sweatyboatman

sweatyboatman

Joined Member # 2565212
1 Posts 95 Replies 16,368 Reputation

OK. Less than 1% tried to play WoM multiplayer, but those numbers are likely biased against MP because it was a terrible game at release. Nothing suppresses online numbers like a game not being fun to play. IMHO, the exact numbers are pretty much irrelevant. I think it's a good decision to focus on making the SP experience the best it can be and then decide whether multiplayer can be done in a way that makes the game better.

12 Replies 8,198 Views

[quote who="dracophoenix" reply="8" id="3068012"] Clearly Meteor show is the fake one. Can't wait to battle the HULK!!!!![/quote] I would think Hulk Out turns all your heroes into monsters.

29 Replies 17,670 Views

@RataTosk: I was replying to Strumpetplaya, your post kind snuck in between. @Strumpetplaya: Apology accepted. I understand your frustration. MP would be a great feature in this game, but there are legitimate reasons why MP is not going to be in FE on release. It's annoying, but that's the way it is. I don't think you're the 1%. By the statistics I've seen, MP is like the 14%. Small, but significant.

12 Replies 8,198 Views

Is there some requirement for MP that you have to come off like a complete jerk in every post you make?

12 Replies 8,198 Views

[quote]My outposts seem stuck and don't grow ; furthermore, unlike the initial settlement, one cannot see the potential of the chosen spot (grain/production.)[/quote] Outposts aren't supposed to grow. They claim a territory 5 tiles square. They don't bring in grain/production. They only give access to special resources like Gold Mine or Elemental Shards.

3 Replies 3,312 Views

Sometimes gameplay trumps lore. Though I doubt it's part of the lore that the champions for the opposing factions broadcast their presence to everyone and make themselves easy prey for their natural opponents.

41 Replies 32,941 Views

If you got rid of the pointless "imbue" mechanic, champs would also be able to cast spells in their own defense. Give them a couple units backup and a mana pool and then you better know what you're doing when you mess with them.

41 Replies 32,941 Views

I agree with Lord Xia. That's a little too much realism, especially in a game where you have more than one or two champions. Though a special ability that disarmed a hero for a turn or two during tactical battles might be interesting.

7 Replies 2,059 Views

Was it my post here: https://forums.elementalgame.com/416009/page/1/#3064370 My idea is to divide techs into branches and leaves. Branches would be integral techs that cost a lot to research and make a big difference in the game. Leaves are support techs (like warg riding) that offer distinct advantages/weapons that you can either research normally or buy using gold/mana. I would love to

3 Replies 3,304 Views

Maybe the AI is committing a purge of the military establishment to forestall a coup! [e digicons]:P[/e] I feel like I have been seeing what can only be the AI suiciding its units. I think the AI must be running out of money. Perhaps it's feeling threatened by a monster or enemy army elsewhere and wants to rush production there. Disbanding units is a very inefficient strategy.

3 Replies 3,438 Views

I don't know if the AI is moving through units. I had a game where I moved a scout unit into the fog of war only to have it land on a monster unit after I ended turn. I got the "Attack" dialog and Auto Resolved (i shoulda died as the scout has no attack or defense), but the battle didn't happen. The scout and the monster ended up on top of each other. After that, the end turn button was disabled and so I had to kill the game. Of course, my inte

11 Replies 40,657 Views

Well, they did fall in battle. So they could just get warped to the nearest enemy city where they recuperate for x turns as usual. Also, this should only happen if you lose the fight entirely.

9 Replies 3,253 Views

[quote who="LordRikerQ" reply="6" id="3066587"]Note to Stardock: Spamming Skip Turn for several minutes and grinding like a millstone is NOT enjoyable. Please fix this heavy handed nerf and stop listening to hardcore players.[/quote] Sigh. Note to self-righteous forum jerks. If you want your suggestions to be taken seriously, try not to sound like a spoiled child who's been asked to share his toys with others.

35 Replies 11,192 Views

[quote who="adaban" reply="3" id="3066144"]I think heroes need bodygaurd armies that disappear if they get hired, help to defend said hero at least till mid game. Give heroes two or three stacks of spearmen and two or three stacks of archers they wont be such easy picking and may allow AI more time to recruit them.[/quote] I've been trying to think of how to make heroes less susceptible. That's it! So simple. [e digicons]1*[/e]

25 Replies 68,243 Views