That's because the majority of games today puts configuration and savegame files in My Documents, and they are never un-installed.
Aexrael
There's a minor cosmetic bug with the tech tree for Singularity Driver and Graviton Driver. Graviton Driver Mk 1 begins at the end of the Singularity "box". And the Graviton Driver box is therefor naturally only displaying three technological advances possible, even though there really is four.
Wouldn't it be better then to tie it in with some form of Star Gate/Wormhole/Jump Gate/Space Tunnel thingy then? I mean, if ships have to sit there for a while anyway, which by the way makes it sounds vaguely familiar to former jump-like sci-fi methodes used in other worlds/stories/games ect , then I'd rather have it being more restricted instead of letting ships jump. How about being able to
I see. In that case, I'd like to be able to buy additional Logistics ratings for a Custom Race then. Along with Miniaturization, and all the other bits that aren't traditionally available.
Autistic Angel, the +6 Logistics is meant to be one of the natural abilities, I believe everyone starts with it, as it's the first six logistic points you get. ------------------------- Something to add to my OP. A new game, year is 2228 April 15th and the Yor was fighting the Krynn, and just surrendered 7(!!!) planets to me. That seems quite unbelievable and somewhat cowardice. Obviously it should have been able to manage those planets sufficiently well, as they were
If you can't do that with a vanilla PC running IE6 then something's drastically wrong Obviously using Internet Exploder is what's wrong, not the site it self. Can't believe there's gamers out there that haven't changed to FF, I can understand workplace
I'd buy that for 1BC, in other words nice idea.
Something I forgot in my original post was the galaxy event that slows all ship speeds to 4. How ever rare it may be, that's a game killer for me, I find that ship traveling times are already sufficiently time consuming when playing in a huge galaxy. At the very least, it could dissipate over time until normal ship movements returns. Perhaps the scientists found a way so that the drives doesn't cause harm to space or something. And another I forgot (jolts memory!), something that was im
I've not yet finished a game, but played through various bits of four separate ones. the new (?) mega event that spawns pirates all over the galaxy happened in all four, and seems to have taken the place instead of the Plague event in terms of, the frequency of the event. It happened in all four games, and it's a serious blow to the galaxy. Even the AI takes a serious dip in military ability as their ships are blown to pieces, and their Starbases destroyed one by one. Though, in the 4th
During a game of beta 1A, I managed to steal the tech by conquering a planet, adding an additional way of getting spore ships.
Thanks much for the reply, both of you. It's greatly appreciated.
I tried deleting the files in My Documents\My Games\GC2DarkAvatar, but still upon saving the ship it completely removes all the "fluff" components. Though deleting the custom race file I had, and making a new one from scratch changed the Race Abilities, where as prior to deleting the race file I would get + a lot of different abilities, without having selected them. Now only the abilities I've picked shows, plus the +6% logistics ability.
I'm playing a custom race, and during the first turn I'm designing a few ships such as a scout ship, with a specific layout. If I go to use one of the Templates, such as the Fighter Template 1 (Yor ships), and then select to "use" it, it strips off all the "fluff" components in the top list that displays what components have been selected for the ship, but it doesn't visually remove the components on the display of the rotating ship. If I then outfit this ship with engines and what
Was thinking something akin to this track, http://youtube.com/watch?v=G6UpAxjO0FM Brilliant video and piece of music.
Speaking of the Music in Galc Civ 2, I always thought it was a tad too repetitive and un-inspiring. Like there's no grand musical orchestra playing some crazy Carmina Burana piece while you are about to wipe out a race's final planets. Or just general delicious female vocals over some melodic pieces running in the background during times of peace, but something that actually inspires the player and motivates them to go out and conquer the galaxy, but still fits in with the grand space opera feel
the fact that they can cripple an important world or structure with no defense is extremely annoying. Here's a typical sequence: 1. Enemy spy lands on a manufacturing capitol. 2. I remove the spy, expending one of my own agents to do so. 3. Lather, rinse, repeat. This sequence is, no doubt, caused by multiple races planting spies as needed but fro
Unfortunately, without spoiling too much, it leaves too much unanswered at the end of the expansion. There's more questions then at the end of original F.E.A.R. which is a shame because F.E.A.R. is a great single player experience.
- I've seen the suggestion on several other posts about making resources in non-star-system-asteriods instead of free floating "balls". This makes a lot of intuitive sense but obviously changes the strategy quite a bit as miners - not constructors - would been needed. Also, they would be susceptible to influence flip just like other mines. Because these super mines are so
Yes I know this is fairly complicated, and would be a nightmare to code for the AI to use effectively I don't know, your system sounds a lot like how I remember Master of Orions spy system in the old days, though my memory of the system may have gaps. Bottom line is, the current Espionage system is a bit too simplistic, and I'd really li
A No-Fly zone in my influence area, ie. a setting I can set in the Civilization Manager or elsewhere, that restricts entry through my territory by opposing races. Obviously, if they go to war with me this would be ignored by the warring race. It could also hurt relations with other races, a "- for Closed Boarders". And I'd like to see a chance for a galactic wide no-fly vote in the United Planets council.
I agree with a lot of the statements posted in this thread, I miss the mechanics of MOO, and other games. Systems where you don't necessarily wipe out the entire planets/cities population unless you want to. And I miss planet defense systems so I don't have to have ships on all planets or the very least near them at all times to defend.
The different planet inviroments are nice. I think there should be resources on those planets that you can find anywhere else Example. Toxic world would have a medical bonus ,barren world could have a soldiering bonus or anything like that. Maybe the water world would contain some ruins for a research bonus ,barren world for a manufactering bonus. Thats all I can think of
I'm finding that I can't use any templates, as it automatically strips away the "Extras" once I've saved the design. This is as a custom race.
Capturing a planet where the AI has built two capitals and not being able to remove them so I can build the capitals where I see fit is the source of major frustrations. Really wish I could just demolish them and build them elsewhere.
A dark fantasy setting, with a Turn Based Strategy engine for the overland map, and with a Total War like Real Time Tactical engine for battles would be bliss. Along with the traditional city building, tech and spell research, unit building, and discovery of uncharted lands I'd even settle for a Steampunk setting, with steam engines like tech and magic. I don't think I can stomach yet another high fantasy setting with sparkly bright colors and a "happy everything is so great