[quote quoting="post"] The title says it all. [/quote] That's not the purpose of the Title. If they were to change the system, they would have to add Outposts as a place to buy/sell from merchants.
Wintersong
[quote who="Fistalis" reply="31" id="3109264"]Actually looking forward to this. I actually wish they would just remake alot of older games with updated graphics since its apparent that when they try to continue an old series the new generation of devs inevitably kill everything that fans of the series enjoyed.[/quote] So maybe when "fans of the series" are dead, companies will be allowed to be creative (sometimes for good, sometimes for bad) with the licenses that they buy? Other
Nice new leather cuirass texture. :) I hope that in general, and even if slowly, stuff gets more options in their prereqs department. Not just because of Paths but they are one part of the game that would benefit greatly of that. Totally against running in place.
When? At release (as most late date to release it). You will be loved for it.
Scared of releasing new games becuase of rabid fans that only want "new stuff like the old stuff"? Try a remake! :p Hint to Atari: MoM Enhanced = Profit.
[quote who="Lord Xia" reply="19" id="3108576"]It's not a total game breaker, god. It's just not very fun. It doesn't add to my fun at all and it takes away from my ability to plan. [/quote] I want to play the super duper smithy faction! *starts game* What? No iron mine in the initial area and its surroundings??? I get some crystal node instead??? *foams* Curse you, random resource placement!!! Think of my ability to plan, you silly!!!
[quote who="Lord Xia" reply="16" id="3108439"]It spoils the fun because the randomness takes away from what and who my nation is. Picking a sov, picking a faction should lead to a certain play style. Strategy games are about planning. Oh great, my faction has access to super bows, even though they use mages instead...or are weak and have access to masterwork plate...I would rather be able to fit the appropriate tech tree to fit my race, sov, and
[quote quoting="post"]Or at least hire these guys to work on a Elemental RPG. [/quote] *daydreams*
[quote who="BlueInstinct" reply="34" id="3108419"]THIS! and about the: ARGH i dont want to research spears and swords debate... The Opening post creator mentions that people play civ, but seems to forget how long it takes to build swords in civ. And i too, really like the idea of not being able to build swords from the start. [/quote] Civ allows to start a more tech advanced game but... yeah, people that starts in the most ancient time in Civ (I play that way alw
Of those three, the blood river certainly looks the most awesome. The corrupted river doesn't seem to... er.. it seems too "flat"? I like it but compared to the others it's less impressive (the white trees are more likely to catch my eyes than the river itself). Probably it's just me though. :) Nice job! :D
What is that crest (Kingdom_Crest_04) that Miloth has along his talents? Placeholder for what? The changes to weapons are cool. Besides units having abilities, I hope that weapons can get quite different even between those of the same kind. I do wonder if there can be an scenario in which I may choose to create a unit using dagger (bandit like) instead of longsword for some kind of obscure tactical reason and not just because of cost/production.
I use them as One-Hit-Meat-Shields.
Masterwork Armours, Masterwork Bows and Masterwork Weapons are three random ones. I don't remember right now if there are more. The look exactly the same as the regular ones. Some magic book maybe? I haven't tried lately but random techs only work (don't crash the game if they don't appear) if they are at the end of a research line (aka don't have other techs depending on them) which is the case of the masterwork techs.
I thought that the real issue was that they don't find it fun in their game. But yeah, you are totally right. And even if one person knows, then he needs the time to teach that knowledge and have his students to be able to produce something useful, etc. Shouldn't we get stones as weapons? No tech required to hit people with them (ranged combat or not!).
I don't think I see new stuff here but as I don't remember answering to such stuff before: Tech trees: one tres of a thousands, doesn't matter. We are still talking prerequirements and the actual number of trees is just "eye candy". I have played with initial techs unlocked (and allowed the AI to do so, of course) and it certainly plays different. But the option should be in the game creation screen where we should get (between other many lacking options) the option to sta
[quote who="Galwinganoon" reply="71" id="3106719"] From the in-game text: "The people of Resoln...[/quote] XD Yeah, but who are those Resolyn people talks about? ;)
Who are these Resolyn everybody talks about and why do people obsess about an aligment chart? Aligment charts have been always been a guide, not a rule. Old school Paladins are ruled by class and not the aligment, so they could act like ass if they wanted... just would lose class stuff and (this for everybody) even get an aligment shift if most of their actions don't match regularly with their declared aligment. Plus that pic can be just an example. The XMLs only have tag for mora
[quote quoting="post"]Broadly speaking, each faction will receive unique equipment, weapons, armor, items, improvements and abilities. While most of our focus will be on making each faction distinct in how you play, we will be working to make them visually different as well. A Wraith city will look different from a Trog city which will look different from a Krax city and so on. [/quote] There goes memory usage, I guess? Good news though, even if it gets me doomed to play me
[quote who="Sarudak" reply="2" id="3104150"] I don't understand what this video is about... [/quote] Mipmaps ?
[quote who="Lord Xia" reply="8" id="3103512"]If those were our priorities, we wouldn't have evolved into humans, we would be some other animals food source. It would be nice if we could afford to prioritize anything other than the killing of other people. But what would happen if the good people of the world put down their weapons and chose to never use them again? They would become slaves. Speak softly and carry a big stick, I say.[/quote] "
Chance to recruit any bandits you encounter on the map for a "fair" price. A battle ensues if you decide not to hire them.
[quote quoting="post"](I have yet to see any snake shaped city irl) [/quote] I havet yet to see people casting fireballs, summoning elementals and such in real life. :p Sorry, I coudln't resist. I apologize.
[quote who="Heavenfall" reply="127" id="3102605"]If the game was a five-dimensional portal, and one end was the sound of summer, and the other end was the colour of dreams...[/quote] Reminds me of certain TV ad about tampons. O_o
I was wondering about some kind of _IsMasterwork UnitStat but I cannot actually think of an scenario where to use it. After all, you can have a masterwork weapon but many pieces of masterwork armour. I do like the change for the weapons (ie _IsAxe). Does it make sense to have here stats based on the type of damage? In my case I know that my Blade Dancer needs to work with blades no matter the length of those blades (as long as they belong to one-handed weapons).
[quote who="Frogboy" reply="124" id="3102547"]Yea I have to admit I just assumed people knew that FE was still early in its development.[/quote] I blame version number. It can lead to false expectations. I do still remember those crazy beta numbers back in WoM though.