First campaign, 2 opponents. As mentioned there was 10gb of free virtual memory
JMJimmy
It's set to use the 650M (2GB dedicated memory) which should be more than enough to handle the game which lists the 500 series as the minimum requirement. I did a clean install of both drivers, rebooted, and didn't get the best - it really seems to be the game. Devs: I'd much rather have the visual quality of GalCiv2 if it means I can actually play the game lol
I suppose the HDD could be an issue. It doesn't really access the HDD very much when it's slowing down and 5400 is pretty standard for laptops... Paging file was 2087MB used, 10485MB available The thing I was seeing was when doing nothing - just letting it sit, no saving/no moving around/etc. the basic animations of the background/clouds/etc were enough to cause it to slow down. It really seemed like a graphics or physx(?) issue While typing this I
I finally installed/started to play GalCiv3 figuring it should have most of the kinks worked out by now... wow was I mistaken I set everything to minimum/disabled every bit of graphics I could, went through the troubleshooting, etc. Currently running: Intel Core i7-3632QM 2.2GHz (6MB Cache) 8 GB SDRAM 1 TB 5400RPM
This is really a misnomer - yes, Adblock uses memory - but it also prevents ads from being downloaded/run. The memory profile, slowdown, and extra bandwidth of those ads makes the extra memory from Adblock meaningless. Not to mention it's probably one of the best security programs out there in preventing "driveby attacks" (NoScript is better for that of course)
It'd be nice if the emblem colours could (not had to) be set to match the ship colours you choose. Another cool feature, though slightly more technically challenging would be to apply the chosen emblem to the ship.
What setup are you currently running? I ran into a similar problem a while back with a different game.
There is also no easy way to re-play intro movie without closing out and restarting.
When first loading the game the intro movie plays, if you try to use the keyboard volume control to adjust the volume the scene stops playing and skips to the menu. Probably just a case of using an all_event capture instead of a mouse-click/escape key catpure. JMJimmy