Macmatt

Macmatt

Joined Member # 2533997
2 Posts 13 Replies 16,962 Reputation

There is a Star Trek mod, it has a sticky thread in this very forum. A Star Wars mod and a Stargate mod are in the works, you can check them out on I-Mod, as well as many different mods by foxthree, like his AvP mod, as he said :) .

3 Replies 2,760 Views

[quote]here is a transparent water map of earth This image has been resized[/quote] I like it :HOT: .

32 Replies 121,638 Views

[quote]What I would like to see is to simply move the teraforming techs around so that each has different requirments in the game.Kevin[/quote] Easy. Just change each techs tag in TechTree.xml .

8 Replies 4,608 Views

This may sound like a stupid question, but did you research medium scale building? Also, what version of the game are you running? If it's DA or TA, the code given in the readme is probably out of date.

16 Replies 10,070 Views

1) A custom races feature was added in DA which allows you to create races in-game. This then creates a .customracexml file in the My Games folder that you can tweka further if you want. 2) Yes, you will have to start over. 3) Yup. 4) No, the races are not backwards compatible. Hope that helps :) .

7 Replies 3,905 Views

Presumably not many, certainly not custom tech trees. Custom races made in-game should be fine though, as per DA.

12 Replies 10,624 Views

I have a crazy number of browsers installed (IE8, Firefox, Opera, Safari, and many others), although I nearly always use Firefox, using the IE tab addon for stupid websites. I think Firefox's main strength lies in the addons, although the vanilla is still very advanced. I would also recommend Opera, as to me it seems a good browser, my main complaint being that I think it is ugly, although that may not be an issue for you. In short, I'd recommend Firefox and Opera.

21 Replies 31,730 Views

Nope, what's available to us in the dxpack is just cosmetic, the functionality is hardcoded into the game. However, it may be possible to add a few simple things into the UI using DesktopX's JavaScript/VBScript functionality; I did try adding an in-game clock to the main screen, but it ended up causing the game to crash.

3 Replies 2,303 Views

I don't know if it'll work or not, but I suppose you could just change the tag to reference your Custom race techtree file. As is the custom race is assigned the Terran techtree, so I assume it is doable.

12 Replies 10,624 Views

[quote]I'll fix the Doop part But im not changing the name of Benders race because there might be kids playing this.And it might be inaprotait besides I think that it sounds cool and others might agree with me.[/quote] If kids are playing this that means they have watched Futurama and are unlikely to be offended by the language.

11 Replies 5,484 Views

[quote]Electronic arts sues SD for the use of '2008' in one of their gaming titles and proceeds to actually buy SD.TA is then renamed 'Galactic Civilisation 2008', all additional feature are removed and SDC will automatically uninstall all beta version as EA doesn't do public betas. All updates are furthermore available for 1 token from TGN, with the exception of the editors which cost 2 tokens.Development of Galactic Civilisations 2009 will take precedence over not-MoM, which in turn will hence

132 Replies 80,741 Views