sweatyboatman

sweatyboatman

Joined Member # 2565212
1 Posts 95 Replies 16,368 Reputation

Double click on the unit you want to move and it will swap to the other army (if there's room). Unintuitive. Because there's no single-click to select, it's hard to realize it's waiting for a double-click.

2 Replies 2,031 Views

30 pop to build an outpost is too much, especially in the early game. 30 gold is about right, but ridiculously too cheap to found a new city. I think this change is going in to fix the issue in 0.50 with the AI's cities never growing. I think the pop cost for pioneers is really a fun change. I have very much enjoyed it, but it has definitely meant that I don't build outposts until I'm done expanding (Which I don't think is the intention). If y

72 Replies 170,888 Views

[quote who="greywolf00" reply="17" id="3334920"] Prevents attacks on units, not cities.[/quote] When was the last time you saw an AI city with no units in it? [quote who="Rhaegor" reply="18" id="3334925"] AI needs to avoid monsters the same as a player until they are able to defend against or defeat them. The monsters should attack the AI just like it would attack a player. Anything else is pretty dumb imho.[/quote] Agreed, unless you are on Har

32 Replies 45,243 Views

I'll admit that I kinda like it that way (I mostly use click-drag to scroll). I can see why it'd be annoying, but it feels wrong not to be able to mouse over to my other desktop.

10 Replies 11,425 Views

[quote]Loot seems to be somewhat messed up. Got an Obsidian Shield from an unguarded camp, Equipment Cache maybe.[/quote] From what I understand, you just got lucky. Every type of loot is always possible regardless of the site, however, higher-level ones are more likely to generate good stuff, and low-level ones are more likely to generate junk. [quote]Crushing blow animation looks like a spell cast (intended? If so, seems odd)[/quote] I've seen this to

4 Replies 5,012 Views

[quote who="lpisko" reply="23" id="3334813"] This is very frustrating. There should be a difference if i attack the wolves vs. if i mistakenly stopped moving near wolves and they attacked me. If I initiate the attack on any monster i shouldnt be caught unawares with my pants down and at the start of the battle wondering who is going to die first. At the least not against low level beginner mobs or a small band of 3 low level wolves. Usually when you decide to attack something you have s

33 Replies 40,704 Views

I love the new diversity of new tactical maps, but with buildings/trees and all you can end up with obscured units (including your own) that can be kinda hard to manage. If I could suggest outlining obscured units (sorta like this ) so that the player can see where they are.

1 Replies 9,273 Views

I love that event, though I'm concerned that the AI just cannot handle it. In the game I am playing (on Challenging), 100 turns later, all the AIs have made peace with me, but they're all still at war with each other. Basically the game is on easy mode, I am questing, building, and teching-up while the AIs batter each other.

16 Replies 18,803 Views

[quote who="OliverFA_306" reply="18" id="3334763"]That's not the point. The purpose of the threat level indicator is to give you an overall idea of how dangerous the monster is. If a dragon was listed as "weak" we would complain. Wouldn't we? And that's the OP complain about wolves. Their threat level is higher than listed. So the either the threat level is raised or wolves are weakened.[/quote] Their threat level is only high when you are just starting, depending on circu

33 Replies 40,704 Views

[quote who="OliverFA_306" reply="15" id="3334744"] Then their threat level should be raised.[/quote] And the dark wizard, and darkling shamans, and the rock spiders, and every monster in the game should have its threat level raised to "It Can Kill You". Wolves are only slightly more dangerous than darklings and bear cubs. Those are pretty much the weakest units in the game, except for the units the players start with. Not to be too pithy about it, but

33 Replies 40,704 Views

Here's the tactic: if you see wolves in the early game, run away . Because wolves will swarm and devour your starting army. Monsters only move 1-square per turn, so you should have no trouble avoiding them until you are ready to face them. Use your main city to produce a couple more units while you explore and start quests with your sov. Once you have 4 units in your army you should have no trouble squishing all the low-level mobs.

33 Replies 40,704 Views

[quote who="Jonas72" reply="4" id="3334723"] Your attempt at humor fell flat on it's face. Furthermore, this is a serious issue that I've raised, and as such no place for your kind of comments.. but hey, maybe that's just me having a bad day?![/quote] It's definitely you. Though there's nothing wrong with your suggestion, and likely someone from Stardock will review it, the devs have their own priorities and their own vision and they rarely (except for

5 Replies 10,618 Views

Tactical is much improved, but the situation the OP is referring to where your army is split up randomly and for no apparent reason is pretty bad. If they can make a UI for placing units then they should just do that since it's a pretty common issue. Peopleo have been asking for this feature since WoM so I wouldn't hold my breath

10 Replies 11,646 Views

[quote who="Lord Micheal" reply="8" id="3334084"] Quoting CMarvel, reply 4 Brad had said earlier that monsters attacking AI and player was dependent on DIFFICULTY and at much higher levels of it. So if you're playing around normal or challenging you're not going to see this much if at all. I don't believe this at all. I am (was) playing a game on challenging now. I watched several times where the AI was given a free pass and completely ignored. Then a c

32 Replies 45,243 Views

Just want to throw in here, in reply to the OP and defense of crushing blow, that crushing blow is incredibly useful against units with high defense (that is the defense is as high or higher than the attack value). I'm not sure of the exact math, but in the circumstance where the defending unit has as much defense as the attacker, crushing blow can hit for 4-5 times more than a normal attack would do (or more). That is, a squad of thr

34 Replies 102,944 Views

So far in one game I have had three "global events" and I have to say they are pretty cool! [e digicons]:digichet:[/e] My issue is I got the last one (with auto-turn on) while I was clicking on a city, which meant that I ended up dismissing the screen that told me what the event was. Considering how cool these screens are (and how subtle some of the effects are) it seems a crime that there's no way to view the event. There should be a way, like the quest log, to see

0 Replies 7,441 Views

[quote who="Werewindlefr" reply="18" id="3333037"] The last part says: "I get +1 ATTACK per ally that swarms with me". It's a bit powerful.[/quote] [e digicons]k1[/e] for looking into it. I don't know enough about the raw effects of this, but that seems like it doesn't scale much. Does that mean that swarm is everything in the early game but becomes increasingly less important in the mid and late games?

37 Replies 174,482 Views