I no longer have this problem. The game did get updated, and I updated a few things on my side. I did notice when I was having the problem my computer was using all 6 gigs of my ram. Now it's been using less than that. Either way, game runs great now.
Legedi
I have the same problem. Seems like the game takes forever changing zooms reloading information. But I have a SSD and 6 gigs of RAM, and the game is only using 1.5-2 when I look.
I would like something as simple as undo and redo. Does anyone have a list of all ship designer hotkeys?
I guess the wealth/approval interaction was counter intuitive because in GCII you were taxing the population for the money (which people don't like). Now that the game doesn't have a tax slide bar it still felt like I was taking their money (aka taxing them). I'll have to think about the system from a balance standpoint a bit more. I understand and like how getting a new colony going is a combination of factories/farms/hospitals. I'll be focusing on that
It seems odd that making wealth improves moral. Either way thanks, that helped me get my planets going. One thing that is still confusing is what does everything do? I see some things say things like +production, +food, or lots of other things that are familiar, but I don't remember how they worked in GCII, or maybe how they work different now. With no in-game tooltips or help file is there a resource somewhere that gives more information on the details of gam
Im the first few games I've started I've been a bit lost. I remember colonizing planets asap is important, but I'm not sure what to build. With how the new economy works should I still rush buy a factory or two in my capital or first few planets? Is planet specialization important? I'm also a bit confused with approval now that there are no taxes. How is it important now?
I've noticed that when I was using a fleet to attack with an advanced warp bubble (+3 fleet movement) Every attack cost 4 movement points. If I attacked without having an advanced warp bubble in the fleet it was only one. This seems like it must be a bug, because when I was trying to take out 12 ships defending a planet I ended up taking the ship with the advanced warp bubble out of the fleet so I could make more attacks in a turn.
Very good information and research. I'm new to the game, but trying to understand the mechanics of everything as fast as I can. Now I can see why light frigates never worked as well as I thought they should. I'll have to test out the auto-attack toggling next game. Hope the developers see this and fix the code, because this is obviously not what they intended.