[quote who="godoggo" reply="7" id="2091494"] Quoting Ryat, reply 2 The 30 dps is from an ability of a cap ship not what the rest of the ships are firing. Is that referring to an enemy cap ship reducing damage, or my own doing 30 more damage? (Sorry, I'm kinda slow at these things) [/quote] You need to pay attention to the color. If it is green the it is good. The advent, which I assume you are playing, can repair at 30 dps, I know it gets c
Ryat
[quote who="Odintater" reply="2" id="2096280"]Don't have the Entrenchment version yet. Ok, I"ve started working on some of the things you've mentioned. I seem to be running out of credits before I can advance. I may being trying to build a military force two quickly. Thanks. [/quote] Yes be mindful of how you build up your fleet. Every fleet upgrade takes up x% of your income going from 9 in first upgrade to 75 which can really slow you down. I usuall
I agree with Agent of Kharma about the whole moving starbase debate. I find that you can build a better defensive postition with stationary starbases then mobile. Mind you postioning the starbase is critical, I find that as close to planet as possible on same side as attack vector, but that is what this game is about proper postioning of your units in responce to enemy. Admittedly the whole aux gov upgrade is some what useless, though it does deny the enemy the ability of extending supply lin
The only thing I know that can do this are artifacts. Being not much of a modder more play tester my advice is slim.
Max out planets and use trade ports especially in a string. You can see the string by hovering cursor over credit total at upper right of screen, it will appear white over the phase lanes. The longer the string the better income you get from trade ports. Have to experiment with what planet to have trade port no know formula explains how string is figured. Any planets that are in the white string line max out trade ports. If playing Entrenchment use starbases with trade port expansion. Make su
Sadly this is not the first time this has been asked. That is probably why no one has responded. What is worse is that there is no answer. No one can seem to get it to work. Sorry[e digicons]:'([/e]
[quote who="slurple" reply="5" id="2092282"] Quoting Ryat, reply 2 From what I understand you can pick and choose which expansion you wish to play (all none or mix). Everybody can play vaniliia with or without the expansions, after that it is narrowed down to who has what but you will not need to the expansions to play with someone who does have the expansions. They just will not be able to use their expansions when they play against you. <br
I believe Jesus said it best. "he who has not sinned cast the first stone" Jm2010 already condemed himself by coming here so no stone throwing for him.
From what I understand you can pick and choose which expansion you wish to play (all none or mix). Everybody can play vaniliia with or without the expansions, after that it is narrowed down to who has what but you will not need to the expansions to play with someone who does have the expansions. They just will not be able to use their expansions when they play against you.
Thank you harpo that was the problem. I jsut wish I had checked this forum first this morning instead of looking at others trying to figure it out. I did eventually figure it out but I do wish to thank you for any help you gave me.
I figured out the conflict with ManSh00ter's volumetric mod and Galaxy Forge maps. The volumetric mod has its own galaxy manifest file which overwrites the galaxy manifest file in the entrenchment file. Just delete the galaxy manifest file in mod, like this mod by Ordian, and you have no more conflicts with Galaxy Forge.
Okay problem solved. [e digicons]:grin:[/e] Your mod has the a second galaxy manifest file in it. This cause the mod to overwrite the one in the entrenchment file causing it to disappear. All I have to do is erase the galaxy manifest file in the mod and I can see my map with mods active. Sorry for causing so much trouble keep up the good work.[e digicons]:thumbsup:[/e]
Okay ManSh00ter time for good news. [e digicons]:D[/e] I can use your mod on my self made maps. The workaround is this. I simple start a new game without any mods active so that my map shows up. Then I save the game, quit, activate the mod and reload the game. Presto! the mod works (and there was much rejoicing). So the conflict seems to be with the galaxy manifest or something to that effect. I hope this helps you find the bug.
Hello its me again. Attempted to use pure version on your mod. First loaded bailknight entrench mod by itself to check. Map is listed. Took off bailknight entrench mod. Map is listed. Attempted to loaded pure volumetric mod. Got a soft lock up at mod load screen. Ctrl+Alt+Del to close down game. Attempted second time to load pure volumetric mod. Got hard lock up at mod load screen. Had to reboot. These lock ups happened when I selected apply changes.</p
Hello ManSh00ter I appreciate the advice I will try out the pure mod file though I dont think it is the bailknight mod because that is one I can use just fine. As to the versions I have they are all up to date (vanillia 1.15, entrench 1.01, and volumetric 1.12) I have tried older versions of your mod and they work fine as well. Also I have not tried to apply your mod to vanillia and see if I get the same affect. The solution you linked me to is one I well know but I understand the need to try
Just to let you know, the new volumetric explosions mod is causing conflicts with Galaxy Forge for entrenchment. Have already let MansH00ter know. Hopeful this can be resolved so that those who like to use GF maps and this mod can do so.
Definitely your mod is the problem. Sorry. I have attempted to use many other mods to test this theory. Only the ones that have your new update causes this problem. I dont me to be a complainer but this is a cool mod and I like to use my own maps to.
Found another bug ManSh00ter when the mod is active any maps from GalaxyForge do not work. Have tried a couple of other mods and they work fine with GF maps. Just thought you might like to know. Will be trying another mod that has your mod incorporated into it.
Found problem. [e digicons]:D[/e] Apperentlly a new mod that I introduced, the volumetric explosions one, was hindering Entrenchment from see the map. Dont know why, will let mansh00ter know, but with it off my map shows up but with it on the map disappears. Have not noticed this with any other mod yet.
No it does not help though I appreciate the help. I had already been able to get to work once even played it on Entrenchment. The problem was I edited the map and now it will not show up. I even deleted file out of entrenchment galaxy folder and manifest sheet, saved it, then reentered info. No dice. Will keep trying and if you or anybody has other suggestions would be nice. PS I even renamed the file and matched every ting up proper. No dice.
As to how far we can go. I think we need some serious help and guidelines. This does not mean told every little detail but rather a set of guidelines that keeps us from killing ourselves but still have the joy of exploring our universe.
What happened with Adam and Eve is that in taking this fruit they took upon themselves the right to decide what is right and wrong. In essence they told God to shove off and that they could figure out the best way to live themselves and did not need Him who created them to tell them the best way of living. Basically like telling your mechanic you know more than him though he went to school and learned how and you dont know what a wrench does.
The whole shield mitigation and focus fire can get a little complicated. There are many forums on this though the search engine is a joke. The 30 dps is from an ability of a cap ship not what the rest of the ships are firing. As for understanding counters that is more armor vs. attack base (example anti-heavy attack of a LF is good against a heavy armored light carrier) As far as the spamming is concerned I find this normal in all RTS games though Sins tries very hard to limit this. T
Have to say you did a good job cleaning and making it look pretty. [e digicons]5*[/e]
Have a new problem. After much hard work I finally got my maps to show up in entrenchment, the forum advice from devs and others. Played my map noticed some mistakes, went back to galaxy forge fixed mistakes, made sure to copy it over to entrenchment galaxy file, re-checked manifest even version number. Now I cannot find it when in entrenchment. Does work with vanilia.