Macmatt

Macmatt

Joined Member # 2533997
2 Posts 13 Replies 16,962 Reputation

DOOP might be a better name for the UP, and then you could call humans the United Sates of Earth. I have a USE GC2 flag if you want it foxthree.

25 Replies 12,457 Views

[quote]I loved when someone made the green ship for X3:Reunion, I'd love to see it converted to this game. (and SoaSE too)There's an X3 total conversion...don't think they've released their beta yet, but it's the main mod being worked on by the I-Mod official team! You can look it up at i-mod-productions.com-Dave[/quote] He means someone made a ship from Futurama for a mod for X3.

25 Replies 12,457 Views

In the RaceConfig.xml file, the number of points each race has is contained in the tag. Remember to back up the files before modding. Hope that helps :) .

1 Replies 1,292 Views

1 - There is a bigger sized map, Immense, in TA, but to get anything bigger you could possibly make a custom map, although I don't know how the game would handle it. 2 - You could go into RaceConfig.xml and change the values of , and to negative values, starting all races off with very little of them. 3 - Delete all the tags from RaceConfig.xml to get rid of starting techs. Presuming you've tried changing the research rate when starting a game, y

1 Replies 1,299 Views

About the subfolders as opposed to the root: if the file goes in the subfolder, it is added on to the core file, but if it is in the root, it overrides it. For the unused lines, the ones commented out (with the <!--s) are safe to delete, but I don't know about the others.

4 Replies 2,254 Views

[quote]so wait a previous thread that I just saw now actually has the same question just worded differently and it actually got solved but not this one?[/quote] Many people have tried to help you, and the person in the other thread did provide details as to their problem. Have you fixed your problem yet, or do you need more help?

6 Replies 3,649 Views

Have you put the file in the Data subfolder of your mod folder? Have you started a new game with the mod loaded? What exactly have you changed? A few more details would be helpful :) .

6 Replies 3,649 Views

I'd like to point out that the .str files are merely cosmetic and contain strings that are displayed on screen. Modding them will not affect how the game actually plays.

13 Replies 7,075 Views

[quote]ok i know were the buttot is but were dose the pictures go there not in My Documents\My Games\GC2DarkAvatar so if you could help me that will be nice[/quote] They should be in My Documents\My Games\GC2DarkAvatar\ScreenShots.

17 Replies 6,023 Views

[quote] The type of things cariElf did with DL... but maintained and regularly updated with DA/TA features is some important stuff which would certainly help a lot of modders-to-be while providing a quick primer on the essentials for anyone else.[/quote] In addition to my existing tutorials, I hope to have this sort of thing on the I-Mod wiki as well at some point. Being a wiki, of course, means anyone can contribute :) .

56 Replies 175,843 Views

I'm sorry I haven't been active recently but my internet has been down recently and I'm just not finding time to get into a game. Maybe if I get TA once it is released that will change.

254 Replies 126,732 Views

The site in question has a few technical issues at the moment. It's probably best to access the tutorials through the homepage .

39 Replies 200,600 Views

If you have a look on I-Mod Productions , I've written a tutorial on UI Modding :) .

3 Replies 4,640 Views