XeronX

XeronX

Joined Member # 2537141
4 Posts 121 Replies 8,760 Reputation

What are you talking about. I played a game today and for the first time ever actually completed the rescue the princess quest. We went on to marry and have 4 kids. I totally blew my mind with the mushy happily ever after stuff. This game is so ready for release. Graphics are so 2015. [e digicons];P[/e] Though while I can see where they are coming from if they are not in Beta. I waited 3 years with baited breathe for MoO3. But I can als

85 Replies 212,033 Views

Bugs or Possible Bugs I have found in the Tech Trees Can research Economic, Research and Military Treaties after researching Trade and before researching Treaties. Either Shard Harvesting (Basic) is not showing or Shard Harvesting needs to be added to Description of of whichever pre-req tech allows it. Every once in a while when researching Adventure you will end the turn that will complete the research and it will empty the bar and start over again. Not sure if t

0 Replies 570 Views

This will be the guide where I dump all I learn about the Research trees of elemental. As with the building guide this is a work in progress meant to help those who are new or those who need more info to beta test. That said I think this project will be harder since I will try to extrapolate the prereqs for the techs also. Again this early in beta most of this info will probably change and depending on interest I will try to keep this updated.

11 Replies 7,145 Views

Having just gotten into the beta on this last pass I have been playing catch up trying to understand the mechanics of the game. So to help me get up to speed faster I played a game out to turn 1251. All I did was research and build and compiled all the info i could on buildings and research. Hopefully this will help others also get up to speed and allow constructive feedback on the game mechanics, economy and research. Now everyone needs to understand obviously with th

10 Replies 57,156 Views

An Idea that came to me today is a new forum category that is for players to anwser questions for the other players. The reason behid this is because after playing a good 20-30 games I just found out today that you can actual recruit champions when I was perusing the forums. Now I know the programers and coders are way to busy to anwser questions like that. So having a forum for us to ask the other beta testers questions like that would be an absolute god send.

6 Replies 28,262 Views

Had a game where a couple of my quest locations popped up in the single small circles in the mountain range to the north of the starting point. They were unreachable and obviously with 2 of them filling my quest log and no way to dump them, pretty much made the game unplayable for testing purposes. Need to look at the pathing to quest objectives or have the game do a pathing check to the nodes before it places them. :-)

3 Replies 1,101 Views

I would have to agree here. I have noticed quite a few building just don't seem to match their value to opportunity costs. Granted I am assuming most of these will be ironed out tweaked as the beta goes on. On the topic of long research times I did run into an interesting problem the other game, Housing tech upgrades. While most of my games this was no problem this particular game I just couldn't get advanced housing to pop up everytime Civ research completed. endud up wasti

13 Replies 8,172 Views