After seeing the video, I have the (maybe wrong) idea that we are getting carriers and spacefighters (and more) in game. I'd like to think that after working with Ironclad, they got some nice ideas about stuff for our GalCiv III fleets. In GalCiv II i'd build smaller fighters to go along capital ships for easy extra power and laser fodder. But they weren't really needed so anything that improves it, like the dieas of the OP, is good to me.
Wintersong
The events were nice but the options/consequences could be improved. More than just % bonuses. Otehrwise, I liked them. I don't think that there should be techs unlocked based on aligment at all. Except maybe some buildings. I'd prefer that you unlock all the stuff researching but that some of that stuff have an impact in how you are view by everybody... if you actually use it. Some techs would be tagged as "evil" and others as "good", the rest (most of them) being "neutral".
[quote who="Berobad" reply="5" id="3405607"]We don’t expect it to be ready for release for quite a while.[/quote] According to the PDF file in the fansite kit, stimated release for 2015. Not sure why that little details is not mentioned in the F.A.Q. as we know that they can get updated when needed.
[quote quoting="post"]Hello, I was wondering if there will be an actual interactive, strategic planetary ground invasion?. I think a global strategic battle like in fallen enchantress or the Civilization games would be interesting, but instead of a battle in a section of the world map, it would be over viewing the entire planet map, just my idea.[/quote] The thing is, planetary assaults are planetary scale, not just some skirmish. Not really sure how that would work.
[quote quoting="post"]GC2's espionage system was more like an afterthought [/quote] I don't think that it was a huge priority like other stuff but at least, they worked on it. It started weak and got better with expansions. It would be nice to get a decent espionage system from the very beginning, integrated with your military, research or diplomatic activities.
I don't know if they changed the EULA (it was long long ago) but I do remember when you had to agree that Steam could ban you and give you no explanation whatsoever about why. [e digicons]:|[/e]
Long time ago, Frogboy himself talked about some hypotetical presence of characters (Heroes) in GalCiv III. Not a promise but an idea. Since then, I have never been able to forget that. I did forget where I read it though. Anyway, I bought MoO 1 and 2 long ago in GoG and enjoyed them (mostly 2). And while I haven't played them in a very long time, I do remember being able to hire characters that I could then send to planets for some bonuses or using them in my fleets for similar r
Elections were so pointless in GalCiv II. Make sure to keep green morale some time before them to make sure that your party wins while the rest of the time you can overtax your people to death.
[quote who="Seleuceia" reply="17" id="3404961"]It's not that I expect them to listen to everything I have to say...[/quote] I'm quite sure that they will listen to everything you have to say. :) That what you say fits their concepts, can be done or other stuff is a whole different story.
GalCiv II is one of my favourite games ever. And basically, the team that made I and II is doing the III. Right now the only thing to think about for me is: do I go to Win7 64 or to Win8 64? I'm quite happy with my Win7 32 but I suppose that GalCiv III is as good as any other reason to "upgrade".
[quote who="Voqar" reply="3" id="3404949"] No thanks. Steam > all. I used to be against steam but now I'm a big fan. Why deal with anything inferior when you can deal with the best? I would say I'm surprised that people STILL dislike Steam, but I used to be that way, so whatever floats your misguided boat. You'll come around eventually. [/quote] Wow. A cultist. Or one of
[quote who="Sifer2" reply="1" id="3404707"]a service 98% of PC gamers already use on a regular basis. Just speculation by me though. [/quote] Speculation indeed as you are 100% wrong. About the "98%" part. [quote who="DivineWrath" reply="15" id="3404967"] What I fear is that Steam will become the single point of failure in the gaming industry. Definition: http://en.wikipedia.org/wiki/Single_point_of_failure Basically, if Steam
Long long long list... [e digicons]:omg:[/e] that I'll summarize in: Chaos Warrios added (well, first thought was actually: "Chaos Space Marines") and we lost two factions? [e digicons];P[/e]
Champions/Sovereigns seem to use Faction crest to tell you their race. Considering that each faction has a different race, that would seem the best option but I would prefer races having a different "crest" than that of the factions (think of poor custom factions and such). Nice touch anyway. Similar idea for faction in addition to race? Mangar = (slang) Steal.
[quote who="-RAISTLIN-" reply="4" id="3121181"]blah blah yeah i've heard all the irrational nonsense re steam before, primarily from people that have barely used it and don't know what they're talking about. you can make up as many "reasons" as you like, the rest of us will keep playing and enjoying the opportunities steam provides. FYI steam is a huge part of the continuing success of PC gaming and is one of the best things to ever happen to the platform. [/quote] Your at
I'll "stfu" when I'm dead, not before.
I prefer to disable them because at certain zoom levels, they make stuff to look worse to my eye. Plus memory stuff? But I'm not against them being in the game (as option... or disabling them as option).
Good start. :) And evil Frogboy still haunting me with the Elemental RPG.
[quote who="acare84" reply="10" id="3115320"]So bring FE in to Steam and add Steam Workshop for the mods = WIN! [/quote] Let me check... Steam Workshop The Steam Workshop provides a way for players of Valve and Steamworks-enabled games to find and obtain user-created content; originally used for distribution of new items for Team Fortress 2 , the Workshop was revamped in early 2012 to extend support fo
People only wants MoO II remake that is exactly like it plus newer graphics. So just gather some talented people (to create a clone free of lawsuits), create indie studio and hit Kickstarter. Or just offer cheap preorders like Xenonauts.
[quote who="MarvinKosh" reply="72" id="3112116"] they're a tad overpriced.[/quote] FX Interactive (publisher company) keeps selling new boxed games at 20 euros (like the upcoming "Yesterday" by Pendulo Studios, creators of "The Next Big Thing" or "Runaway"). It has been like that for years and they are not out business and still make profit. And they are so shameless as to dare to translate the manuals and voiceovers to spanish, offer for free some DLC included with the base
Next 18 months... new games... chances of one being an RPG being more than 0.00%... for PC... [e digicons]:pout:[/e] "Funny" the drop of Stardock users buying from Impulse once it was sold.
Is Relias "dominating monsters" on the map? O_o
[quote who="Nomorebeef" reply="17" id="3109470"]I'm not understanding you. When I wrote the title of my post, I said everything I meant to say and really had nothing to add to the body of it. [/quote] The Title is not meant for you to write the main post in, that's the purpose of the main body of the thread. Let's ignore the fact that there is nothing to discuss in your title as you are just stating your opinion and don't add arguments for Stardock to c
My resolution has trouble handling it in late game. Modding new stuff up there (new mana types and/or mounts and/or whatever) makes the problem to appear sooner. :/ The tactical battle screen could use getting rid of the mana bar and in its place put all the mana shards you control and the mana amount you have (possible, being nice and make new "mana types" to automatically appear there too, much like it happens in the strategic map). Or maybe that info could appear under the bar with