Without super abilities the Krynn might take the top spot (free +50 morale; although their tech tree offers only like +30 or +40 more). If you want to make a tough custom race i suggest you turn on super abilities.
Azume
In my opinion custom races are worth it. You can pick super-breeder (the most potent super ability imo) which puts said custom race above everyone except for torians, and since I don't like the torian tech tree custom race is my preferred pick. The next question is how good the starting points for some default races actually are. What good does +100 Loyalty do for example? i'd rather allocate more points for econ, morale and research.
@CaptainPatch: This is probably the explaination, it's just that i'm under the impression that it worked differently in DA. I never perceived the tech cap as such a disappointment when i built it. I rarely picked research boni before though. Anyway thanks for the answers :)
Hi everyone! While playing the expansion i noticed the following: - Tech Capitol doesn't seem to give 100% researc boost (more like 50% more beakers) - Monster tech planets (those covered with 16+ econ starbases) seem to generate much less beakers than before Can anyone confirm these or is my installation of TA borked ? TIA
I've also had a strange CTD with the beta when I decommission an invention matrix on a freshly conqered planet. I'm not sure whether its that I'm doing it too fast or like what. and it's happened twice in the same game I'm playing, both were freshly conquered and both times I tried to decommission an invention matrix. I've played two ga
no idea how my reply got here.. was replying to another thread
@kryo: I already sent an email but unfortunately i attached the wrong savegame (stupid me). So in order to prevent the devs from possibly wasting even more time on my issue i thought i'd make sure that it isn't some kind of problem on my end first (by asking other users to check the savegame out - if it crashes for them aswell it's less likely to be a problem with my hardware/installation). Thanks for the tip about the .zip format, that was news to me.
Hi everyone I'm having trouble with the latest build not being stable on my machine and i'm not sure if this is a problem on my end or a bug in the build because all previous versions worked perfectly stable on my machine so far. I have a savegame that reliably produces a crash on my machine when i end the current turn and i wanted to ask if someone could check out if this savegame crashes on other PCs aswell. The savegame can be downloaded via this link: www.keith303.i24.cc/r2
Hi everyone I just experienced the same bug. I was playing quite a long game when suddenly my treasury went insanely negative from roughly +15000 in the bank on the previous turn and a weekly profit of about +8000. When i realized this i just skipped a few turns (i.e. hit end turn button without doing anything) hoping to get a positive balance again but after roughly 10-15 turns the game CTD'd. It would be really nice if a developer could look into this because i someti