I think being able to build outposts on uninhabital worlds would be nice. More hulls to pick from more color choices for everything An option to sort the colony manager by production time/to build multiplayer unlimited/more opponents ability to link starbases together of diff types for a superbase some kind of "net" feature between military starbases to "blockade" your turf
lothos8
yeah, thats what I figured. planets would have been tough on a higher setting since I had the map set to occasional systems and planets. 20 total got turned out for 4 players.
Apparently you can't trade with anyone if you leave the council.
quite honestly, if the difficulty had been much higher this move by the council would have leveled the playing field back towards the others after my huge jump on colonizing all the planets and grabbing all the resource nodes.
the interface is pretty intuitive. I had played MOO and MOO2 for years and years. I figured after my first game I'd try something that wasn't overly large since managing such a large territory got to rather tedious without knowing some better strategies. I was still going in with the "build 2 factories, 2 farms, bank, etc.." that I had drummed in from playing MOO2 forever. as for this game, my trade routes are maxed out right now and my two largest worlds are manufacturing ones. I don't
Hi all, I'm a fairly new player to Galciv, and I'm playing my second game this time on a small map with 3 beginner AI's instead of on a gigantic map with doofus'. I went with the colony rush strategy and managed to get all but the AI's homeplanet and the next closest to each AI. 8 planets in all. Then, while that was going on I managed to get all but a couple anomolies and converted to building constructors after I didn't need colony ships. I got all the resource nodes but 1 and then the council