyone even cares about.
Pmutzu
Well ,is it money? pirates?fleet ? what makes you loose? as far as pirates. simply always keep 2 opponents bounty positive and you will never even get your bounty raised. you should never have a planet with negative tax income. use choke points and build up those planets with like 6 hangar defense 2 repair and some defense platforms. this frees up your fleet to go a killing. take the fight to the enemy. and keep pressure on him. you dont need to go all o
Try uzils sins plus mod. gas giants and more are colonizable
I have had no luck in opening or viewing the mesh files contained in sins. What format is that? (exactly) What can i use to open,and or convert the files? If thats not possible what is the method of texturing the planets called. I am trying to reproduce this without seams . I have many programs for all kinds of functions. not one of them will open the mesh files . tried 3d object converter. it says it opens 500 different formats (not this one ). Is this
Ok I been messing with the texture files and the format did change on me it seems so maybe this was your problem. i used to name A planet like this. PlanetTerran01-cl.dds Now I need to name them PlanetTerran01-cl and if I were to add the .dds part like i used to I will get just the blue glossy sphere.
I have been trying to use photoshop to make my textures and to paint the seams out. I understand pretty much how to do it using polar coords filter. I start with the desert01-cl as my template. (it has nice clear strips on top and bottom of middle section,also i can see the polar circles pretty well.) Next I Pick What I want to make. For example I been using textures from celestia. I make a new layer . copy The middle section of the texture to the new layer,
what does everyone else use to create seamless planets?
If anybody has a mesh that wraps a texture the old way pinching the poles hell i would even take one of those in .mesh for mat
I have scoured the net for a while and still have yet to find some program that will open and let me view the .mesh format. does anyone know of a viewer. and could post me a link to one ..? it seems this format is not very common at all .mesh I tried all kinds of stuff. hell even sins mesh editor wont open its own game mesh files 3d mesh blacksmith softimage xsi mod tools blender wont open em. genetica viewer wont irrlict 1.3.1 wont open em direct x sdk mes
Thank you .Just as I start fooling with meshes too. ;)
Ok I been rooting around on the web. and came across this page, It discusses the various ways of applying spherical textures . [link="http://www.vterrain.org/Textures/spherical.html"]WWW Link[/link] Now of those listed, I cannot seem to find the method that sins uses. At first I thought it was the cube method . Then again omnitect method is probably the method they use.
what I would like to do is to be able to create a sphere. in say (blender) then just apply my texture to it and remove the seams. but unfortunatly blender seems to wrap it and pinch the poles ,instead of the cross method.I am trying to find some outside method (not in sins )to wrap a texture the cross way.or what do you call that way anyhow?
Anyone know why this games uses these cross shaped textures? Reccomend some program that could view A mesh.? or anyone know what its size is? (mesh:triangles.polygons)so i could maybe build my own to work with in blender I can make seamless ,tileable textures. but I want more detail .
Yea I am to the point where I am going to make A planet template in a grid with numbers big enough to see actually rendered,. then just see exactly where it all lines up ;} once i do that i can just connect the lines on a new image and use it as a kinda transparent layer to guid me while i work these areas. hopefully this will finally rid me of this problem
Ok There was A previous post about planet textures. where we discussed how to use polar coords filter in photoshop to remove the seams from our textures. I tried this and i believe I missed something [url=http://imageshack.us][img=http://img100.imageshack.us/img100/5082/planetvolcanic02clforumcg7.jpg][/url] so I shave the strips off the top and bottom of the main planet bottom. Exactly how big of strips ? since I am trying to make textures. where I can Actua
Ok There was A previous post about planet textures. where we discussed how to use polar coords filter in photoshop to remove the seams from our textures. I tried this and i believe I missed something [url=http://imageshack.us][img=http://img100.imageshack.us/img100/5082/planetvolcanic02clforumcg7.jpg][/url] so I shave the strips off the top and bottom of the main planet bottom. Exactly how big of strips ? since I am trying to make textures. where I can Actually
[URL=http://imageshack.us][IMG]http://img398.imageshack.us/img398/7848/screenshot9thumbkh7.jpg[/IMG][/URL] [URL=http://imageshack.us][IMG]http://img398.imageshack.us/img398/9806/screenshot10thumblc5.jpg[/IMG][/URL] [URL=http://imageshack.us][IMG]http://img507.imageshack.us/img507/8586/screenshot7thumbud5.jpg[/IMG][/URL] [URL=http://g.imageshack.us/g.php?h=507&i=screenshot7thumbud5.jpg][IMG]http://img507.imageshack.us/img507/8586/screenshot7thumbud5.11dbcfe935
shit I'm sorry lol i been using wrong image shack links until now
Updated night texture. animated the large cities with a yellow glow . will dom and brighten as the planet moves. http://img507.imageshack.us/img507/5541/screenshot12thumbre1.jpg http://img398.imageshack.us/img398/4646/screenshot13thumbhx4.jpg not sure why these links dont show auto. so lemme try some other image shack options. this is the direct link one above. [URL=http://imageshack.us][IMG]http://img398.imageshack.us/img398/4646/screenshot13thumbhx
please go see my new farm world on the stardock forums
I owe Uzil some thanks he has helped me a bunch with modding oh and his textures make the perfect templates to rework into new textures http://img120.imageshack.us/img120/5731/screenshot11thumbbb7.jpg Farm planet at night
Here are 2 of the new terran planet sub types, A forest world and An island Type water world. Heh had a post on sins forums and accidentally resized the pics to 4000x4000 . i been converting so much crap to different formats and sizes that i forgot to reset the image converter . http://img503.imageshack.us/img503/9430/screenshot7thumbyj6.jpg And at night . http://img100.imageshack.us/img100/9981/screenshot8thumbni8.jpg I find it easier to just rework an exist
Whoops my bad. heres better sized. actually I felt that you really cant classify planets the way they currently were so am making a mod with better sorted planet types. http://img399.imageshack.us/img399/2806/screenshot7thumbfw2.jpg http://img530.imageshack.us/img530/714/screenshot8thumbxa7.jpg So what does this all have to do with sins? well i am designing planets that have properties that affect gameplay based on these assumptions so he goes some e
oh btw the night side lights in 6 have been properly aligned .
here is my island planet for my upcoming mod. finally got rid of those nasty seams. http://img442.imageshack.us/img442/2244/screenshot7thumbae0.jpg http://img513.imageshack.us/img513/9278/screenshot8thumbsm2.jpg http://img442.imageshack.us/img442/6109/screenshot6thumbcn5.jpg i'll post some more other planets in the future