Pmutzu

Pmutzu

Joined Member # 2503755
20 Posts 28 Replies 14,949 Reputation

personally I like this game . It is A much deeper game than your average Rts . My only concern is the game holding my attention for any length of time longer than it takes to finish A large multi star map. because it seems I have pretty much done it all already. I replay galactic civilizations alot ,because it always is changing,I have A ton of crap modded,I like the mega events ,and the randomness of each game. especially with everything enabled,not to mention the ship builder

1,040 Replies 570,888 Views

I have been reading various posts about how the TEC unit called the LRM FRIGATE the most used unit .And is almost the only thing people use when playing that faction,giong as far as to say the main strategy is to tech up to LRM FRIGATE and spam them for the win. So last night I played A medium random map with 4 players A.I set to normal difficulty,went ahead and tried the tactic on ai opponents and proceded to whip their asses. Ok and fine enough right? NO!!!!! the reason is.

21 Replies 25,071 Views

so can i change the pic that shows when i choose my faction? I know i can switch between the ones that came with sins. but I would like to possible import my own race images. (ala gal civ 2) and even re name my race . (the races stats in particular I understand may be a whole other can of worms ,but if i could change the image then i would like to be able to choose which voice i hear when issuing commands to ships.) i would hate to create a new image and race name then go and find the da

0 Replies 4,178 Views

Ok I don't have A manual "yet" should be arriving soon. I really am having A problem on larger maps maintaining loyalty on my planets and other colonies . could someone please give me an example of how to go about this for the respective races ? like maybe an example build order. and what else to improve. suggestions about when and where to move my capital. and if theres some ships or something i may have overlooked . right now I am essentially learning to play t

1 Replies 5,928 Views

I am very confused as to how I capture an asteroid in a system with no planet. I encountered a system today with only 2 mining asteroids,both of which already had an extractor built, but it was a neutral extractor and it said it can be captured. how do I capture it though. do i need a certain ship ,or research?

1 Replies 6,634 Views

I know it is possible i just cant figure out how to. I would like to replace the texture for the volcanic planet. with something else(not ugly) . i have textures from ,Celestia (planetarium software) and Gal Civ 2 , and a few others, anyway. the Jovian moon IO would be a perfect replacement. how could i go about changing this . and maybe the asteroid textures also (eros from celestia comes to mind) BTW I played only 2 games and I love the game already. I just wish the A.I was a bi

3 Replies 7,858 Views

you do not need to pay to play on windows live . the silver account is free. also if you already got xbox live then you are have windows live already . the login username and password are the same. the only way you would have to pay for the account is to get the gold account which alows you to play online against people. but you would not need to due to the games mp option being already added. so the whole argument of having to pay to play is moot. do a little research into what you complain abo

16 Replies 19,526 Views

bummer . as this is a big bonus in my opinion . there are a great many x box 360 owners who love nothing more than getting their gamerscore up. since windows live and xbox live are one and the same this could be a huge draw for new players. hell I thought universe at war was a pile of crap. i even knew beforehand it was . but i bought it just so i could get those achievements it offered. alone those acheivments in sins are worthless to me. you wouldve been better off adding a

16 Replies 19,526 Views

So I was thinking of my options for modding sins. what tools would i need to add : better planet textures(would textures from celestia work?) to change ship and planet stats(is this xml files?) to add custom portraits and race images . to change the tech tree.

0 Replies 4,408 Views

so I check Stardock every day to see if the Beta is updated. Could you give us A schedule of when and what content is included in each planned update? thanks in advance.

7 Replies 5,540 Views

ok i love the ideas posted so far. here are the ones i deffinatley want in. #1 the anomolies fix . make A.I more worried about anomolies late game, and make +25%tech bonus a point total #2 races emerging need defenses. and as an addition i would reccomend they never spawn in occupied space. just make an class 0 instantly turn into habitable planet #3 invasion tactics. man the suggestion for making damage happen at same time as troop combat i like. and also the one wher

93 Replies 66,167 Views

thank you for stating the obvious. It is pretty clear that custom races are not yet enabled in TOA that is not the purpose of this post. this is an attempt to get a bit of feedback regarding gauntlets race mod . As an aside. upon starting researching. I find that I have acess to almost every races techs. and i can build like 20 different improvments from the start. i chose the default tech tree when creating my race. Hopefully when this game is completed . the tech tree will not be

14 Replies 8,845 Views

ok i downloaded the grmfv which contains the 3 packs so far created by gauntlet i know that the instructions are to put these in the dark avatar directories but i wanted to see if i could apply this to my twighlight game instead. everything seems to work out fine but the custom races i copy them into my my docs/my games/gc2twighlightarnor and see them in the folder. i go to start the game try to use a custom race. yet they dissapeared . sure enough when i go and

14 Replies 8,845 Views

I sincerely am hoping that in the final release .you will have adressed the following minor problems that detract from my "fun factor" #1 anomolies : by this i mean respawning anomolies are good. but at least make the A.I want to build survey ships throught the game and not just in beginning ,,anomolies part 2 ..... the +25% to a tech bonus must be replaced by A pre set tech point bonus .. this prevents you from getting a huge tech advantage. because simply put 25% of universa

93 Replies 66,167 Views

yea had this happen to me , but one difference. i talked to them immediatly when they appeared. pormptly traded everything i had to them for all his end game techs . then on that very same turn launched one of my fast troop ships and invaded their planet ,conquered them and went about my buisness, but with tmy new end game techs :] it pays to have a few troop ships scattered all throuought your empire simply for the above reasons. "new race emergance"

4 Replies 4,202 Views

I deffinatley agree with delaying the onset of surveying until it is researched.also asteroid mining for that matter. I also feel this way about colony ships. now do not get me wrong . it is essential to get some colony ships from the start. so i propose this . NEW Start Ship List : instead of a colony ,miner,flagship. change to 3 colony and make mining ,colonizing,and surveying modules need research . this solves the early game rush tactic . and makes things like mining a

5 Replies 3,065 Views