I have to give you guys “huge mad props yo” for actually doing more than simply replacing the ship models and actually editing gameplay. The system you have for planet upgrades is awesome, and I loved the particle effects you used around the various planets. The neutral trading system is a great addition and adds a lot of atmosphere to the mod. But you guys get serious bonus parts for doing stuff a lot of other mods I’ve played couldn’t be bothered with, things
Swiss Knight
Providing modding services rather than requesting them over and over goes against everything this forum stands for.
which one? Theres a direct link to the main page in the OP.
So you decided Sins of a Solar Empire needs yet another attempted total conversion mod. Here is why it doesn't. This idea is: [ ] Already in progress [X] Someone else's IP [ ] Someone else's _niche_ IP [ ] So niche as to limit the available # of modders available to work on the project [ ] From an IP that has no visual media [ ] From an IP that has only stylized media [X] Is somewhat original but cliche (i.e. a thinly disguised clone of Hal
We are still debating whether or not the Russian and German units will be spekaing accented English, or full Russian/English. Its all a matter of how easily the user is able to figure out which units are which and if having them speak a foreign language would complicate matters.
[quote]On a side note, though, Hitler was killed in 1945.[/quote] Were you just stating the obvious or did you miss all those paragraphs of text explaining how the mod takes place in an alternate history. Its WWII in space guys, this isn't rocket appliances.
I too base my life around brands and post on the internet when my opinions of them change. I REALLY hate to say it, but Septimius Severus has become my favorite Roman Emperor :(
I've not read your whole history. I will say it is very long and appears to have been laboured over for many long nights (and many more cups of coffee... or beer... vodka... Frankenwein... etc) and as a writer, I applaud your work. But (bearing in mind I've not read your entire history), as a German historian, I am curious as to how you have created the GGR, or I imagine as it is more properly abbreviated, GDR-- Großer Deutsche Reich... conveniently, the same initials in E
[quote who="gruntmaster1" reply="6" id="2610139"]Looks quite good, but I think that there is a lot of ideas of what unique is. Any change you will cover that more?[/quote] If you mean in the context of our factions, we have written some development journals that go into the big differences between each faction. You can find either of them below: The Greater German Reich The So
We've recently moved into a semi-private alpha, but I can guarantee you when we're ready to release it will be worth it. Some of the games we've had in the alpha are unbelievable.
made a new thread for this, the old was impossible to find anything usefull in.
Articles Screenshots <a href="h
<img class="postimage" src="http://www.dawnofvictory.com/News/Promo/website.png" alt=
First of all, we would like to announce that after a period of downtime the Dawn of Victory website is operational once again, and has been redesigned to help promote our growing community and draw attention to some of the community events we have been running, such as our immensely popular forum games, and our Battlefield Bad Company 2 servers. (With both Soviet and <a class="postlin
As the Soviet-German War continues to escalate, the eyes of every <a class="postlink" href="http://d
I'm personally not a fan of pure "reskins" as I guess they're called but I didnt get any indication from the OP that that was his intention. So getting hung up on this nonsense is rather lame. That said, good luck on the project, I would only say that if your serious about wanting to make a mod for Sins as big as the one your proposing you better be in for the long haul. Even with a group of people these things can take years to finish, and you better be prepared to post a lot of recr
That is the Swiss national hero Lasers Von Xbox, and yes I am from Switzerland, you can tell because my profile says "Location: Canada".
Hey, I'd be up for joining you guys, I've played just enough games to know what I'm doing but not enough to do it well. You can reach me via PM or at "[email protected]"
OFFICIAL WEBSITE Welcome to the MASS AFFECT SINS OF THE REAPERS mod, as featured in PC GAMER by SWISSKNIGHT (SWISSKNIGHT GAMES) </
"...a “revolutionary” feature that will allow developers to integrate many features such as achievements..." I know I'll always remember where I was when I heard the news. A truly remarkable achievement!
thats a nice lookin resume you got there.
Thanks for the offer SteinerX, but we're going in a different direction with our loading screens. So we don't need character models or anything.
To put it simply, gentlemen, the Democratic Federation is not prepared for the instability brought to the Orion Region by the continued conflict between the Greater German Reich and the <a class="po
Note: These latter four journals are unique in that they're structured to discuss how both base Sins and other mods have implemented these features. This is because they are sub
Note: These latter four journals are unique in that they're structured to discuss how both base Sins and other mods have implemented these features. This is because they are substantially more "tweak"-ish than our first update, and