Just trested a few cases using economy and/or military boni. In my games the boni always added up to each other. Regards, Stephan
smeissl
I use following naming convention: Example: HM Scorcher 3m First Character: - z: denotes a Hull only without any components. This way, the designs are all available once the hull tech is researched. (the Scorcher design has the name "zHM Scorcher") Using "z" puts the empoty hulls at the bottom of the list so I do not have to scroll down when selecting a ship to build. - no z: this is a usable ship class (e.g. HM Scorcher 3m) Second Character - Race Des
A big hello to everybody out there! It is a minor issue but for completeness sake I will adress it nonetheless. The short description is: Sometimes planet textures are swapped within star systems. It all started when I saw planets with habitable textures (continents and seas) which were Class 0. I got confused and looked into the /gfx/planets directory, where I found planet texture files. C00.png to C09.png seemed to be uninhabitable planet textures and Class_14.png to Class_27