dm04

dm04

Joined Member # 2505541
1 Posts 1 Replies 7,490 Reputation

1) There are some "general" techs I wont have in my mod (i.e. doom ray). But how to remove them? When editing the english/ xml file, the game crashes. When editing the mod/ xml file, the techs are just added to the tree, not removed. Any ideas? 2) I have like 20 new techs in my tech tree now, some work, some work not... here we go (btw replace the [] through <>) [Propulsion ID="Cold Fusion"] [DisplayName]Cold Fusion[/DisplayName]

5 Replies 4,427 Views

First said, Im impressed by Frogboy posting so often. I have never ever seen the top guy behind a game caring so much about the community. Great job As for the tatical combats... I wont speak about the most games, except for Imperium Galatica, as I enjoyed it the most and loved the combats there the most. I cant remember the Ai being so awfull bad, that I managed to defeat even 2x+ bigger fleet

110 Replies 42,469 Views

Actualy I dont see the point of all of you who say tactical combat would be easy to exploit AI.... sorry but whoever exploits, is doomed at its own. I never exploited anything in all the games I played, so why should I with galciv 2? And whats about you without selfcontrol, who NOW already vote against tactical combat, because you know you would cheat the AI? Sorry you are poor. Btw Im still waiting for some tips how to defeat a 3times larger army in HOOM, IG, PI and MOO games, withou

110 Replies 42,469 Views

birth of the federation was not worth the time for me, I do not even know why anymore, its too long ago I looked forward for the game, I purchased it, I installed it, I played it a coumple of hours and I sold it on ebay because I didnt like it.

19 Replies 26,873 Views

You are all talking about MoO games and HOMM, why noone speaks about Ascendancy, PaxImperiaII, ImperiumGalactica 1+2? Personaly, I would say Homeworld like fights would be too action oriented. But all the others? I loved the Imperium Galatctica combat system the most. Someone said we are not Captain Picard, true, we do not command one ship, but a whole empire, dozens of fleets. Why not give some general orders at the beginning of the battle and see it "real fight" out. Right now its a

110 Replies 42,469 Views

Improvement> S_Name>Test S_InternalName>Test S_Description>Test. S_BriefDescription>Verwandelt gelbe Felder in anwendbare Felder. PlanetaryQualityBonus>10 S_Type>Normal Cost>50 AI>20 S_IconName>SoilEnhancement.png S_QueryGraphicName>SoilEnhancement

8 Replies 4,806 Views

I had this problem before. I have a Microsoft wireless keyboard and I found updating the drivers helped, and also replacing the batteries (to give it more power) or move the keyboard and the IR reciever closer together helps alot. I haven't seen that Y character since. I'm not sure what exactly fixed the problem, drivers / batteries or range. but its worth a

16 Replies 4,503 Views

I want to replace the "custom race" robots (shown during tech invention) through the terran robots (I like more their appearance). Simple as it is, I would have just to rename the files. But no idea which ones. Any ideas someone?

1 Replies 3,780 Views

Im not quite sure if I understand what you mean, or if this is what Im asking for What have the customplanet.xml to do with GC2 Builder? It is there, and it containts the regular plantes for the various civs and custom civ, this have nothing to do with the map editor and the maps it can create. Maybe I can open the map file in a text editor, but to check for the sizes and qualities, I would hav

9 Replies 8,181 Views

I put my modified lines of the xml into the /my games/mods/data/planeteryimprovements folder. Anything works just fine, I see 3 new improvements when playing a new game. However, there are 2 improvements which do not appear. 1. for internal testing, I removed the "tech requirement" from soil enhancement, but still cant build it. Ok I dont have the tech when I start a new game, but on the other hand, I removed the requirement, so whats the problem? 2. I added a new improveme

8 Replies 4,806 Views

Is there a map editor beside of gc2 builder? The builder is good enough, but I keep having problems. The builder keeps creating plantes 3x in the size of their stars and uber quality. 90% of all random planets are either too big or 20+ quality. That sucks. I thought changing the option default settings would resolve this, but thats not the case. PQ 1-15 and size 4-15 and I still get higher values. Any ideas, or other editors out there?

9 Replies 8,181 Views

I have the german version Pmutzu and got the ÿ problem anyway. Had the problem already with the english demo. GalCiv2 is using standard us? keyboard layout. Whatever it is, this have nothing to do with the language settings, because the ÿ do not come when Im writing, but out of nothing. iW when I want to rename a planet, the window pops up and this ÿ appears from time to time there, and I have not even touched the keyboard. As said, it appears in any text editing dialogue...

16 Replies 4,503 Views

how can I improve ships in a fleet, or at least when they are stacked on the same square? Got sick of disbanding the fleets and move all ships to another spot just in order to upgrade them.

7 Replies 4,788 Views

Ive tried strg + mouve but with no luck, I would never ever thought about using the arrow keys. I already got used to the mouse, using the keys... hm I will try out, thanks. - Still its a bug and should be fixed

6 Replies 2,605 Views