KleinBottle23

KleinBottle23

Joined Member # 2555616
0 Posts 0 Replies 121 Reputation

Theoretically the lasers in-game are already wave weapons. They fire a beam at red light wavelengths... EDIT: Just because something isn't vibrating doesn't mean there is no sound wave present Maybe I'm not understanding you, but...er...yes, by definition of "sound wave," that's exactly what it means. Sound waves are vibration in a mediu

110 Replies 45,055 Views

So your taxes are low and your planet has a reasonable population? Odd. You shouldn't have any morale issues with that. Researching up the Entertainment branch will boost your basic morale even if you don't build any entertainment strucures. So will morale resource mining bases. Certain trade goods will, too, but those are a ways down the tech tree.

13 Replies 8,592 Views

Why assume that fighters take up the same amount of space on their host ship as their free space? For that matter, why assume that the fighters even have to be carried? I envision a large module that extends the host ship's drive field to any Tiny ships in its fleet. This would make it more like a seaplane tender than a full carrier.

118 Replies 33,409 Views

Wait. Is it possible that you're upgrading all ships of a class at once? That could potentially put you in huge debt and that would cool your economy substantially. If that's what's happening, then just build new ships and retire the old ones or use them for cannon fodder. Maintenance costs really aren't that high, as was noted above.

12 Replies 6,523 Views

I reformat this gaming/graphic design machine regularly too. Mostly because I'm constantly upgrading or tweaking something and I'll tell you what... nothing gets peak performance out of a system like a clean install of Windows and the latest drivers. That's the real reason for regular reformats. It's your lookout, of course, but I have to ask: ho

49 Replies 20,030 Views

lots of very detailed stuff above I'm impressed that anybody did the work to flesh the idea out, and GoblinCookie definitely gets mad props for doing it. However, it also illustrates the problems that implementing religion into the game would have (and I say that as a person for whom a religion is a substantial part of my own life). <TAB

15 Replies 9,638 Views

Well, unless they nuke everything from orbit as the only way to be sure. In all seriousness, though, static defenses do presuppose a 2D attack. You can't exactly build a wall to keep orbital bombardment out. You could basically release a steel telephone pole in orbit (with minor fins and guidance systems) and let gravity do the work. The amount of armor penetration you'd get from that would be al

28 Replies 10,812 Views

For game purposes and simplicity, religion and philosophy are combined into ethics in GalCiv 2. It's difficult to assign (and justify to irate practitioners) the precise advantages and disadvantages of a given religion as they pertain to game purposes. If they did it with existing religions, it would be immensely controversial, and would provide no advantages beyond the current system. If they made up religions, it would be harder on the player---"okay, I've never heard of X or Y, so wh

15 Replies 9,638 Views

WRT Frogboy's original post, GalCiv is a superb single player game, and Dark Avatar is intended to build onto that. Grafting in multiplayer isn't necessary, or, if common sentiment is any indication, even especially wanted. Tactical combat would be nice, but, as has been noted, replacing the entire combat system of a game is for a sequel, not an expansion pack. What it can do is (believe it or not) expand existing game mechanics. And it sound like this is exactly what they're doing: esp

81 Replies 40,600 Views

I've done it before. Keeping all the minors alive makes for an interesting personal goal, especially since they like to declare war on each other. One time this got me into a WWI-type situation as the near-defeated race I defended them from turned out to have a lot of allies.

6 Replies 5,163 Views

When I first read this, I just assumed "eh, bigger ship." But Sweet Georgia Brown, that's a lot to cram into a Small hull! Even with max miniaturization, that's still about 1.5x as much stuff as I'd expect one hull to carry.

20 Replies 7,937 Views

I must say that I still disagree, but I like the way you think. I'll focus my comments on point defense technology, since that's what it ultimately comes down to: what's the best way to deliver a warhead that won't get shot down? First, a 50 KM beam weapon seems unlikely, especially one capable of tracking a small target. I'm to tired to do the math now, but modern weapons have a power range of a couple of hundred kW and a range of 5km. (Rather lame of me, especially after you

23 Replies 51,210 Views

Huh. I've gotten decent deals on obsolete weapons. Usually not spectacular, though. Try trading weapons for other stuff. The AI seems to be more willing to part with non-weapons tech than cash (fools!).

10 Replies 3,755 Views

Those changes are simultaneously surprising and interesting. I suspect they'll be a boon to the AI, since humans generally use their population better (invasions). Farming will also be more useful, which will mean more researching and, consequently, less research time available for other things (e.g., weapons). It's probably more realistic, though, since I can't imagine a real planet with 90 billion people on it and nothing but entertainment parlors. <img src="http://images.stardock.com/gc2/T_DL

15 Replies 3,491 Views

They're generally best used early to midgame near your own worlds. Their power is their ability to amplify your own ships' attack. They can also be used to speed up your ships slightly and slow down those of the enemy.

10 Replies 3,695 Views

Lots of us would love such a thing, but as ElMambo noted, it's a lot to expect from an expansion pack. GalCiv III is probably the likeliest candidate for such a thing. It is practically grafting a light version of Homeworld into the game, after all.

3 Replies 6,457 Views