Edwin99

Edwin99

Joined Member # 2555206
5 Posts 173 Replies 14,003 Reputation

Morale 1. Better trained units should have higher morale than lesser trained units. Example: Untrained - Morale 20, Experienced - Morale 50. Veteran - Morale 80, Elite - Morale 100 Perhaps, units morale rating should increase after every battle Example: Peasant Unit starts with a morale rating of 20, after 10 battles their morale rating is 40. (increasing by 2 after each battle). 2. Morale checks should be triggered by rear attacks</p

3 Replies 107,834 Views

Morale 1. Better trained units should have higher morale than lesser trained units. Example: Untrained - Morale 20, Experienced - Morale 50. Veteran - Morale 80, Elite - Morale 100 Perhaps, units morale rating should increase after every battle Example: Peasant Unit starts with a morale rating of 20, after 10 battles their morale rating is 40. (increasing by 2 after each battle). 2. Morale checks should be triggered by rear attac

271 Replies 433,452 Views

Draft 2: Espionage branch in the diplomacy tech tree. Expenditures in this area reflect the development of intelligence services oriented around; a. Intelligence Gathering - allowing you to to view a report of what is in an enemy city (buildings and units). b. Assassination - Assasins can kill enemy heros in a tactical battle where they face the hero alone. c. Counter-Intelligence - Inceases the chance that enemy spys an

0 Replies 1,662 Views

I would like to see some technologies restricted to specific races/kingdom. If you capture a city that kingdom or empire you may be able to research these technologies, though the full extent of these new technologies may not be fully revealed. Example: The Ironeers have knowledge of how to make steel ,and they have kept this knowledge secret. Capture an Ironeer town with a forge and you may be able to research steel weapons and steel armor. Exampe

153 Replies 609,835 Views

Black-Knight suggested a vampyre traits and I feel that this would work well with the race specific Wraith Traits of this thread. Vampyre 1 (Wraiths). (Prerequisite: Life Drain). Wraiths with this trait move faster in battle (Move +2) and receive a +1 bonus to strength and a +1 bonus to constitution. However, they suffer from a -3 penalty to charisma as their skin takes on a deathly palor. Vamprye 2 (Wraiths). (Prerequisite: Vampyre 1). Wraiths with th

1 Replies 4,740 Views

I would consider several traits intead of one and limiting it to those of the wraith race. Vampyre-1: Transmute into wolf that moves 2x normal, but can't wear armor. Strength +1, Constitution +1, Charisma -2 Vampyre-2: (Prerequisite: Vampyre-1) Transmute into demon bat that can fly and attack. Strength +1, Constitution +1, Charisma -2 Vampyre-3: (Prerequisite: Vampyre-2) Evil Eye slows response of opponents with lower Charisma, Strength +1

5 Replies 4,919 Views

Good and Evil Paths - without the Double Work Good and Evil adventure paths can use much of the same encounters if smartly written. Example 1: Same Quest but different motivation and consequences Neutral - A merchant hires the Party to retrieve a valuable trident stolen by thieves. The trident is in the lair of a wizard Good - A Baron hires the PCs to retrieve a valuable tride

17 Replies 86,674 Views

Climb Skill - a simple approach for software RPG The climb skill is also missing from most (if not all) RPG software games. Scale the wall of a keep at night, climb the side of a mountain, descend a bluff to avoid the bandits guarding the road ahead or climb a statue to reach the jewel at its top. Implementation in a Balder's Gate like game with its overhead perspective would be

17 Replies 86,674 Views

Dynamic Big Bosses In many RPG's the Big Boss creature is static. He has the same stats and weapons from one game to another. What if these stats changed based on player actions? If the PC's fail to stop the minions of the big boss the Big boss grows in power. Example: PCs fail to recover a stolen sword by a specific date = Big Boss NPC gains a level and a new weapon</li

17 Replies 86,674 Views

Swim Skills No RPG software game I know of uses the swim skill, though it could add a lot of tactical options to game play. Swim - Player characters can traverse deep water terrain by swimming. They could escape pursuers, bypass a bridge guarded by trolls, cross a moat to lower the drawbridge or explore an island in the middle of a lake. Implementation is relatively simple. <

17 Replies 86,674 Views

1. ToEE combat style could be used as the Pathfinder system is open source, though one should talk to the owners of this open source system to confirm that it applies to software based game. That said, SD could design their own tactical combat system. What I really want is for it to be a me-go-you-go system that alternates based on initiative + random factor. Why? I like planning my moves, aka Chess for I find it to be more fun. 2. I wrote a NWN campaign where the protagonists in

