Ryat

Ryat

Joined Last seen Member # 2523302
7 Posts 22,382 Replies 35,328 Reputation

I find that the ability to create a map to your liking, aka choke points, planet placement, etc. helps a lot with testing various units. It's what I did for the original Sins.

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[quote who="TheChronicToast" reply="579" id="3940155"] I can safely say that members of the mod team are looking at and getting to grips with Sins2. Give it some time, but my assumption is we''ll likely see an official update from the team sooner rather than later. [e digicons]:)[/e] [/quote] The biggest thing is that a lot of what we put in Distant Stars is now in game. But yes, we need to get to looking at the code. For me RL is rough right now.

582 Replies 1,938,336 Views

[quote who="Dimistar" reply="8" id="3929122"] Question, since its going from Sins 1 to Sins 2, there arent any new units? That seems rather odd for a second iteration of the game. In fact, we lost some units and even a capitol ship from game 1. Is that in the works at all? A new capitol ship? Or maybe a ship between capitol and titan? [/quote] And they are still technically in the building stage of the game. Better to start at a base level, aka the original ships, and add to

19 Replies 50,312 Views

That mod was a lot of work. I had someone else do the model work based on my concepts but the abilities were mine. Would be interesting to see if the devs would put that concept in play, if not then I just might work something up for a Distant Stars 2 mod. Will see if I can get the band back together again.

11 Replies 20,432 Views