Getting a decent fight out of 1 AI is hard at best, but 3 teamed up should be interesting. Nice report there. I think part of the issues now is that the surprise element is now taken out. We pretty much know what the AI does, and prepare for it well in advance. Just ONCE i would like to see the AI, or AI's group jump in an "oh shit!" 100+ ship mixed fleet of caps, cruisers, and frigs.
Major Stress
Ill do even better blair ill send you the replays and saved games. Perhaps a place to upload replays so others can download, and watch might be in order? That entire game lasted 12 hours, but i intentionally turtled most of it to see how the AI reacted. By the end of that game i finally went on a rampage, and wiped the pathetic AI off the face of the galaxy. The bounty on my head at end game was around 770k. The last AI only had a few ships guarding his homeworld. 2 of them
It is funny when you think about it.. The AI is having his last laugh at your expense Till i figured it out i had the same problem, I had to make my Akkan stop autocasting colonization after a world flipped back 5 times. What i do since my empires economy is pretty much set is the next world i take i build nothing but broadcast centers, and wait for my culture line to touch the next wor
I dont think the AI has a problem researching. Like i said i have insurgents coming in left, and right, the AI flys occasional kodiaks. Plus their scouts are phase inhibitor immune. So that tells me they built the 15 stations, and researched all the tech. The problem is the AI is not building enough ships, or is building the wrong types of ships, or both. With 10 worlds under AI control (2 of them crystal) it should have more than enough resource, and ship slots to field at least ONE massive fle
It is ridiculous that I have a 215k bounty on my head, and i am only halfway through a 4 player ffa with pirates game. The AI in the beginning was putting up some decent fights, but now it seems to have ceased building ships, and is now spamming bounty's like its giving away candy. How the hell do you top 215000, and RISING?! All techs have been researched (by the fact that i have insurgents invading now, and the AI is using the occasional kodiak). I am purposely turtle-ing this game to see what
Thats a good find, and indeed would be a game ender. Anyone else notice this?
Think Homeworld meets Master of Orion, and you will kind of get the idea of what this game is about. What sets this apart from other 4x games is that everything happens in real time. Not in turns Like MOO, and GC2. Exploration, Colonization, Research, Travel, etc. etc. al work like 4x games. Except that you dont have to wait "x" amount of turns for something to happen. You dont need to constantly hit the "end turn" button for the game to progress, because everything progresses by itself
I have yet to experience this since the patch, but others have including the devs. So if your ships do this just re-issue a manual attack order, and they should work as normal. The devs are well aware of the problem and are working to fix it.
This is more like a study than a report. Like Blair says reports like this will help them improve the game
When they say "evacuate yada yada", or something stupid to that effect. Thats when i usually break my alliance with them, and go on a rampage though their worlds. Its funny because after i wipe out his fleets, and take over a couple of his worlds they want a cease fire (which i decline with extreme prejudice)
I think the AI should start building cap ships at 1st opportunity. It relies to heavily on carriers, and strike craft right now. If it came in a mixed fleet of various Cap ships, and Frigs that stick together as a group then i think the AI would be much more of a challenge. It is an improvement over pre-patch, but like schem said it is still kind of a pushover.
Schem the way the AI is right now this IS a "toe to toe" battle. It is an improvement over pre patch, but it does still need some work. Mainly in organization. IMO if the AI can mass 25 light carriers in one group it should be able to mass 2 kols, a marza, an akkan, and a dunov in that same group along with what was already there. It was fun considering that before the AI wouldnt put up a fight at all. Once we can do MP things should get much more interesting. Like i said i fo
These are some shots of the one decent battle i have had vs the AI. It was on a 1 star 20 planet map. Myself vs. The Trader Coalition (medium AI). No pirates, High resources. What was that people were saying that the AI doesnt build a massive fleet? Sorry for the UI, but i forgot what hotkeys hide it. Everything in this game progressed as expected. I had a crystal crisis because i was not b
LOL! I saved the replay of that huge fleet battle (huge for 20 planet 2 player game). The replay works too! ill snap some screens of it.
How many flaks were you using? i usually only have 6 im my groups
What i do to avoid ships breaking formations is use attack at weapon range for all except fighters, and manually chose your targets. You can shift click your attack orders, and queue your targets. I wasnt aware of the autocast bug, because i didnt experience it like you did. Im glad they got a hotfix in work.
Whats this "Space Mafia"? The bounty system is ridiculous as it is now for what the OP says. 9 of 10 time it is YOU with the highest bounty, because the AI still way overspends on bounty's. Instead of building its own fleet to try, and kick your ass, but noooo the pirates have become the "button men" of space. The idea of using pirates to do all the fighting for you if your the weakest link is kind of cowardly IMO. I like the "buy out" suggestion so far (make em an offer they c
What i mainly wanted to see was fighters engaging enemy bombers on sight which i saw with this patch. I also wanted to see flak frigs engage fighters, and bombers on sight, and that i saw too. So im a happy camper. It was a beautiful sight to watch an AI fleet with TWENTY SEVEN light carriers run away after all his fighters and bombers got mowed down within the 1st minute of the fight.
The only way what the OP is suggesting would work is if an option was added to load user created maps. I like the current random generated systems as it is now but his idea does have a use especially for mods. I am not sure if the forge tools will let you create fixed maps or not that will be for the devs to comment on.
It would crash the game within the 1st few seconds of the replay. Blair acknowledged the devs have had the same issue, and were working on it in irc chat. Basically replays didn't work since the 2nd patch of beta 1, and still dont work in beta 2
I like Sup Com, but i dont think the game warrants a sequel. I still think Total Annihilation is superior even though both games are almost identical. However being a general RTS fan, and since they are making a sequel i'll more than likely get this one too. Just hope my old computer can run it, because i cant afford a new one anytime soon
I tried the demo. I am NOT getting the full game. It has a very impressive graphic engine, but thats about all it has. The graphics, and artwork remind me of Doom 3. Game play wise... I had more fun watching paint dry. 2d movement, micro hell (if you want to use abilitys), Ships dont maneuver, the list goes on, and on. Overall its just been there done that game play. Yawn.
I almost forgot to ask... Is the replay function fixed yet?
I do it that way as well I dont think power leveling at the pirates expense would go over too well in a multiplayer game though. So yea in MP that probably would be considered an exploit. However you could always play "No Yarr" MP games
The pirates can easily be dealt with by spamming planetary defenses, and keeping small garrisons behind (preferably with a cap ship) to deal with the siege frigs. I usually build 3 hangers (with bombers since fighters are useless right now) 1 repair platform (next to the hangers and shield gen), 1 shield generator, and the rest i max the slots out with all guns. Research crisis recovery then you can shrug off those pirate planet killer attacks. Least till the patch arrives. I do this only on pla