good cause the version I am on is walk in the park. They always surrender when they get down to bottom of military power. The Yor are the weakest of all on current version
general Patton
What does threat and fortitude do? and how much affect is it.
beam adv type missile yes adv is pretty useless. lower cost woohoo mass yes durantium based ones are expensive as hell support can be good if you design it carrier hell no balanced hell no equal defense and don't use the basic ones which load up on range and use 1 defense the bigger the hull the more engines you can put on it
I build one economic base in each star system. Then build mining bases. I only use military bases for relics
It went to 0% so I traded for it. 100% resistence. pragmatic building and military academy
I do just fine with one module. I use biological warefare. The least harmful it don't wreck the planet like the others do. I put mine on speed. Two deep space support and some scanners. Also I use adv trans.
I captured two planets in a row with cities on pop bonus squares what is up with that. can you change it so they don't put permanent buildings on bonus tiles
the last production tech where you choose which citizen you want is flipped also whenever you design a support ship it wants t o call it a regular one also some of the bonuses got changed was that intential
I liked the old way of doing starbases. It was not hard you just put more modules on the constructor. It keeps cost down. Definitely not use the base version which loads up on range The new consumes money like mad cuts down on our ability to buy mercs and upgrades 500 is a little high also monastium is rare and at one point it farms require 10 monsatium like level 4 farm huge class ships are going to hard as hell to build now
1 Change the Ai so they make more than just one building everywhere. 2 make ai use bonus tiles properly. 3 have Ai use farms and cities. 5 make Ai update their ships so they don't build a ton crappy low powered ships. 5 .1 growth sucks like the thalans. Yor to weak and slow 6 make so that buildings that you can only build one of, per civilization, If you capture one make those not count
This problem fixed now running on 3.6 GHZ Desktop with 16GB Ram . Almost 0 lag. Laptops too slow for this game.
Laptops are slow and weak like the Altairs. Almost 0 lag on my 3.6 GHZ Alienware Desktop. You need a 16GB Ram machine. Gal civ use 6GB Ram. 8GB ram machine will use up all their Ram on this. Take it to a computer store and add 8GB of RAM for $40.
Its the Iridium. I believe they went the crummy Progamtic route. Luxury trade routes no immune to flip. Especially now with changes to a starbases, trading quantity of constructor for money and resources. I liked the old way of starbases. Just build constructors with multiple constructer slots. One constructor does like 4 parts don't need progmatic abilties either that kicked it to 8 parts a constructor and old power numbers. I guess cul
This is not working I a have planet that won't rebel. It's at 7.7X times using Mercs
With the new version we can't destroy certain buildings I hate it. Is there a cheat code to destroy a building say the financial capital. So I can put on the treasury planet instead of some small planet that the AI did. Or destroy an ideology building either on a special square or don't use that ideology. Also do city clusters can any pop bonus. I for one can't fine much Monastium. Why did the mothball down the RAW power?
Why does it freeze on save or take an extremely long time to save or load. Sometimes it totally freezes on save screen. I a never buying a laptop ever again. I hate mobile computing. Sell 4GHZ desktops in stores to hell with Celeron.
I sent 1 large kw at a large missile nd the video won but still lost at end. also the missile has 0 def and I have 100 missile def 110 missile vs 189 kw
something happen I don't like so I load an then it crash
for laptop users you can get a small shelf with holes in it and stick on there other wise the pc noise will take over the game noise and make it lag
currently experience for ships don't work and asteroids half work like anything under 8 spaces is 0 prod also for my current mercs add on was new when I started it so will this work when I complete this one and start a new one also when will we get conquer planet movies like in 2
Why do other civs crank out like 700 upgrade level 1 medium hull ships like 24 rail ships would do anything
I went the don't put ships on starbases route. It don't seem to crash on planets also random crashes is a 2.5 GHz Asus Laptop the problem with 8GB ram or steam screwing with me
precusor worlds help huge retained earnings help 285 score with 330,000 bc
tried it with custom regular procreation growth faster and assembly would be a lot of work and slow you down assembly projects are expensive in beginning 0 growth maybe make it based on productivity so all we have to build is mfg plants
crashes on ejecting ships from planet or starbases mostly starbases crashes on mass upgrade really slow load screens double click causing problems like skipping planets and creating two of one module Or placing buildings wherever mercs installed precursor worlds