Just the one I have a good idea for: Unit starts at 2nd level - Head start
Termius
As for jewelery - I don't think only those ones. I had a custom race with drengin hulls- no jewellery either.
Anyone else getting a weird bug after the download of the Beta? All of the planets in my new games are completly mountaneous, white and to top it all - improvements on them, or rather improvement slots are lined exactly through the middle of the planet view...
The 'Alied Commander' is a nice idea - I refer to giving ships to an ally for a certain amount of time, but I absolutely don't agree with researching these. The same as researching Alliances... How do you research the possibility of making Alliances? It's like researching war, it's an idea, not a technology. Regards
I have been playing this game for some time now. I absolutely adore it, as much as I adored GalCiv I. There are a few things I'd like to comment on though, if these things have been covered somewhere in the forum, I must have not stumbled upon them. I. Fleets and Starbases What in essence is a fleet? It is a pack of ships overseen by a commander of some sort. If the commander looses ships in the fleet he fills out a report and sends it to proper authorities and new shi;ps are s
I must say I really adore this game... The politics and dimplomacy are slightly too simple for my liking, but generally the game is very close to my *ideal*. But... Starbase and fleet managment I have found to be a real pain. In fact I think that is sort of a left over from GalCiv One. While fleets I can bear (stack, make fleet, select target) the starbases are a nuisance. I know the code probably wouldn't like to be meddled like this, and such a change is quite impossible at this lev