Edwin99

Edwin99

Joined Member # 2555206
5 Posts 173 Replies 14,003 Reputation

each player in FE has its own strategy. We’ll be talking a lot about how to make it so Altar plays differently than Pariden in a way that players will easily observe. If armies end up similar on all sides, we did something wrong and will have to work at it. Great news, my biggest fear about FE was each AI using the same AI routines and following the same strategies; ala WOM. Many thanks for working to make each fraction play differently.

136 Replies 428,099 Views

In FE Champions can be the source of spells, so why not a champion with a unique focus: Spiders. The spider enchantress is a master of training, breeding and controlling giant spiders. She is a master of spider magic. Recruit the Spider Enchantress and you can; 1. Research spider riding and have your units ride into battle on giant spiders 2. Gain access to spider themed spells Summon Giant Spider Cast Web on your opposing unit to fre

27 Replies 22,847 Views

I like of idea of the spell knowledge being linked to Champions that you recruit. It really increases the importance of recruiting champions - and opens up the door to creating more unique champions. I may try my hand at modding a Fallen Spider Enchantress Champion skilled in the use of spider magic, once the beta ships (I.e. a champion that knows a few unique spells related to spider magic: Summon Giant Spider, Web (to ensare the enemy), Spider Swarm to reduce ini

27 Replies 73,630 Views

"(1) Its researching isn’t very good. This is a known issue that is due to the AITraits not being hooked up yet. This means its armies aren’t as big as they could be." I wonder how the AI is going to decide between going for quick advances vs more expensive longer term advances such as worg riding and whether each AI will have a tendency to make the same choice. How will it decide between civil, military and magic research and will it ever decide to favor magic a

55 Replies 50,625 Views

[quote who="Frogboy" reply="31" id="3047377"]You have it backwards. Scripting results in the same strategy. The AI will play each game differently because the data of each map is different. [/quote] Interesting take. I look forward to seeing how the AI works in the beta. My fear was that without some scripting that you would not see; for example, one of the AI's use the the Sherman's March to the Sea Strategy - where the AI builds a large army, cap

52 Replies 51,575 Views

[quote who="Frogboy" reply="24" id="3047326"]My AI's instead are designed to evaluate data and then generate their own reactionary based strategy. Often times, gameplay exploits are found by the AI before players ever learn of them. [/quote] I will be looking forward to seeing the XML code for this. When I played WOM I would always go for a co-ordinated production/research strategy to secure victory - be it archer focused, melee focused, champions with magic w

52 Replies 51,575 Views

[quote who="Frogboy" reply="37" id="3046130"] Having lots of different treaties in the game will give players an incentive to be on good terms with other players as well as allow other players to effectively gang up on whoever they consider a huge threat. [/quote] Perhaps, an intelligence sharing treaty? So that my sovereign sees enemy units spotted by a friendly sovereign? Perhaps, gaining the services of an allied champion for x months (turns)? Brea

55 Replies 50,625 Views

Historically, if an army commander/king dies untrained levies tended to break and run. If a sovereign falls in battle will his troops be affected? Will they panic, will they run, will their combat strength be affected or will their initiative be impaired for the duration of the battle?

55 Replies 50,625 Views

Thanks for the update. 2 Questions: Question - Is there a single AI or will AI players have a chance to use a different AI each game? I.e. AI 1 and AI 2 use the standard melee focused AI, while AI 3 is guided by a magic focused AI in game two. In game 2; AI 1 follows a mount strategy AI while AI 2 and AI 3 use the standard melee AI. Question - Will the player be able to design new fraction (Sovereign) specific AIs?

55 Replies 50,625 Views

1. I like the idea of reasearch unlocking access to more spell(s). (see the rituals technology description example above). 2. I really, really like the idea of some technologly advancements such as worg riding taking a really long time to research. Its gives the player a nice trade-off: Do I research the Worg Riding that takes 4x longer to research than Archery. Can I survive until I unlock Worg Riding? 3. My key questions are: Will each AI player

79 Replies 171,941 Views

I would like to see a chance for an Empire Sovereign to have an evil AI that executes a scorched earth campaign of total war. What is an Evil AI? Its an evil dedicated to pillaging, plunder and destruction. This AI learns magic to drain the land of life and lives to ensalve and erradicate the people of the kingdoms. Kingdom cities and outposts that it captures are likely to be razed to the ground and its residents enslaved. Unlike the standard AI the Evil AI foc

3 Replies 3,712 Views

Will any of the AI's be totally evil? I mean really evil - An evil Wraith Empire AI burning, pillaging and razing captured Kingdom cities? Hunting down and slaying Kingdom champions before they can be recruited. Evil AI that uses magic to inflict blight upon the lands of my kingdom. In WOM I never faced an AI fraction that was truely evil. I am not asking for all Empire AI fractions to be really evil - just a chance for one of the Empire fracti

22 Replies 21,969 Views

Nice, really nice. Reminds me of the critical injury cards in Pathfinder RPG. I can imagine: Severe Burn from magic use misfire reduces charisma Cowardly reputation for fleeing the battle reduces charisma What happens if you lose two ears? Can you lose three ears? If the sovereign is killed in battle does his army surrender or suffer a morale related penalty? Will untrained units lose spirit and flee the battlefield?

53 Replies 58,321 Views

I did not notice a stat for charisma in the sovereign's screenshot. Do sovereign's have a charisma rating (and this screen is a work in progress)?

112 Replies 323,968 Views

Re: Spell Casting AI Thoughts on how not to waste MANA on insignificant foes. 01. You have a surplus of Mana 01.1 Enemy Force does not have a spell caster 01.1.1 No enemy Spell Caster + Enemy force is Weak + enemy subsceptible to physical damage = DO NOT use magic as this would be a waste of mana 01.1.2 No enemy spell caster + enemy is weak + enemy is not subsceptible to physical damage = Use Magic 01.1.3 No ene

19 Replies 21,120 Views

What I really like is that with each game you can encounter different wildland(s). This really ups the replayability factor. I do hope though, that each wildlands has a different tactical AI strategy so that each wildland's campaign gives the player a vastly different tactical battle experience.

40 Replies 34,837 Views

I wonder, will there be a quest or a diplomacy event that triggers a wildland(s) army to issue forth to to attack and destroy (they don't conquer, they destroy) settlements that are too close to them? An event that rarely happens, but when it does bewarned for the army/horde coming forth will be strong and hard to defeat as its minions are strong and its magic powerful. Perhaps finding the sword of extinguish; deadly to fire elementals, causes&

40 Replies 34,837 Views

I agree with Sir_Linque about AI personalities and quests. Some AI's might go after only high reward quests. Some might seek out champion quests to recruit or slay champions. Some might go after only easy quests; i.e. kill rats. Others may seek to complete only magic item quests or Alliance Quests (i.e. rescue my son and my fraction will ally with yours).

83 Replies 61,793 Views