I find that the ability to create a map to your liking, aka choke points, planet placement, etc. helps a lot with testing various units. It's what I did for the original Sins.
Ryat
[quote who="TheChronicToast" reply="579" id="3940155"] I can safely say that members of the mod team are looking at and getting to grips with Sins2. Give it some time, but my assumption is we''ll likely see an official update from the team sooner rather than later. [e digicons]:)[/e] [/quote] The biggest thing is that a lot of what we put in Distant Stars is now in game. But yes, we need to get to looking at the code. For me RL is rough right now.
Have to start looking at the code.
Nice work. Any chance of doing this in Sins 2? Those models look gorgeous.
[quote who="Dimistar" reply="8" id="3929122"] Question, since its going from Sins 1 to Sins 2, there arent any new units? That seems rather odd for a second iteration of the game. In fact, we lost some units and even a capitol ship from game 1. Is that in the works at all? A new capitol ship? Or maybe a ship between capitol and titan? [/quote] And they are still technically in the building stage of the game. Better to start at a base level, aka the original ships, and add to
Glad to see you are still around. Are you looking forward to Sins 2?
It's that new pay they/we get finally.
I love that concept. I am also glad that there will be an option to turn it off as well. Sometimes I just like to turtle.
Loving the flak cannons that are now standard on this starbase. I mod it in myself in the original.
I am getting so excited for this game. Loving the work you guys are doing.
Looks like lots of work done. Getting very exciting.
The mod hasn't had a lot of support lately and there have been one or two updates to the main game since. Something may have been broken. Sorry for the troubles. We do plan on something for Sins 2.
We are watching with eager anticipation the whole beta/alpha run of Sins 2 in preparation of Distant Stars 2! Coming Soon™
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That mod was a lot of work. I had someone else do the model work based on my concepts but the abilities were mine. Would be interesting to see if the devs would put that concept in play, if not then I just might work something up for a Distant Stars 2 mod. Will see if I can get the band back together again.
All we are seeing right now is place holders (aka the current research screen), a tiny portion of what will be in the game on official release (TEC Loyalists with 2 capital ships), and ideas that they want to test out on us to see if we like it (moving planets/phase lanes, etc). No need to pull the panic alarm.
Looking forward to play testing.
Looking forward to it.
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