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To address an earlier comment. Texas was an independent nation for a handful of years after succeeding from Mexico and before joining the US. So, technically, an independent nation has joined the US as a state. BTW on another weird side note. I have read somewhere that as part of the conditions under which Texas joined the union they had and still have the right to break up into as many as four different states. And, no, I am not, nor have I ever been, a resident of Texas!

46 Replies 23,227 Views

Mumblefratz is right about the area under the curve bit. Also, it would be nice to see the 20K+ treasury penalty be relative to your per turn income. Having a treasury of 20K is not hoarding if your monthly income is measured in the hundreds of thousands. Now that I have finished the computer upgrades, done a fresh OS install, repaired the broken TiVo, replaced the bad TV and taken care of a host of other things (Is everybody's life like this?), I might be able to get back to GalCiv a

35 Replies 75,727 Views

In order, the uses I have found for them. 1) If you are buying a special project, put it on one of these. 2) If it has other, high quality planets nearby, buy spin control and omega defense on one and remove the shipyard. This way you can stack ten ships in orbit and not lose any real production. Really, it's now an oversized military base. 3) Build constuctors. 4) Econ buildings. 5) If you are towards the end and buying ships. Buy them on these planets first as

26 Replies 18,408 Views

I was getting ~280 on huge abundant. With my current 1.31 game, it's down to ~250 (only one 1.31 game so far). So 2 to 1 is about right for huge vs gigantic comparison. 4 to 1 is probably right on if you tag on loose vs tight.

15 Replies 5,758 Views

10-15 hours a week for the last six months. Ranked by time, that leaves it behind (and in order) 1) Civ (30 hours a week for two years. I could play it while answer tech support calls at the time) 2) Civ II 3) MOO 4) SMAC 5) MOO II 6) Romance of the three kigdoms 7) Colonization I would say it's about to pop from 8th to 6th. It's also about where I would rate it in terms of favorites. It will be very hard to displace the early Civs and Moo.

22 Replies 13,455 Views

Just to make all you old timers feel really old... I remember about six years ago when I got called to help out the desktop support people (I'm a network engineer). Checked out the problem computer. They had added a serial port expansion card..."Here's your problem! You have an IRQ conflict." Blank stares, followed by more blank stares. In a desktop support group of five, none of them knew what an IRQ was. They weren't stupid, just all post Win95. Man, that made me feel

99 Replies 31,568 Views

Giving the IC tech to a computer player is especially devastating if they are currently more than one manufacturing tech from normally reaching it. About 20-30 turns before invading them seems to be ideal (at least on Suicidal). It means they have finally gotten the upgrade process going well about the time your troop transports hit and you can benefit from the upgrades. No, really, I wouldn't be that mean to the computer! <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif

18 Replies 10,667 Views

Let me second the 100% offense comment. Throughout my play I have regularly moved to more and more aggressive behavior. It's always rewarded, so long as you have planned well. My current military approach is a step or two beyond completely ballistic.

13 Replies 4,166 Views

That’s a fair complaint. I see it working this way. Default to replacing all older components with the newest version of the same class/type. Always upgrade all components before checking for space since a reduction somewhere else might fix space issues (engines may get bigger while weapons smaller). If you have insufficient space after the upgrade, drop components that have increased in size in the following order if these components have changed: 1) Weapons 2) Defen

26 Replies 20,221 Views

I agree with astat. Well, maybe not about the being freakier than him thing! While I will often skip upgrading already produced ships, I want all new ships to be produced with the most effective weapons, defenses and speed available. I then send all ships to a common rally point and put ships of the same speed together. The only time I produce a ship with older techs is when I have forgotten

26 Replies 20,221 Views

Odd as this may sound...Since you can't really control anything with the button, I wish it would just go away. I know it conveys the appearance of you having a part in the ground invasion, but your only real choice is the invasion tactics. The button is fluff. Let the computer pick a number with it’s eyes closed. Especially since I sometimes get an odd pause as the computer switches gears after I push the button.

28 Replies 15,830 Views

There is an even worse version of this. I have twice had the AI declare war on a race and set up his rally point in my space. The last time it was right in the middle of my empire (I had ~40 planets at the time, the rally point was not even close to his planets). This, without question, would trigger a war were I an AI. The AI should consider things like this when moving fleets and setting up rally points…And I want to give the AI the same back off warning it would give me.

11 Replies 7,664 Views

The Xeno farm not producing food bug has been around since at least 1.2. It tends to occur around planet acquisition events. In particular, if you buy a farm after the planet pop-up from an invasion, you are likely to see this. The save/reload game should always return the tile to normal function (at least it has for me on multiple occasions).

5 Replies 4,610 Views

Not yet mentioned...How about privateers? Remove my flag from some warships and go trash other peoples fleets and raid their planets. "They weren't my ships, they were Pirates!" It worked in Colonization...

70 Replies 35,303 Views

"Normal" I think, in this case, is refering to what would be a normal challenge for a human. BTW You will find the game is a completely different experience based upon the size of the map, as well.

4 Replies 2,278 Views

This thread is a touch amazing to me. I normally wouldn’t reply to this thread, but I find the conversation a touch uneven and wanted to put my two cents down on the other side of the scale. I find the copy restrictions on GalCiv II to be less constricting than the standard. The standard is physical CD’s with copy protection. I hate that. I’m sure I’m not the only person who has purchased a legit copy of something, installed it and then had to go out and find a cracked version with

249 Replies 605,940 Views

Mascrinthus, My now typical huge 1.2 game everything abundant has about ~280 planets. I tend to finish it between Nov 2227 and March 2228 (December and January are typical). If you are willing to play it out a bit more you will get a lot more points for it. Based upon what I have seen, if you play it out, you will get at least 150K, possibly 200K. It gets very boring though....I have never played one all the way out to where my score peaked before giving up and just submitting the t

13 Replies 12,323 Views