Mac2411

Mac2411

Joined Last seen Member # 2569658
5 Posts 68 Replies 503 Reputation

[quote who="Uncle_Joe" reply="9" id="3710080"] As far as Tourism, it may or may not be too high but I'm sure that is just a matter of tweaking it to fit what they envision it's role being....ie, primary source of income or a supplement to trade/planets etc. It does give a good reason to push for Influence and expand your borders, something that was fairly unimportant before. [/quote] Influence now expands much more rapidly as well. That has a role to pla

20 Replies 70,550 Views

[quote who="laws2150" reply="4" id="3709825"] Hovering over the Shopping Center in the tech tree, a Shopping Center is a downgrade from the Market Center. It has a lower percentage for colony income. Also, the Market Center gives +1 for Approval adjacency and no Wealth adjacency bonus (seems odd). Upgrading to Shopping Center loses the Approval adjacency bonus but gives the Wealth bonus. I doubt this is correct. Is the final release of 3.0 out before Intrigue, this Wednesday?<

20 Replies 70,550 Views

Looks like changes are still ongoing. I started a new 3.0 game and now market centers can be built on more than one tile per planet as before. I don't know if shopping centers are back yet because I've not researched that tech. Tourism still appears to be grossly overpowered as before. So my posts aren't entirely negative I want to stress that I really like the game and many of the changes made for the latest beta.

20 Replies 70,550 Views

As the title states, I'm not a fan of the economic system introduced for v 3.0. It feels like the economic choices of the player have little importance and the precursor treasury planets are of virtually no importance except as another site to manufacture. Tourism pretty much drives the economy. I know the game isn't a simulator, but the value of tourism to the world economy is about 10%. In the game it's now about 90%. The economic output of your pla

20 Replies 70,550 Views

[quote who="Horemvore" reply="1" id="3709219"] You do not need planets dedicated to Economy anymore, simply build a Port of Call and or other Tourism buildings on each planet and watch your money sky rocket, I have hit 7k bc a turn with the new Tourism mechanics. Its insane tbh, the new Pax Emproium wonder is a massive boost if you can get to build it on your homeworld. [/quote] So just to confirm, you're not seeing "shopping centers" as an available improvement anymore eith

5 Replies 229,292 Views

First, I've noticed that Market Centers" have now been made a one per planet improvement. But have shopping centers been entirely removed from 3.0? I've researched the tech that still shows "shopping centers" as being one of the improvements to which a player will gain access, but shopping centers are not appearing in the queue. Does it appear later? Have there been changes to other economic buildings to make up for the loss? Given that markets can only be

5 Replies 229,292 Views

This is nitpicky but it always bugged me a bit that one starts the game with a medium class hull but doesn't have the technology to actually build a medium class hull until much later. The ship also contains sensors and other tech you have not yet developed.

22 Replies 55,652 Views

[quote who="Tharios" reply="31" id="3431563"] Quoting Tridus, reply 30 Quoting UnleashedElf, reply 28 The Drengin need some redeemable qualities. I think that they're well, too stereotypical evil so to speak. In a fantasy or scifi game, it is perfectly okay with a myriad of races to have one that is pure evil. I mean, to the Drengin they're not being "evil". They have people to feed and an empire to protect, and slave labour is an effective met

49 Replies 255,090 Views

[quote who="dumicat" reply="20" id="3422710"] It is time to put in some cat-like species [/quote] Yeah, I always played a custom race I uncreatively called the "Mrrshan" in Gal Civ II. They were my favorite in MOO II so I thought why not. Created a unique tech tree for them etc.

26 Replies 23,562 Views

[quote who="Seilore" reply="66" id="3413875"] I got an option, give us an option for a hard copy of the game?? A way to play the game, even if it had limited features when not online... Just don't be like SimCity and require a constant Internet connection to play the game, even though I am online 99% of the time, I do like to play games on the road when I have no Internet access, as I don't have a mobile hotspot, or mobile Internet of any sort.[/quote]''

95 Replies 462,285 Views

[quote who="Shandzin" reply="28" id="3405534"] Did not like parts of the trailer 1) Liked: a small prologue - i hope that besides random maps there will be a single campain with a good plot and cinematics 2) Did not like: How the battle on terrain was pictured, a single marrine got out of his capsule and took two shots at something, then another marrine took two shots at two lonely enemy soldiers (seemed to be an invasion army)... well not too

85 Replies 326,437 Views

[quote who="Gaunathor" reply="6" id="3404480"] Best part of the trailer? Seeing the bottom half of a Thalan. I was always wondering how the rest of their, or of any of the other races, body would look like.[/quote] I was disappointed to see them as bipedals. In fact, the bottom half looked suspiciously human. Edit: On second thought, "disappointed" is a rather strong word. This is a game after all. Let's just say I did not envisio

85 Replies 326,437 Views