17 Replies 86,674 Views

I would buy a new improved Baldar's gate-life RPG. The features I would added to it are; World Changing Events - i.e. PC actions and decisions have a real impact on the game. Complete the quest and a Castle with new NPCs arises on the map. Fail the quest and the town is burnt to a crisp, most of its NPCs inhabitants dead or sold into slavery. The ice crystal is the source of a magical curse that covers the

95 Replies 473,100 Views

I agree, thats why I said "if a kingdom razes the city of another kingdom". Note that I did not say empire. My feeling was that the human kingdoms would unite against a fellow human king committing genocide, while the Empire fractions would not care if one of their own was decimating Empire cities. One of the problems I have with Elemental, is that all of the fractions seem the same. Nothing differentiates one fraction or race from another.

10 Replies 9,497 Views

I would like to see race specific traits, traits that would distinguish one race from another. Example: Life Drain (Wraiths) - Wraiths with this trait drain the life force of any champion they kill. This energy heals them. (rare, as few wraiths have this ability) Mana Drain (Wraiths) - Magic users hit by a waith with this trait lose 1d4 mana, as the wraiths touch consumes some of the mana in their mana pool.</p

1 Replies 4,740 Views

Question: Can you have a trait that is limited to a specific race? Example: Night Attack Trait An Army commanded by a hero (usually a wraith) with this trait has an option to attack; via a text pop-up box, an enemy army at night. During a night attack the line of sight and attack range for all units is 3 tiles. For wraiths this is a common trait. For other races this is a rare trait, as they prefer to engage

153 Replies 258,908 Views

1. Not only would it work against the AI, it could also work against human players who might be lured into attacking an army they think is weaker than it actually is or be surprised by a night attack on their army encampment. Note: A night attack reduces the line of sight and attack range of all units to 3 tiles and dramatically changes the flow of the battle. 2. Agreed, it would not be called Sun Tzu in the game, but as Lord Xia says the idea is

6 Replies 9,209 Views

1. Sun Tzu Ambush Trait - an army commanded by a hero with the Sun Tzu Ambush trait can appear to be 50% weaker if it does not move that turn. Example: A large 200 point army appears to be a 100 point army as bait to attract an enemy attack. 2. Sun Tzu Bluff Trait - an army commanded by a hero with the Sun Tzu Bluff trait can appear to be 300% stronger if it does not move that turn. <ul

6 Replies 9,209 Views

Time Based Quest Example: My party of fearless adventurers captured documents that reveal the plans of the Evil High Priesrt Visigoth to assault the keep of the Silver Order of Demon Hunters on in 10 days. The documents also show that an officer of the order; Abraxus, of the order is actually a spy for the Evil Priest. Path 1: We rush back to the Keep of the Silver Order of Demon Hunters where where we unm

17 Replies 86,674 Views

Agreed, reputation properly implemented really impact gameplay and heighten your involvement in the game. A PC that might have a good reputation amoung humans but be regarded as the enemy of elves. A PC might complete quests that raise his reputation in the eyes of one lord, but lower it the eyes of another lord. A PC might be well-regarded among thieves but be unknown among the other residents of a city Or a PC's actions in saving the res

17 Replies 86,674 Views

If Stardock builds an RPG; and from posts by FrogBoy its likely that this is being considered, I would like to see it feature; a. Baldar's Gate like story b. Turn based tactical combat "For those who haven't played it, in TOEE during the combat phase movement control was a simple Me Go, You Go system with control passing back and forth based between the characters and monsters based on initiative. Combat in

17 Replies 86,674 Views

"I contend that a game like say Baldur’s Gate (with updated graphics but no where near Dragon Age) would likely sell very well at a fraction of the cost of Dragon Age.............The challenge, of course, is for developers to carefully budget their title based on their best guess on the market size." I agree, you can make money in the middle market if you can manage your costs. Stardock; for example, could reduce the cost of developing an BG/TOEE style RPG by taking advanta

95 Replies 473,100 Views

Good point, fortification improvements at this time don't affect the appearance of the tactical battlefield; though they do affect the stats of the defending force. I would like to see; a. Building a fortress add walls and towers that the defender can man to rain arrows down upon the enemy. These walls can only be taken down by seige engines or magic.

2 Replies 2,585 Views