How do I use WASD to move around the map? That is what other games use and I wish to conform to what my muscle memory already knows.
CaliforniaBill
How do I use WASD to move around the map? That is what other games use and I wish to conform to what my muscle memory already knows.
WASD is my preference too. How can I arrange it so I can use WASD to move around the map?
Hmmm...I deleted all my Custom Ship Designs (kept my custom race) and restarted. It seems to work. The game is now playable ?
Game crashes to desktop when "building map". I deleted GalCivIII and re-installed. It still crashes when "Building Map". I tried QUickStart option. Crashes when "Building Map". As mentioned above, "this game is unplayable".
Still crashes to desktop after selecting the game parameters (opponents, galaxy size, etc) ... the game crashes right after I delineate the parameters and launch. I just re-installed the game to see if that would take care of the bug. Nope. It played fine for about 130 hours. But this is a new wrinkle.
Yep, GalCivIII crashes right after selecting galaxy size. Used to not do that. So I deleted the game. I'll try re-installing it to see if that works.
The cargo-hull-turned-combat ship allows for creativity. Games that allow for use of imagination attract a certain customer who enjoys opportunities to be clever.
Non-aggression pacts buy lots and lots and lots and lots and lots of things. Things such as resources, ships, stardocks. Non-aggression pacts are powerful powerful powerful trading chits.
Non-aggression pacts buy lots and lots and lots and lots and lots of things. Things such as resources, ships, stardocks. Non-aggression pacts are powerful powerful powerful trading chits.
[quote who="Yeller123" reply="21" id="3530790"] I like the idea of military star bases being able to protect planets within their radius. [/quote] Yes, I agree.
"The Yor absolutely detest organic life. It is their long-term mission to exterminate all organic life where they find it. There is, however, one other irony -- the Precursors designed the Yor such that they would use as their main energy source the same thing as the Iconians. The Yor "eat" in a sense; they have farming of a sort." The advantage of the Yor might be that they can settle on sub-standard planets (?). The disadvantage
Great points. One wonders what colony improvements would satisfy a Yor. But if the GalCiv wikia is canonical, then farms are part of their colonies: "The Yor absolutely detest organic life. It is their long-term mission to exterminate all organic life where they find it. There is, however, one other irony -- the Precursors designed the Yor such that they would use as their main energy source the same thing as the Iconians. The Yor "eat" in a sense; they hav
Great idea: [quote who="luh-koala" reply="2" id="3530602"] Well, green slot was saved to End Turn... It would keep blue until you have no more orders to issue, then turn to green after youre good. [/quote] It is attention to details like that this that make a great game the best. (just remember those folks with red-green color blindness when choosing shades of blue and green). Keep up the good work!
Donagh55, you deserve an award for perseverance. I'll give you a karma point for patiently explaining your tribulations so that the developers can make a better game.
[quote] I like being able to buy enemy colonizers when they are approaching high quality planets in an area I have claimed as my own. I could see making it a bit more expensive though. [/quote] PogueMahone, that is an ingenious exploit. From a personal point of view, how would you like to be one of the colonists who is notified right at the time of planetfall, "We just got notified from headquarters, we've been sold to a race of hairless apes."
No blasphemy intended. The history of Darth Kermit is well documented. There's even photographic evidence: <span style="font-family: arial, helvetica, sans-serif; font-size
Good suggestions regarding the Pragmatic tree tier 1 powers. Perhaps culture and influence can be balanced by some sort of counterweight...the more culture a race has, the more X (don't know what "X" is yet) the other races have. Or have a cultural "drafting" (like cars do in NASCAR) Other races with lesser culture are pulled along by the leading culture, then sling shot ahead. A nice little game balance that the game has is the Galact
"Best warrior ever was a short green little dude. " So true. And his name was.... Kermit the Destroyer.
Good point about limiting (or even eliminating) the option to purchase alien spacecraft. Perhaps a solution would be to make the price of alien spacecraft > than it costs to buy at home. Or introduce some other difficulty or disadvantage when obtaining alien craft. As for the balance issues, I'm guessing that the designers are making sure that the big pieces work and then they will refine the small bits.
Nice design and creativity ... the non-linear approach introduces styles beyond the WWII motifs. The 3-armed stylings is perhaps a homage to Erik Bethke's Taldren (Starfleet Command's Orion Pirates--may it RIP)!? <img src="data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wCEAAkGBxQSERQTExIVFhUXGR0bGRQYFxcdGxgZHBcdGxYcHhwdHygiIBolHBccITQkJSorLi4yGh8zODMsNygtLisBCgoKDg0OGxAQGiwmHCQuLCwsLC0sLCwsLSwsLCwtLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLC
Suggestion: Increase the cost of purchasing alien ships. It is very easy to buy ships from other races. Voila! instant colonizers, scouts, and survey ships. Buying other teams' survey ships typically deprives that race of the ability to grab all those goodie huts. Also, purchasing other races builder ships (I forgot what they are called) allows you to immediately command them to make a star base. This expands the player's frontiers. &