I guess the solution is to immediately save and reload the game at the very start and get rid of all of the "fake" crytals. I must have found at least one real one out there somewhere because I got a bonus.
Mac2411
The two techs I've reported above still do not appear confer any bonus or have any applications associated with them in Beta 5. Interesting ideas-I hope they get implemented.
To add to this, before I saved the game I had sent multiple constructors to build bases around Ascension crystals. On the reload those arrived in the spaces where the crystals formerly were located and found nothing. I mention this because I thought at first it might just be another version of the invisible ship or starbase bug but given that the constructors did not form a base when they entered the square formerly occupied by the Ascension crystals I'm pretty sure they've disappeared entirel
I've been seeing this kind of thing since at least Beta 4c. For example, I had the Drath surrender to me despite the fact that I had no military and was out of range of their planets. Even stranger, they declared war on me and then surrendered the next turn.
I've not seen this one for awhile. I'll keep a look out for it.
I just reloaded my first saved game of Beta Five and all of the Ascension crystals have disappeared-even those that had starbases around them. Odd. Has anyone else seen this happen?
Zooming the galaxy view screen in and out often works for me when this happens.
This is a long known discrepancy. The Peacekeepers do not work as they are described in the text description, but they are (from what I understand) working as intended.
JustInsane4, It is not my intent to insult you, but I don't think you've read my previous posts very closely. If you had, I believe you would realize you are mistaken in several respects. The whole point of this thread is that I believe the Arceans need a minor tweak or two to make them competitive. I've not stated they are "terribly underpowered." I base this not only on my own experience with them but also on my observations of the AI's experience with them. I've yet to see
Sounds good. Thanks for the post DSep.
[quote]If you are heavily relient on trade (and are not playing as the Korx), that may explain your problems.[/quote] While I appreciate your efforts, you missed the whole point. The only reliable way for the Arceans to overcome the debt spiral (in my experience) at the beginning of the game is to get to the Trade tech. The reliance is by necessity not by strategic choice. Moreover, given the heightened maintenance costs and the Arceans lack of any native economic bonus (something no
Having same download probles. Refreshed XML data and switched servers to no avail. It's odd there's no official announcement on this release.
Make that "evasive action" and "hardened armor."
Yeah, my experience is that Trade routes are quite profitable. This is further magnified with the game event that multiplies trade income, which happens probably one out of three games for me-maybe more. I almost always research straight to trade and then trade it away early game to other races. It is a valuable tech and they will give quite a bit to get it. With the Arceans, I can get valuable technology. With the Terrans and their diplomatic bonuses, I've actually received star
[quote]The problem with focusing just on the Arceans because "that is what this thread is about" is that several races suffer from the exact same problem. To "fix" just the Arceans still leaves a problem and inbalance for other races.[/quote] I agree that slow money is a problem early game for several races but that doesn't make other race's situations comparable. For example, the Iconians have access to very powerful (for early game) research modules that can get them to trade fairly
In the first place, this thread is about the Arceans, not the Iconians. That race has attributes and penalties the Arceans don't and I'm not sure that experiences with them are really applicable to the Arceans. My experience with the Arceans tells me that once one goes into debt sufficiently far, happiness starts to precipitously fall. That in turns shuts down population growth. I've even observed my population falling because of unhappiness. Without population growth, there is no way to gr
[quote]Really? That's not my experience at all... they seem ridiculously overpowered to me. I played on immense... I just 'pwned'. Perhaps it just fits my play style. I am not a fighter... I am a turtler. I had a ridiculously overpowered turtled empire. [/quote] My experience has been that the "turtling" strategy on upper difficulty levels will end in defeat unless you have more than a handfull of planets, which you can rarely get with the Arceans and avoid a fatal ec
I've been playing the Arceans in the last several games and my experience with them has been just plain bad. I've always noticed that they struggle as an AI player as well. They really never seem to recover from the initial economic crash and just struggle throughout every game I've played. Their slow ships only compound the problems they have. I don't know if they need "serious" help but I think a tweak or two would be in order such as (a) taking away the speed penalty-it is enough of a han
I've noticed a couple of techs that still don't have descriptions and don't offer a component or bonus: evasive maneuvering (anti missile)-I may not have the name exactly correct; and (b) hardened armor (mass driver defense).
Yeah I'm aware of the reload solution for invisible ships, but wanted to post on it one more time in light of the fact that we are getting close to final and I would rather not see this swept under the rug-it's been around for a LONG time. Further, reloading does not always take care of the problem. As for the economic problem, the Terrans do experience it but it can be overcome. Moreover, they have multiple ways of getting out of the crash given their tech and economic bonuses. I m
I've been playing both the Terrans and the Arceans in Beta 4c now and have a few observations. First, the invisible ship bug is far from fixed. The most notorious culprit, the Drengin invisible super dominators are still there in great numbers. Second, the Arcean ship designs generated by the AI look like a car that just got hit by a train-they are a mess with parts randomnly hanging at unsightly angles. This was not the case before, is it intentional? I would like to see that fixed before
I've never seen the Dread Lords surrender. Of course, in this latest beta it seems as though everyone surrenders too easily. This mechanic seems to be in need of repair.
As for the first but you report, it is a long standing and often reported bug that seemend to have been fixed a beta or two back, but that has now reappeared in this Beta.
I've seen this as well with just about every AI race not only in this Beta but in previous versions of the game, including non-beta versions.