Major Stress

Major Stress

Joined Member # 2517982
5 Posts 478 Replies 32,412 Reputation

I want to experiment with one, but i do not know how to make it. I am requesting that one be made, and posted so that we in the modding community can experiment. It doesnt have to be anything special. Just a basic map. TIA

12 Replies 8,818 Views

Sometimes i like to just watch the replays of battles to admire the artwork of Sins. However with the current cinematic mode. As good as it is. There are a few things that bug me. When ships move, or attack it still shows those pulsing red, or blue travel lines. Is there a need for that in a cinematic view? Can we turn off all the planet icons as well as the other icons? Nothing ruins a perfectly good screenshot like a wall of half faded planet icons in the background. <br/

4 Replies 2,035 Views

With proper planetary defense setups, and some small garrison fleets (like parking an Akkan or Dunov in a key system) the pir8's are a cakewalk, and as said earlier easy levels for cap ships. Use bounty's to slow down the pirate attacks on you. When you hear the pir8 raid warning check to see who has the higher bounty. If it is you, then you are guaranteed to be hit. Spam some bounty on your opponent. DO NOT change the pirate behavior! It is fine as it is now, and sometimes the

33 Replies 38,584 Views

Anomalies, Gas Giants, and Nebula's are a nice touch I Agree with pretty much all of the above, but i want to add a few other things.... The AI still needs some tweaking. It is still doing the mass retreats, and routes even though the forces are even. Sometimes the AI still retreats when it has the advantage. When ships, and structures blow up they turn invisible (except for

297 Replies 220,799 Views

The other 2 races are "surprise" elements. (which means they are saving 2/3rds of the crap for release ) I agree with having a deployable/upgradeable starbase (limited to maybe 2, or 3 at most depending on map size). Nothing uber. It dont even have to be armed. Thats what they make guns and hangers for. Just something to make some use of the dead worlds other than a glorified choke point.

31 Replies 58,648 Views

Perhaps if the tuts are on the back burner for a bit then someone can write up a quick, and dirty basic game play tut (updated with the changes), and sticky it for the time being to avoid situations like this.

6 Replies 1,299 Views

I wish my game didnt crash but i had a glorious battle vs a numerically superior AI that to my surprise didnt retreat! 1st the AI attacked dune with its usual light carrier spam. I left dune virtually undefended, because This is what i wanted the AI to do. I had my main fleet on standby at the capitol. It consisted of mostly flaks (about 25 of em). 2 Kols 2 Dunov's 2 akkans 2 sova's with a mix of colbalts, light carriers, and robotics ships. I didnt bother with the missile boats becaus

17 Replies 17,731 Views

Ok i tried my experiment, and it failed... Miserably. I set all of the stars farorbitoffset to 2000000 (default is 20000), and it had no effect at all. The the stars grav well remained the same radius. To top that planets with a grav well still need to be connected to the star. Otherwise ships wont travel into the stars grav well. What i want is for several planets to be inside a stars very large grav well where ships can travel freely at sublight, build, colonize, etc. as per the normal game. T

14 Replies 11,100 Views

Human strategy's will be nothing like the AI. I think when we start seeing replays of MP battles we will see some very interesting fights. The only way a Sins AI can beat you right now is if it hits you with overwhelming numbers. That is a rarity in itself right now. The AI still does its light carrier spammage. Nothing a horde of flaks cant fix.

17 Replies 17,731 Views

LOL those things remind me of the old Godzilla movies where they shoot lightning out of the dishes (now theres a thought)... Oh Noes! im being "shielded" to death!

18 Replies 15,372 Views

Just as the topic says.. I looked through all of the planet, star, and galaxy entity's, but i cant seem to find the entry's that govern the gravity wells radius. What i want to do is have a star that has a gravity well reasonably large enough to engulf all orbiting planets (this is for the trek mod btw). Stars themselves will be the only objects "connected" (unless we can mod out the phase lanes altogether). If anyone has info post it, or give me a private message. TIA

14 Replies 11,100 Views