A match-making service is in the works and should be up sometime this summer. This is something that could be used by all games distributed through Impulse, in particular Sins and The Political Machine 2008 will be the first two games to use it, followed by Demigod once that is released to beta.
kaftw
The bug has been found and will be fixed by a future patch.
Thank you for reporting this. It will be investigated promptly.
How do you mean? Are you still getting the same exception as before?
Oh, btw, that's out now... my bad for not posting that sooner.
Thanks for posting about this. The issue should be fixed in the next release of IconDeveloper.
What are your system specs? How much hard drive space do you have available on the drive where IconDeveloper is installed?
How large is the icon package?
Does this happen every time you try to save?
I don't have the same problem you're having with the About box at all. I can see the app name, version number, copyright, etc. As far as the menu, the reason why it doesn't skin is because it's using a .NET Framework menu instead of a Win32 one that would be skinnable. The reason why a Win32 one isn't being used is because it caused other, more annoying graphical glitches.
IconDeveloper 2.0 is here and it has proper Vista icon support.
There was a batch process added to IconDeveloper 2.0 that allows you to recolor collections of icons and also one to recolor a group of icons and only having to apply changes to one and then have them applied to all.
Sounds like a bit if a bug. I would check out IconDeveloper 2.0 and see if it can do this job for you sufficiently.
256x256 icons aren't supported in XP, but they shouldn't cause an error either - they should just be ignored. There was a bug in the previous version of IconDeveloper with creating 256x256 icons, and this could very well be what caused the error. This has been addressed in IconDeveloper v2.0.
I have not heard this mentioned before as a possibly supported type. Unfortunately, it is not likely to be supported as Adobe (the creators of SVG) is no longer supporting the file type either.
There was a bug in earlier versions of IconDeveloper that may have caused the 256x256 icons you've created to not display correctly. However this has been addressed in IconDeveloper v2.0.
That's a very specific batch process! However, in the upcoming release of the IconDeveloper v2.0 beta (currently only available to ODNT subscribers), there is a way to achieve this in two batch processes. First, you can export the images from your icons to a folder. In this process you can select just certain images as opposed to exporting all of them. You can make your selections based on size and bit depth. Secondly, you can do a batch creation of icons from the images you exported. That sh
New version's up on SDC. Please bear in mind that this is a beta and so there are bound to still be some bugs in it (i.e. not running under UAC, though that one's been fixed). :D
Fail... :NOTSURE:
Always. :CONGRAT:
Do you perhaps mean Desktop Earth? It's an animated wallpaper you can download for use with DeskScapes here: https://www.wincustomize.com/skins.aspx?skinid=293&libid=50