And all of them are 1st person shooters aren't they.
Major Stress
Cybran arty is just plain ridiculous. It is also an exception. Not the rule in this case. Most of the other units in sup com fall in line with what i said. I dont bother building Cybran arty if i can get away with it. Chose tac missiles instead.
From that point of view then yes sins does seem to be following the warcraft/starcraft formula. Each race's units are different 1 vs 1, but the factions balance out as a whole entity. Which IMO is better than say Total Annihilation or Supreme Commander where each factions units are basically a clone of one another with perhaps some minor stat differences. I would be upset if a single Colbalt could take on its Vasari, or Advent counterpart in a one on one fight, because it wouldnt fit in with the
I believe this is covered very briefly in the tutorial. If not then more emphasis should be added to group jumping, and other advanced movement options.
Same here, I start slowing down in mid to late game. Though i havnt experienced the stuttering you are referring to. I do however have a low end machine, and i expect some slowdown to happen especially on large maps. Thing is i get good framerate in the beginning of any map i create no matter how large it is 20 planets, 100 planets, 20 stars, etc.. Once many colony's, and units start appearing i believe thats whats slowing things down (besides my bottleneck system).
Inside a gravity well you can move, and attack in 3d using the tilde key. this will come in handy for MP, but the AI doesnt use 3d movement. I suggested a while back that the structure placement disk be converted to a sphere so we can place structures in 3d as well, but i think that idea was shot down in flames a long time ago.
Those are some good suggestions. Most games i play the loyalty factor doesn't come into play until way late in the game, because i play small 20 planet maps (due to my crappy computer). That is until i try to take the enemy AI's capitol which is usually on the far side of yours. If the AI has established enough broadcast centers then taking its worlds becomes a major pain. Not that i disagree with the current way culture, and loyalty are set up. I do disagree with the way planets instan
IIRC in Eve-Online Tech 2 frigates ate most cruisers for breakfast.
What I am suggesting is that these features I have mentioned are generic space combat game features that this game should not be without. The one I would most love to see though would be boarding. Everyone love to see a good boarding also I wouldn't mind seeing planetary invasion - everyone loves a good invasion. Can you imagine how cool it would be seeing a "boarding vessel" fire off "marine pods" and watch as a large battleship en
You forgot about the Pirates.... While technically not a race (race being a player faction), They are a faction. Granted an NPC faction, but still a separate faction from the other 3. So that makes 4 factions in Sins Plus who knows what other surprises the dev's have in store for us.
Darker, 1st ill apologize for hijacking your thread. I believe the subject does belong here. I do understand the points you are trying to make, and i agree that those would be some cool features for Sins. However you are underestimating the talent that is watching this game, and waiting for its release. You may have no interest in a BFG mod, but there are some that do. As i said before there are other BFG mods out there that look like they are stalled for whatever reason. I believe the
It will be a year, or so at least before the majority of people have PC's capable of playing Sup Com lag free. I like supcom, but ill be damned if my old piece of industrial art can play anything higher than a 5k map faster than 2 fps at end game EDIT: DOH! didnt see "page 2"
The single player campaign was pretty good (for its time), but multiplayer/skirmish kinda sucked. Like what was said. It is a rush to get destroyers, and carriers. The patches didn't change that, and the game still has issues AFAIK. I haven't played it in a long time. This game was in development before Homeworld, but got delayed, and wasn't released until way after HW's release. I would have killed to have ORBS maps, and backgrounds in a HW game. The main player races ships looked dated even co
Sins is nothing like the Homeworld series.... Ok, maybe a little bit, but still There were some great 3d maps i played in HW, but like was said the most popular maps were played in 2d. While most players played HW in 2d, the 3d option was there to exploit if you wanted to. I think thats what this is all about. The option to use it. I can see how the 3d maps would get confusing especially if you
1st NEVER let a PC retailer talk you into buying a component you don't want. I have a dated system with similar specs to yours, perhaps lower. The difference is you use a 2.4 gig p4 vs my sempron 3100+ (roughly the same cpu power). I have 2 gigs of ram. Today i wouldn't put anything less than 2 gigs of ram in a machine. I also use a GF-6000gt but mine is 256 megs vs your 128. I can run Sins at max settings, but i cant run large maps (over 20 planets) without a slide show happening mid
This subject belongs in the modding area. The Warhammer 40k universe could probably be modded into sins (once the mod tools come out). There is a BFG mod for HW2 though i doubt it will ever be finished. Same for Dawn of War (yes someone is trying to do a BFG mod for DoW). Every gothic mod i have seen so far is in its alpha stage with nice pretty screens of some imported models, but no sign that they will ever be finished. To answer your question no i have not actually played BF
This is more than likely going to be like Galactic Civilizations 2 where the "campaign" is going to be a series of scripted sandbox missions (hopefully non-linear). In GC2 it shines in its sandbox game. I agree that Sins will shine the most in MP. If sins makes its campaign a "metaverse" Like what crusader suggested that would be awesome. Massive.. Oh Yes. A loooong game that will take weeks, or months to complete.. Oh hell yes.
If Star Trek Online plays anything like eve online it might be worth something, but it seems lately nobody has been able to make a decent trek game without somehow screwing up the gameplay or giving it some idiotic dumbed down story. Every trek game that came since the Starfleet Command series (with the exception of SFC3 which was awful), Ironically The SFC series is based off an old board game called Starfleet Battles that was based on the TOS era of trek. SFC adapted the gameplay of the old bo
I have no problem with competitive MP. I dont play online anymore because most people want a wham bam its all over in 2 minutes type of game. Most young online players etiquette leaves much to be desired as well (the relic forums is full of this "etiquette"). "IF" i do decide to seriously play Sins online expect to be playing against me for at least 5-10 hours (free time allowing) on 1 game (on a small map). I view this as a giant game of chess. To take your time, and THINK about your n
If a ship is that close to a star, or black hole it should take damage over time (thermal for stars, and gravity wave for black holes). This will make camping there a very risky thing to do I wasn't aware of the antimatter loss at a star. Thanks for pointing that out. If we can pull off entire solar systems in a single grav well the same should be true for that solar systems star. If you get too c
The Recorded Game function in Sins seems to be working ok now. I haven't had any crash issues with it since the latest update. I would like to see a replay repository similar to what was done for Supreme Commander for the Sins community so we can share our experiences with others (it may help the dev's too). If the mods would create a sticky section specifically for replays that would be great. To find your replays look in (for Windows XP) C:\Documents and Settings\"your user n
I seem to be the one of the few that have posted something like this. The devs have asked others to do the same. So what are you guys waiting for?
I'll jump my caps if they get in trouble which so far has been very rare if ever, but frigates are expendable attrition units. They are supposed to die to make me more money....errrrr... My cause
There are many topics in which the AI is being discussed. The dev's are well aware of the AI's shortcomings, and are working to improve it.
Fleet/Squad/Group = same thing as far as i am concerned. I refer to groups of fighters as "Wings", but it is a moot point, because they are autonomous, and auto built from carriers, and hangers (least in my battles). I have never lost a capitol ship to the AI. I came close, but retreated it before it blew. This was because of an unexpected light carrier rush from the AI, and i had no Flaks to defend it. Frigates on the other hand are another story. Against a very well defended planet i can guara