Smitty

Smitty

Joined Member # 2510208
0 Posts 0 Replies 54 Reputation

Aack. Maybe I'm better off being blissfully unaware. So... my factories give me the ability to spend more money on production. Check. I don't know the number exactly, but say for example that I build one factory that allows me to spend 10 bc on it. I set my slider to 33/33/33% Now, research is unrelated to factories, correct? So, am I funding the all factories at 66% then having that split amongst military and social, or am I funding 66% of the factories at 100%? That didn't so

8 Replies 4,680 Views

Long time lurker, first time poster. Okay, I've read alot of threads on the economy and believe I understand the basics: Tax slider creates a pot of money, individual sliders split that pot of money into three areas: military, social, and research. Planets can further focus as need be. Now, here is where my knowledge gets fuzzy. Say I'm split evenly three ways, 33% on each area. Research is independant of factories, so that research 33% goes straight to research. Now the oth

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I like your real world examples, except that in space detection is surely going to occuer at even the most extreme ranges and negate any sort of surprise and speed advantage. See http://www.projectrho.com/rocket/rocket3t.html for some fun info. So it comes down to MAD. What it boils down to is that there is no thermal layer or hull down defilade in space. That is, nowhere to hide. I think the combat system is they way it is ensure players must continually turn-out ships and thus b

13 Replies 11,422 Views