What are you talking about. I played a game today and for the first time ever actually completed the rescue the princess quest. We went on to marry and have 4 kids. I totally blew my mind with the mushy happily ever after stuff. This game is so ready for release. Graphics are so 2015. [e digicons];P[/e] Though while I can see where they are coming from if they are not in Beta. I waited 3 years with baited breathe for MoO3. But I can als
XeronX
Interesting I got a game up to turn 1251 just building two cities and researching nothing else.
Would have to add my vote to this.
Nope for this beta they are using the same map so they have an easier time pinning down the bugs.
*sniffle* I earned my first point of Karma for my building guide and 5 minutes later it went poof. Very sad panda [e digicons]:pout:[/e]
Bugs or Possible Bugs I have found in the Tech Trees Can research Economic, Research and Military Treaties after researching Trade and before researching Treaties. Either Shard Harvesting (Basic) is not showing or Shard Harvesting needs to be added to Description of of whichever pre-req tech allows it. Every once in a while when researching Adventure you will end the turn that will complete the research and it will empty the bar and start over again. Not sure if t
Diplomacy Negotiations Refined Negotiations* Bribery Refined Bribery* Trading Advanced Trading Treaties Economic Treaty Research Treaty Military Treaty
Adventuring Ruin Delving Dungeoneering Lair Exploration Beast Taming Advanced Beast Taming Quests Advanced Quests Expert Quests Recruiting Advanced Recruiting Refined Recruiting*
Magic Arcane Research Unlocks Arcane Laboratory and Band of the Eagle Channeling Allows Imbuing Essence in champions so they can cast spells Enchantment &
Saved for Expansion on Warfare
Warfare Logistics Decreases Mateneince Costs Training Unlocks Barracks &nbs
Saved for expansion on civilization
Research Trees Civilization Civics Unlocks Town Hall Farming Unlocks: Farm, Whaet Farm, Granary Mining  
This will be the guide where I dump all I learn about the Research trees of elemental. As with the building guide this is a work in progress meant to help those who are new or those who need more info to beta test. That said I think this project will be harder since I will try to extrapolate the prereqs for the techs also. Again this early in beta most of this info will probably change and depending on interest I will try to keep this updated.
well I am going to finish this one, then mind dump all the info I collected when I capped out researching Civ, Warfare, and Magic. After that I can start looking into a guide on equiptment and troops
Problem with trying to do it on one is size and neatness. Already learned the hard way when I typed it all out and lost it trying to cram it in a single post
Saved for Future Posts
Mine (Metal) Mine (Gold) Mine (Clay) Mine (Marble) Mine (Gemstone) Mine (Crystal) Mine (Stone) Scenic Veiw Wildflower Garden
Study Build Time : 5 Cost : 50G 3M Size : 1 Provides 1R Starting Tech Library Build Time : 5 Cost : 50G 50M Size : 1 Provides 2R Ed
Hut: Build Time :3 Cost : 50G, 4F Size : 1 Provides 30 Pop Starting Tech House: Build Time : 3 Cost : 50G, 4F Size : 1 Provides 50 Pop &
Abbrevations G = Gold F = Food M = Material R = Research Pop = Population Pres = Prestige SP = Spell Points
Having just gotten into the beta on this last pass I have been playing catch up trying to understand the mechanics of the game. So to help me get up to speed faster I played a game out to turn 1251. All I did was research and build and compiled all the info i could on buildings and research. Hopefully this will help others also get up to speed and allow constructive feedback on the game mechanics, economy and research. Now everyone needs to understand obviously with th
An Idea that came to me today is a new forum category that is for players to anwser questions for the other players. The reason behid this is because after playing a good 20-30 games I just found out today that you can actual recruit champions when I was perusing the forums. Now I know the programers and coders are way to busy to anwser questions like that. So having a forum for us to ask the other beta testers questions like that would be an absolute god send.
Had a game where a couple of my quest locations popped up in the single small circles in the mountain range to the north of the starting point. They were unreachable and obviously with 2 of them filling my quest log and no way to dump them, pretty much made the game unplayable for testing purposes. Need to look at the pathing to quest objectives or have the game do a pathing check to the nodes before it places them. :-)
I would have to agree here. I have noticed quite a few building just don't seem to match their value to opportunity costs. Granted I am assuming most of these will be ironed out tweaked as the beta goes on. On the topic of long research times I did run into an interesting problem the other game, Housing tech upgrades. While most of my games this was no problem this particular game I just couldn't get advanced housing to pop up everytime Civ research completed. endud up wasti