would you like tea and crumpets with that, my liege? Oh? Could you please? That would be so nice.
Major Stress
They do remain, and they also remain (along with the planet icons) when you ctrl+shift+z. Good point wedge I forgot about that target reticle.
I want to experiment with one, but i do not know how to make it. I am requesting that one be made, and posted so that we in the modding community can experiment. It doesnt have to be anything special. Just a basic map. TIA
Looking good Kosc Sorry to hear about the team assignment woes. Seems like Van isnt the only one that is having trouble with that. Ill check the map out later, and update post (just got home from work trip).
Yes it is in the options\user interface\toggle cinematic options
Sometimes i like to just watch the replays of battles to admire the artwork of Sins. However with the current cinematic mode. As good as it is. There are a few things that bug me. When ships move, or attack it still shows those pulsing red, or blue travel lines. Is there a need for that in a cinematic view? Can we turn off all the planet icons as well as the other icons? Nothing ruins a perfectly good screenshot like a wall of half faded planet icons in the background. <br/
With proper planetary defense setups, and some small garrison fleets (like parking an Akkan or Dunov in a key system) the pir8's are a cakewalk, and as said earlier easy levels for cap ships. Use bounty's to slow down the pirate attacks on you. When you hear the pir8 raid warning check to see who has the higher bounty. If it is you, then you are guaranteed to be hit. Spam some bounty on your opponent. DO NOT change the pirate behavior! It is fine as it is now, and sometimes the
Anomalies, Gas Giants, and Nebula's are a nice touch I Agree with pretty much all of the above, but i want to add a few other things.... The AI still needs some tweaking. It is still doing the mass retreats, and routes even though the forces are even. Sometimes the AI still retreats when it has the advantage. When ships, and structures blow up they turn invisible (except for
Will modded games work of all players have the exact same files?
The other 2 races are "surprise" elements. (which means they are saving 2/3rds of the crap for release ) I agree with having a deployable/upgradeable starbase (limited to maybe 2, or 3 at most depending on map size). Nothing uber. It dont even have to be armed. Thats what they make guns and hangers for. Just something to make some use of the dead worlds other than a glorified choke point.
Perhaps if the tuts are on the back burner for a bit then someone can write up a quick, and dirty basic game play tut (updated with the changes), and sticky it for the time being to avoid situations like this.
Only TEC, and Pirates will be in the beta's Ironclad wants to save the other 2 factions for "surprises"
The Clan =digital Underground= comes for you! Members of my gaming clan got hooked, and are preordering Sins. IC online shall quake on thursday
I wish my game didnt crash but i had a glorious battle vs a numerically superior AI that to my surprise didnt retreat! 1st the AI attacked dune with its usual light carrier spam. I left dune virtually undefended, because This is what i wanted the AI to do. I had my main fleet on standby at the capitol. It consisted of mostly flaks (about 25 of em). 2 Kols 2 Dunov's 2 akkans 2 sova's with a mix of colbalts, light carriers, and robotics ships. I didnt bother with the missile boats becaus
Ill just have to use the current map system as it is for now :/ (unless some big changes happen between now and release day) I am also interested in experimenting with a fully connected map. If anyone knows how to do this give me a PM.
Id like to hear " Uhhh.. fleet... We are getting our ass's kicked out here!" That snippet was from HW1 Radio chatter can be a good thing as long as it is not repetitive (like HW2's constant "this is a cakewalk!")
What you are suggesting is having no specific tactical, or logistics slots at all. Just "slots" to build whatever you wish in them. Be it military or civilian. This idea was suggested before, but it didnt go over to well.
In Homeworld the more research ships you build the more research you can preform at the same time. Shouldnt it work the same way in Sins?
Yep, you can't. Current behavior is hard coded. And all of my ambitious plans get shot down right there. Time for plan B (just need to figure out what plan B is )<
Ok i tried my experiment, and it failed... Miserably. I set all of the stars farorbitoffset to 2000000 (default is 20000), and it had no effect at all. The the stars grav well remained the same radius. To top that planets with a grav well still need to be connected to the star. Otherwise ships wont travel into the stars grav well. What i want is for several planets to be inside a stars very large grav well where ships can travel freely at sublight, build, colonize, etc. as per the normal game. T
Human strategy's will be nothing like the AI. I think when we start seeing replays of MP battles we will see some very interesting fights. The only way a Sins AI can beat you right now is if it hits you with overwhelming numbers. That is a rarity in itself right now. The AI still does its light carrier spammage. Nothing a horde of flaks cant fix.
LOL those things remind me of the old Godzilla movies where they shoot lightning out of the dishes (now theres a thought)... Oh Noes! im being "shielded" to death!
(immitates mad scientist laugh) MUAH HA HA HA! I had a feeling thats what it was, but i wasnt sure thanks
Can gimp edit the RGB color channels themselves? If not i might suggest you switch to photoshop.
Just as the topic says.. I looked through all of the planet, star, and galaxy entity's, but i cant seem to find the entry's that govern the gravity wells radius. What i want to do is have a star that has a gravity well reasonably large enough to engulf all orbiting planets (this is for the trek mod btw). Stars themselves will be the only objects "connected" (unless we can mod out the phase lanes altogether). If anyone has info post it, or give me a private message. TIA