An update to the artificial planets mod uploaded, please could it be approved?
Macmatt
Have you added the Krynn and Korath into every place they need to be? Comparing scenario files that is the only difference I can find.
There is a Star Trek mod, it has a sticky thread in this very forum. A Star Wars mod and a Stargate mod are in the works, you can check them out on I-Mod, as well as many different mods by foxthree, like his AvP mod, as he said :) .
Are you sure the scenario/map names are correct? Also, is the 'Missions' parameter correct?
A few are, but there is no real way to filter it down. 'Stardock certified' doesn't mean it's MV-compatible though.
I just thought of another thing, SporeWeapons could be in the Korath's tech tree file, in which case you'd need to copy it into the main TechTree.xml .
Could you post an extract from your campaign file? That might help.
If you just look at the most recent mods, most of them [i]should[/i] be for TA. But there is no way for them to be filtered down.
I think its because spore weapons require the Korath's Super Ability. You could change all races to have it, but then you would lose the other Super Abilities.
[quote]here is a transparent water map of earth This image has been resized[/quote] I like it :HOT: .
[quote]What I would like to see is to simply move the teraforming techs around so that each has different requirments in the game.Kevin[/quote] Easy. Just change each techs tag in TechTree.xml .
This may sound like a stupid question, but did you research medium scale building? Also, what version of the game are you running? If it's DA or TA, the code given in the readme is probably out of date.
You could try adding extra IDs to the conversations file and see what happens.
1) A custom races feature was added in DA which allows you to create races in-game. This then creates a .customracexml file in the My Games folder that you can tweka further if you want. 2) Yes, you will have to start over. 3) Yup. 4) No, the races are not backwards compatible. Hope that helps :) .
Presumably not many, certainly not custom tech trees. Custom races made in-game should be fine though, as per DA.
I have a crazy number of browsers installed (IE8, Firefox, Opera, Safari, and many others), although I nearly always use Firefox, using the IE tab addon for stupid websites. I think Firefox's main strength lies in the addons, although the vanilla is still very advanced. I would also recommend Opera, as to me it seems a good browser, my main complaint being that I think it is ugly, although that may not be an issue for you. In short, I'd recommend Firefox and Opera.
Nope, what's available to us in the dxpack is just cosmetic, the functionality is hardcoded into the game. However, it may be possible to add a few simple things into the UI using DesktopX's JavaScript/VBScript functionality; I did try adding an in-game clock to the main screen, but it ended up causing the game to crash.
You only need approval to have it displayed in the listings, not to be available for download.
I think the Nimbus would be better off as the largest hull size, and the PE ship perhaps a small rather than medium? Looks good btw.
I don't know if it'll work or not, but I suppose you could just change the tag to reference your Custom race techtree file. As is the custom race is assigned the Terran techtree, so I assume it is doable.
[quote]I'll fix the Doop part But im not changing the name of Benders race because there might be kids playing this.And it might be inaprotait besides I think that it sounds cool and others might agree with me.[/quote] If kids are playing this that means they have watched Futurama and are unlikely to be offended by the language.
It's not doable for the base game, but you may be able to through a custom map or scenario, I can't remember.
If you want to get rid of the floating resources in space you can just edit them out of ResourceTypes.xml. Make sure to back up files or use a mod folder though.
If you want to get rid of the floating resources in space you can just edit them out of ResourceTypes.xml. Make sure to back up files or use a mod folder though.
[quote]Electronic arts sues SD for the use of '2008' in one of their gaming titles and proceeds to actually buy SD.TA is then renamed 'Galactic Civilisation 2008', all additional feature are removed and SDC will automatically uninstall all beta version as EA doesn't do public betas. All updates are furthermore available for 1 token from TGN, with the exception of the editors which cost 2 tokens.Development of Galactic Civilisations 2009 will take precedence over not-MoM, which in turn will hence