I believe (not positive) the "revolt" random event affects planets with low approval. So, if you want to protect yourself against that one, it's a good reason to keep approval up. But, it's a random event so I don't know that changing your whole game strategy is a good idea for something that may never happen. I've played lots of games where I never saw it.
CraigHB
Yea, the AI always goes after those resource starbases first thing, good way to keep them occupied.
They did it again, declaring war on me when my when my military is vastly stronger. This time it was the Arceans. They got all fired up about transports too close to their space. After I hammered on them for a few turns, they surrendered. I guess the AI doesn't value its life much.
Stardock needs to evaluate changes they make in terms of whether it makes the game better or just harder. In this case it makes the game less exploitable, which is definitely a good thing IMO. I never felt having access to the other races on a whim made them exploitable. You don't get the better end of the deal in trades even with all the diplomacy techs and Galactic Bazaar. The only thing I can think of that resembles a
That's a common misconception. You would think that approval has an impact on loyalty, but that's not the case. Flipping planets is strictly a matter of influence. The more you have the easier it is. It doesn't matter if the planet has 100% approval or 21% approval.
The only way to bother the AI as much as you want is to form an alliance. You can talk to to an ally anytime. Otherwise, you have to be make sure that you make good use of your opportunities. I don't know that I like this difference. It makes diplomacy opportunites less frequent and diplomacy less fun. Stardock needs to evaluate changes they make in terms of whether it makes the game better or just harder. Dark Avatar has some neat features, but seems mostly a jump toward the latter. <br/
I have yet to be impacted by this event. I usually just ignore it. Maybe it takes too long to actually do anything or maybe it's supposed to do something, but doesn't do anything at all.
They AI seems to value your economic treaty greatly. However, I once made the mistake of selling it early to the top researcher for a boatload of techs. It came back and bit me when that race excelled because of my good economy. Definitely grab them from other races, but don't give up either of them to a major competitor. Once one is sold, it's permanant until that race is wiped out and they'll thrive off your good fortune. If you do sell your economic treaty, trade it with a minor race sin
Thanks for that Mumblefratz, I didn't know the exact numbers. I'll have to make a note of it. I fiddle with the sliders quite a bit, especially in the beginning of a game. Money can be saved by only putting in what is needed to finish projects and ships. Also, by not blowing past one tech into another when the next one isn't needed right away. When money is super tight, it seems to help. About the vote when going to war, I don't recall ever losing one until my current game.
but would somone who is new to DA and having not played DL, be able to have all reasonable questions answered in the pdf manual? Definitely not, so in that regard, the documentation would be lacking. However, for first time players, between the tutorials and the .pdf manual, it's enough to get going. It was for me at least. The finer details can be obtained via this forum and the wiki. I don't think anyone is left without resources when information is ne
Yea, those gray races are rough. I'm playing with 3 of them and I can't tell them apart. I have to mouse-over their ships and look at their planets on the main map. I could spend the time to edit their colors, but I would rather Stardock fix it so I don't have to monkey with it. Certainly game testers would have run into this and made a note about it.
Unfortunately, GC2 can be pretty demanding as far as equipment goes. Dread Lords is more forgiving, but you need a good machine for Dark Avatar. There is hope for slower machines, but with limitations. You'll probably have to turn off some graphics options and play on smaller maps. If you want to play the game maxed-out, you definitely need some horsepower. I rebuilt my desktop machine a couple months ago with pretty good parts, but I did skimp on the CPU. The game bogs pretty bad when cru
Technology and sci-fi have imagination in common. So the same source that brings us new gadgets and machines is also the one that brings us sci-fi. The difference is that it's a little more involved developing a new technology than writing a story. But, they both start at the same place and one can inspire the other.
You mean people actually read those long winded tech descriptions? But I have to admit, some are worthy of a chuckle if you take the time to read them. Personally, I like the "farts are funny" humor of this game.
Oh and once i got a random event that transformed a 26 planet into a 42! I dunno what the maximum possible planet for galciv1 was? Or how many people you could fit on such a world? The highest I recall seeing is class 32. There could be random events that result in a planet class higher than that, but 32 is the typical limit I've encountered. Sorry, a player doesn't pay for the overhead social production, but for the over
Man that's rough trying to run the game on equipment like that. I'm running the latest $300 video card and the game isn't always smooth, but I think that's more my cheapo CPU than anything else. Most games just need a good video card, but I think GC2 needs a good CPU as well. Next build, I'm buying a good video card *and* a good CPU.
I'm a Ctrl-N'er and not ashamed to admit it. Sometimes the start is so bad, it's just a waste of my time to play that game because I know I'll lose. So, I play on the difficulty that challenges me with a good start and throw away the bad ones. For people that play bad starts, good for you. If you can win at a high difficulty with a bad start, you're a better player than me. My feeling is that if the game developers had intended you to play the start you were given, there would be no random
I haven't seen a guide per se, but that would be useful information. I have seen this discussed here quite a bit. I just look at the free bonuses and starting techs for each race to get an idea. There's also the number of bonus points a race gets and the class of its homeworld. For example, in Dread Lords, I like the Yor for their miniaturization bonus and good starting techs. In Dark Avatar, I like the Thalans for their Class 15 homeworld and industrial super ability. You do take a hit pl
I would have to agree but sometimes i do get a bit tired of being held back from expanding the way i want, The economy does often feel like a ball and chain. Oh yea, it's a *big* ball and chain. But I can usually "get over the hump" and not be that limited. However, the economy is brutal in Dark Avatar and I can't get over the hump until much later in the game.
The documentation for GC2 seems to be okay to me. It's probably not great, but decent at least. I had some questions about the new Dark Avatar features when I first played it. I found the answers in the .pdf manual that sits in the game directory. There are no in-game tutorials for the Dark Avatar features, but they are documented in the user manual.
Oh, don't think you can get away with sitting on Windows XP forever. They force you to upgrade by coming out with things that depend on new stuff. If you want to use your new thing, you need the new stuff. I'm always bringing up the rear as far as software goes, but eventually, I always get to that point. I'm not unfamiliar with Linux and I can say that route isn't always a solution. Most software developers only make their products available for Windows. Until that changes, we're stuck wi
I thought of something along these lines I would like to see improved. For research production, progress will extend past the current tech into the next one when more is put in than required for that tech. As far as I can tell, this doesn't seem to be the case for social production and military production. It would be nice if progress was forwarded into the next project on those as well. It's a bummer the way money is wasted if more is put into military and social than what is required for t
I usually play the maximum number of races in gigantic galaxies. I set everything to abundant except in Dark Avatar, stars are set to common. Dark Avatar has more habitable planets in the game than Dread Lords. With Dread Lords, I do get quite a bit of slowdown as the game ages, though it's certainly tolerable. I just have to be patient waiting for turns to run through to completion. The game slowdown is much more pronounced in Dark Avatar. Dark Avatar has more to do, but even so, the diff
I don't use stock ships for anything. They're fine for your first game or two, but after that, build your own. It *is* fun.
Chess sucks as far as TBS games go. It only comes with 1 map. Only has a handful of unique units. No resource collecting, and you can't build new units. Bah. Hehe, I don't do very well at chess and don't enjoy it that much, but I really enjoy GC2, go figure.