Ronin313

Ronin313

Joined Member # 2580817
0 Posts 10 Replies 5,823 Reputation

Likewise, a grateful customer for staying the course and adding depth and complexity and delivering a wonderful gaming experience. I look forward to the future and many expansions of LH ;)

18 Replies 21,509 Views

This needs to be worked into an espionage system. I think the interactions currently are pretty one dimensional. The AI interacts with you a few times demanding stuff then declares war. I'd rather see the AI declare less pointless wars (as above poster mentions) unless they really mean it and do stuff like espionage to steal techs, poison populations, start fires whatever to slow progress of other factions. This will add a lot

28 Replies 103,429 Views

I have noticed this as well. In addition in the long run it penalizes the AI too as their sovs and champs are not getting this XP and items, letting the player instead collect all the goodies and steamroll them with a mega experienced hero and stack/items

32 Replies 45,202 Views

I agree with the above. The AI also seems sometimes to do the same thing even though one of my units has been affected by the same spell or ability. In addition I like how the terrain is reflective of the tyoe of battle. Like AoW it would be nice to see LoS issues. If you shoot with a unit in the way there is a chance of hitting your own unit. Also terrain should block LOS like it does movement. Some other ideas would be to give factions

34 Replies 102,900 Views

Kael, listen to Brad! You shouldn't have to grovel. A good challenging AI gives the player a real sense of achievement and satisfaction, sorely lacking from a lot of games these days. GalCiv2 AI was a work of art. Also Brad, check out what Dan is doing with Stardrive, there's a big discussion on the forum there http://www.stardrivegame.com/forum/viewtopic.php?f=1&t=257

34 Replies 102,900 Views

It is leaps and bounds better. SUGGESTION: I agree with the 'sameness' of units and factions though, that's holding it back. Specialised units like the golems for each faction should be a staple. These can be tied to the race advantages so if you play a race say like Ironeers (aka dwarves, they should be changed to dwarves) you get some mechanical contraption units. If you're Tarth (aka elves, you might get pegasai

29 Replies 157,498 Views