Macmatt

Macmatt

Joined Member # 2533997
2 Posts 13 Replies 16,962 Reputation

[quote who="I-Mod Stefan" comment="3"] no, a teammember of I-Mod, who is currently promoting on university has made them they are much more detailed then the original ones. Now we have the possibility to use them. [/quote] My mishtake then, I didn't think we'd have new models so soon ;) .

9 Replies 43,742 Views

Stefan recently unveiled the Mod Metaverse, formerly a personal project of mine but now much improved and redone by the whole I-Mod team. For a lot of this week I have been working on the website side of the MMV. With most of the features now in place, I’ve been focusing on building the visuals and bugfixing; I have spent

3 Replies 9,460 Views

[quote who="DethAdder" comment="2"] Is this the continuation of the Mod Metaverse MacMatt had developed? I know he's with I-Mod now so I assume it is. If so, I'm glad to see it hit primetime . [/quote] Yes indeed it is, I've been working on the web portion of it :) .

9 Replies 22,943 Views

Here's an interesting something from the license: [quote] 11. Content licence from you 11.1 You retain copyright and any other rights that you already hold in Content that you submit, post or display on or through the Services. By submitting, posting or displaying the content, you give Google a perpetual, irrevocable, worldwide, royalty-free and non-exclusive licence to reproduce, adapt, modify, translate, publish, publicly perform, publicly display and distrib

75 Replies 192,127 Views

When I've used the modular files in the subdirectories I've copied the XML headers into my files, which seems to work. And for other files, they go in ModFolder/Data. There is no Data\English folder ever used in the mod folder.

13 Replies 8,233 Views

May sound a stupid question, but have you started a new game, put the NewWeapons.xml into ModFolder\Data\ShipComponents and researched the techs you set up?

13 Replies 8,233 Views

Ship textures were improved massively in both expansion packs, although I can't think of any mods that improve texture quality. There is [link="http://www.i-mod-productions.com/downloads.php?do=file&id=78"]the Hi-Res graphics mod[/link], that adds higher-detail planet textures. [link="http://www.i-mod-productions.com/showthread.php?t=828"]Read here[/link] for more info.

2 Replies 1,960 Views

If you play the 'Battle of the Gods' scenario you start with all techs researched. Not sure if it works with TA's custom trees though.

7 Replies 5,745 Views

The mod folder setup is different to the stock one. A RaceConfig.xml would have to be in Mods->ModName->Data, with no English folder. Also, a ModDescription.xml has to be present in the root mod folder, you can copy & edit the one from Default. Also make sure you've started a new game.

2 Replies 3,162 Views