Because they were made before the pack got pulled?
Macmatt
DOOP might be a better name for the UP, and then you could call humans the United Sates of Earth. I have a USE GC2 flag if you want it foxthree.
[quote]I loved when someone made the green ship for X3:Reunion, I'd love to see it converted to this game. (and SoaSE too)There's an X3 total conversion...don't think they've released their beta yet, but it's the main mod being worked on by the I-Mod official team! You can look it up at i-mod-productions.com-Dave[/quote] He means someone made a ship from Futurama for a mod for X3.
Shouldn't this be in the Metaverse forum?
It seems I won't be able to get this update as my Stardock.net account is on the fitz, but ah well, I can wait X-( .
In the RaceConfig.xml file, the number of points each race has is contained in the tag. Remember to back up the files before modding. Hope that helps :) .
The date system is hardcoded.
1 - There is a bigger sized map, Immense, in TA, but to get anything bigger you could possibly make a custom map, although I don't know how the game would handle it. 2 - You could go into RaceConfig.xml and change the values of , and to negative values, starting all races off with very little of them. 3 - Delete all the tags from RaceConfig.xml to get rid of starting techs. Presuming you've tried changing the research rate when starting a game, y
For me the folder isn't called ToTa, it's called Twilight.
About the subfolders as opposed to the root: if the file goes in the subfolder, it is added on to the core file, but if it is in the root, it overrides it. For the unused lines, the ones commented out (with the <!--s) are safe to delete, but I don't know about the others.
[quote]so wait a previous thread that I just saw now actually has the same question just worded differently and it actually got solved but not this one?[/quote] Many people have tried to help you, and the person in the other thread did provide details as to their problem. Have you fixed your problem yet, or do you need more help?
Have you put the file in the Data subfolder of your mod folder? Have you started a new game with the mod loaded? What exactly have you changed? A few more details would be helpful :) .
I'd like to point out that the .str files are merely cosmetic and contain strings that are displayed on screen. Modding them will not affect how the game actually plays.
[quote]ok i know were the buttot is but were dose the pictures go there not in My Documents\My Games\GC2DarkAvatar so if you could help me that will be nice[/quote] They should be in My Documents\My Games\GC2DarkAvatar\ScreenShots.
Sorry, but this kind of thing can't be modded into the game.
Nice menu, glad I could help ;) .
This looks like a really great mod :) . I really loved SMAC, I must dig out my old install disc and see if it will work on my new PC.
[quote] The type of things cariElf did with DL... but maintained and regularly updated with DA/TA features is some important stuff which would certainly help a lot of modders-to-be while providing a quick primer on the essentials for anyone else.[/quote] In addition to my existing tutorials, I hope to have this sort of thing on the I-Mod wiki as well at some point. Being a wiki, of course, means anyone can contribute :) .
I got the virus alert once as well, same message.
I'm sorry I haven't been active recently but my internet has been down recently and I'm just not finding time to get into a game. Maybe if I get TA once it is released that will change.
The site in question has a few technical issues at the moment. It's probably best to access the tutorials through the homepage .
There is a slight issue with I-Mod at the moment, try accessing it through http://87.118.120.219/ .
Good stuff, 8th here we come :) . Oh, and FB, I do have other things to be doing ;) . (Well, that and my internet went down :p .)
Good stuff all of you :) . I'd like to start a game but I'm rather busy atm. I'll see if I cab get some GC2 time in this weekend ;) .
If you have a look on I-Mod Productions , I've written a tutorial on UI Modding :) .