Swiss Knight

Swiss Knight

Joined Member # 2561446
7 Posts 42 Replies 27,012 Reputation

[quote who="Shaded_Newt" reply="25" id="2804776"]all of the threads for this are dead. its best to just have this deleted. the maker of it wasnt serious. he either gave up or he died. theres no way it takes two years unless you have no time or are dead to build a mod from the ground up. Granted i could see if you were building a whole freakin game. But just a mod? 2 years? no way[/quote] Jesus Christ, comments like this are what most piss me off about the modding community. Why does e

31 Replies 52,243 Views

The ironic thing is that there’s been so much discussion and thought put into how to break the 2gb limit, when the only mod I’m aware of that’s come close to that limit is 7DS. And its hit that limit not because of the number of races they have or the number of ships, effects, whatever, it’s because that mod is so bloated with redundant and useless files its almost comical. There are multiple versions of the same texture, of which only one is being used and the

21 Replies 11,808 Views

Stardock in general seems to have a history of these sorts of gaffes, and to me at least seems to come off as slightly unprofessional in its conduct. I guess that’s the cost of communicating openly with your customers and being directly involved in forum discussions and whatnot, although you’d think it would be possible to both open, and refrain from insulting people and mocking the handicapped.

182 Replies 524,831 Views

[quote who="SuperZERO0" reply="167" id="2720054"] Excellent work there Swiss Knight & Akkan117, Hey Swiss Knight was that your work on conceptships blog the other week?[/quote] Well it wasn't my work personally, we've got a great team of guys working on this thing providing the models and concepts and textures and stuff, but yeah, we were featured on Conceptships awhile ago. http

1,643 Replies 3,606,608 Views

[quote]Anyway, another way to do this is to leave the game as is, just reskin the ships. You would then have the same game of Sins, only that the fleets are effectively Toss, Terran and Z. A little tweaking here and there (like +30% all stats, +30% cost for protoss units or -50% stats, -50% cost for zerg units to have large swarms of them) and it might do fine.[/quote] I have seen the future of modding and it is Halo Mods for Half Life and Medal of Honor Mods for Battlefield

26 Replies 25,548 Views

As someone who worked with the Halogen team and was around for the discussions with Bungie and Microsoft I can tell you that the chance of Sins of the Prophets being shut down is very remote.

277 Replies 755,382 Views

We are still working on the mod but we are also busy with jobs/school/whatever. We have a schedule we’ve been following that includes an estimated release date, however we are not willing to make any of these estimates public, as modding timetables are anything but concrete. The team behind Dawn of Victory takes the mod seriously and under no circumstances will we release anything that isn’t up to our standards. Several of our contributors have used their work on DoV as pa

526 Replies 1,216,351 Views