Macmatt

Macmatt

Joined Member # 2533997
2 Posts 13 Replies 16,962 Reputation

Blah blah blah... get to the point. The point being, you have been at number one for at least 1 octal of a day, and are therefore ripe for picking, so to speak. We have towels!

254 Replies 127,803 Views

To mod in Improvements, you will need to edit PlanetImprovements.xml this tutorial may help. For starbase modules, look in StarbaseModules.xml.

13 Replies 8,745 Views

Nice speech, I like the 'not just another member' angle . However, I'm not quite sure about the 'Be a man' bit. I'll wait for a few more opinions . On another not, I have started another game for the Hitchhikers (my first game of GC2 for ages). It seems to be going well, I'm currently in the process of a military buildup so I can capture the Krynn homeworld and its lovely Precu

254 Replies 127,803 Views

[quote]As we now speak, I am downloading the 1.2 for Galactic Civs 2!!!! I did find one that was 1.4, but I figured that was overkill.[/quote] Really you should be installing the 1.5 patch. The latest version contains many new features, bugfixes and tweaks.

11 Replies 7,287 Views

If you look in here , you will find several mods that add jewellery to the shipyard. Also have a look for Kryo's Hull System Mod, which adds all hulls as jewellery and lets you start off with blank hulls.

2 Replies 2,107 Views

You would need a custom scenario with every race set to Permanently at War with every other race. Have a look at the modding guide for more information.

2 Replies 3,269 Views

If you're using DA, the customracexml contains all the data about you're custom race, and can be found in My Documents\My Games\GC2DarkAvatar.

3 Replies 1,928 Views

What mod was it? Generally installation instructions can be found in the mod's readme file, so try reading it.

1 Replies 1,500 Views

You can put more ethical events in, but you can't link them to buildings, so the stuff Aggie mentioned is possible.

18 Replies 11,131 Views